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I love this chaotic Vengeance Campaign!

Coo_PnT
Coo_PnT
✭✭✭✭
This is because veterans and newcomers, killing and being killed, chaos and emptiness, and cuteness are all mixed together.
PC/NA
My native language is not English, so please forgive me if there are any odd expressions.
https://twitch.tv/coo_pnt
  • ThetaSigma
    ThetaSigma
    ✭✭✭
    Yea the chaos is nice. I see a lot of people complaining about whoever has the biggest Zerg wins but it’s more attack/def focused now I believe. If you don’t defend properly they just walk through the gate and that’s that. Numbers don’t matter if you funnel the enemy through the gate and smash them as a team, we did it multiple times yesterday and it was fun.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    I only played less than couple hours yesterday but THE FEELING, man! I am busy today but my mind is constantly to "I want to jump in Cyro!"

    Today there's the PTS preview, so I'll lose some play time for that but it's hard to combat the will to join the big war! So happy to see so many players :)

    I wasn't a big fan of Cyro before but now it is absolutely appealing. It's soon for me to analyze the whole thing, but the first impression is positive, which is something.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    This is coming from someone who was dead set against the concept of the Vengeance campaign since it was first announced (and we did not get to play the first one because I'm on console), from someone who plays regularly with a coordinated ballgroup, and someone who is used to playing PVP at somewhat of a high level:

    The Vengeance campaign is a breath of fresh air and was a BLAST to play last night. I'm an admitted skeptic and came to it with a very pessimistic view, but I wanted to be able to talk about it from a well informed position, and so I sat down determined to figure out how to play it. I skilled up my warden healer with those abilities that I thought would be helpful. And at first, I was miserable. I wasn't able to spam heals like I'm used to, I wasn't able to heal as many targets as I used to, and I wasn't as unkillable as I used to feel while playing on my healer. But if you are only comparing your experience to what the game was like just a few days ago, then I think you are missing the forest through the trees.

    Yes, to enjoy Vengeance, you are going to have to make adjustments to how you play, tactics you use, etc.. But if you work through the learning curve and stick around long enough, then you are going to get into some truly epic large scale battles the likes of which we haven't experienced since the start of the game and since players could run in groups of 24. There are so many people everywhere that there is no shortage of fights. During those fights, you don't have to worry about getting pulled and blown up by a bomb or a ball group. You don't have to worry about chasing around a speedy healbot kite tank that can still suddenly turn around and burst you down. There aren't massive waves of groups all running 40k+ health that seem unkillable, even when you hit them with seige. It was like playing the game fresh and new and without a lot of the crap that can really make the game a miserable experience, even for a veteran player.

    And on the topic of seige. My faction is not known for being good seigers. But this campaign is forcing them to learn how to do it. Because even though MOST battles are going to be dictated by numbers because of the way things are balanced out, knowing when and how to siege is just as critical, and those siege battles are absolutely amazing! At one point, I had a Trebuchet down and was coordinating fire with another guildmate, also using a Treb to simply annihilate groups of people because we timed our launches almost perfectly. Dumping oils is a little boring since you don't feel like you are in the thick of the fight and your oils often miss, but when they hit, they have a HUGE impact on the fight. And players are quickly learning combined arms tactics (how to fight on foot and with siege).

    And the healing? I thought I would hate it because I was feeling like I wasn't having a large impact on the game because I was limited in how many I could throw out, how few people were hit by them, and my HOTS were weak and didn't hit many people. But we got into a Tri-fight at Alessia in which they swiss cheesed the outer walls, but we held the inner keep against greater numbers and were eventually able to push them back and fight on the outer wall breaches, and being able to toss my heals into a concentrated area still felt very effective in spite of the limitations.

    Overall, I came to Vengeance a HUGE skeptic and dead set on just gritting and bearing it to get through the test. But I was actually pleasantly surprised at how much I actually enjoyed it.
  • Coo_PnT
    Coo_PnT
    ✭✭✭✭
    I just run around and die, and when I think I'm happy to be revived, I die again, and when I think I'm dead, I'm not dead, but I am dead. Basically, I'm dead, but I think it's fun.
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • fufu_from_ps4
    fufu_from_ps4
    ✭✭✭
    its still laggy. the skills have been completely reworked. people have 70k health? no normal pvp.

    not to mention nothing ever changes. its a blatant waste of everyones time and money.

    this is terrible pvp. just nerf crosshealing to 2 stacks per morph, get rid of all pulls from pvp, call it a day.

    using the community for guinea pigs is rude, especially when nothing has ever come of it.

    this is the first month i have paid for eso plus in years. i missed 24 hours due to maintenance, now i will miss pvp for 10 days? cool. glad i resubbed.
  • MJallday
    MJallday
    ✭✭✭✭✭
    I literally came on here to write this

    This campaign is amazing!!! Please can we keep it!!!

    No more rush of agony pulling you from a billion miles away
    No more bombs like it’s a war zone
    No more ball groups running around with impunity

    I’d be quite happy if they kept it forever
  • Abelon
    Abelon
    ✭✭✭✭✭
    This is coming from someone who was dead set against the concept of the Vengeance campaign since it was first announced (and we did not get to play the first one because I'm on console), from someone who plays regularly with a coordinated ballgroup, and someone who is used to playing PVP at somewhat of a high level:

    The Vengeance campaign is a breath of fresh air and was a BLAST to play last night. I'm an admitted skeptic and came to it with a very pessimistic view, but I wanted to be able to talk about it from a well informed position, and so I sat down determined to figure out how to play it. I skilled up my warden healer with those abilities that I thought would be helpful. And at first, I was miserable. I wasn't able to spam heals like I'm used to, I wasn't able to heal as many targets as I used to, and I wasn't as unkillable as I used to feel while playing on my healer. But if you are only comparing your experience to what the game was like just a few days ago, then I think you are missing the forest through the trees.

    Yes, to enjoy Vengeance, you are going to have to make adjustments to how you play, tactics you use, etc.. But if you work through the learning curve and stick around long enough, then you are going to get into some truly epic large scale battles the likes of which we haven't experienced since the start of the game and since players could run in groups of 24. There are so many people everywhere that there is no shortage of fights. During those fights, you don't have to worry about getting pulled and blown up by a bomb or a ball group. You don't have to worry about chasing around a speedy healbot kite tank that can still suddenly turn around and burst you down. There aren't massive waves of groups all running 40k+ health that seem unkillable, even when you hit them with seige. It was like playing the game fresh and new and without a lot of the crap that can really make the game a miserable experience, even for a veteran player.

    And on the topic of seige. My faction is not known for being good seigers. But this campaign is forcing them to learn how to do it. Because even though MOST battles are going to be dictated by numbers because of the way things are balanced out, knowing when and how to siege is just as critical, and those siege battles are absolutely amazing! At one point, I had a Trebuchet down and was coordinating fire with another guildmate, also using a Treb to simply annihilate groups of people because we timed our launches almost perfectly. Dumping oils is a little boring since you don't feel like you are in the thick of the fight and your oils often miss, but when they hit, they have a HUGE impact on the fight. And players are quickly learning combined arms tactics (how to fight on foot and with siege).

    And the healing? I thought I would hate it because I was feeling like I wasn't having a large impact on the game because I was limited in how many I could throw out, how few people were hit by them, and my HOTS were weak and didn't hit many people. But we got into a Tri-fight at Alessia in which they swiss cheesed the outer walls, but we held the inner keep against greater numbers and were eventually able to push them back and fight on the outer wall breaches, and being able to toss my heals into a concentrated area still felt very effective in spite of the limitations.

    Overall, I came to Vengeance a HUGE skeptic and dead set on just gritting and bearing it to get through the test. But I was actually pleasantly surprised at how much I actually enjoyed it.

    Great feedback, can only agree with everything. Also using this to remind people that there is an official feedback thread - https://forums.elderscrollsonline.com/en/discussion/679827/the-official-vengeance-test-campaign-feedback-thread-test-2/p1 and if you have this kind of feedback to share, probably worth putting it there too. Hopefully the community managers and devs get a better overview that way.
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I love it. It has renewed my desire to play. I spend 4 hrs in Cyro today and it was great. I hope a Vengeance Campaign is permanent addition.
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