CameraBeardThePirate wrote: »Yeeeahhh you're gonna be hard pressed to find people above 50k HP that are one shotting other players. 35k-40k? Sure, but the only 50k players that are one shotting people with proper builds are emperors. You just physically cannot get that high without sacrificing a lot.
No disrespect intended, just being honest: If you are being bursted down by high hp builds, that's on you.Veinblood1965 wrote: »To start off with I am quite a decent PVPer.
CameraBeardThePirate wrote: »Yeeeahhh you're gonna be hard pressed to find people above 50k HP that are one shotting other players. 35k-40k? Sure, but the only 50k players that are one shotting people with proper builds are emperors. You just physically cannot get that high without sacrificing a lot.
xylena_lazarow wrote: »No disrespect intended, just being honest: If you are being bursted down by high hp builds, that's on you.Veinblood1965 wrote: »To start off with I am quite a decent PVPer.
High hp Bash and Corrosive builds got some real nice buffs from subclassing too. It's a legit playstyle now but still pretty easy to counter once you figure out their trick, generally animation cancelling a stun-bash combo. They're good into the meta burstplars who prefer to sit in their circle, but struggle into mobile Storm Calling builds. They're rarely as tanky as they look, and can be melted with pressure since they don't have as much room to stack hots.
They sacrifice speed and range. They struggle to even hit my Streak DK at all, while I literally run circles around them as I melt them down. There's a neat little dueling RPS with the BurstPlar strats playing strong into Storm Calling pressure strats, which are strong into Corrosive Bash strats, which are strong into the BurstPlars.Veinblood1965 wrote: »For a long time high health did mean sacrificing something and it those builds were an annoyance and just leave them alone. Good for building your ultimate on though. The last few months this has not been the case.
We do? Are you a time traveler from the Zaan Vamp Mist meta from like 4 years ago? All that stuff got nerfed hard, high HP pressure proc builds have been dead since the MDW nerf, which was the intended goal, most of those players moved onto Acuity Warden or similar for doing offensive tank playstyles. The pressure builds still around are modified dueling builds with midrange survival, not tanks, you very quickly lose too much pressure if you invest too much in defense.cuddles_with_wroble wrote: »We all know certain classes ability to stack nothing but health and resistance and source their damage purely thru procs and nothing else is a bit absurd atm (vamp abusers, vate ice enjoyers, jerals stackers, etc).
xylena_lazarow wrote: »We do? Are you a time traveler from the Zaan Vamp Mist meta from like 4 years ago? All that stuff got nerfed hard, high HP pressure proc builds have been dead since the MDW nerf, which was the intended goal, most of those players moved onto Acuity Warden or similar for doing offensive tank playstyles. The pressure builds still around are modified dueling builds with midrange survival, not tanks, you very quickly lose too much pressure if you invest too much in defense.cuddles_with_wroble wrote: »We all know certain classes ability to stack nothing but health and resistance and source their damage purely thru procs and nothing else is a bit absurd atm (vamp abusers, vate ice enjoyers, jerals stackers, etc).
Ball comps were already unkillable with Arcanist shields before Scribing hit, so nothing changed there.
Comp groups are also their own problem, there's way too much power in spreadsheets and not nearly enough on the field. Praise Sithis for 8v8 solo BGs, group PvP is so much fun without comps skewing the power level.cuddles_with_wroble wrote: »Well I was just talking about proc builds and ball groupers bcs they more often have 40 - 45k health but yes acuity warden is over performing as well but that’s an entirely different set of problems with it’s own solution
Veinblood1965 wrote: »To start off with I am quite a decent PVPer. I get my kills in whether solo or in a group. I know how to dodge, use line of site, etc. So this is not coming from a newbie who is sick of dying. I'm not dying all that much but what I mentioned in the subject line is just plain chasing people away from PVP.
We've all noticed it for a while now. You see entire groups running upper 40's, low 50k health. I'll be honest it's fun taking them down when you have a group yourself that is capable of coordinating. What I'm referring to is the mid to upper 50k health SOLO player who you cannot damage and they can pretty much one shot you. It's bad enough when this is something that a player is able to build, but it's even worse when they are grouped. It's causing less and less people to play the last few months. The only way to counter it is to do the same yourself. At first it was ok as it was just a few people here and there using such builds but now it's half a server or more. It's chasing the new people out of PVP. There is a hard enough of a learning curve in PVP that this is making it worse.
That being said no amount of theory crafting should allow anyone to be able to build such a build. You should have to sacrifice something. High health, then low resists or damage. Period. I decided to test it last night. There was a lone Warden player who had 53k health. I ran up and stood beside him and just blocked. I have high resists on my toon. He literally killed me within a second WHILE blocking. Seriously, while blocking with decent resists? Normally I'd roll dodge, use LoS etc. I absolutely did not expect that.
I'm probably just rambling it feels like but I cannot even imagine how this must be from a new players PVP perspective. I mean we all got one shotted when we first started, still do from time to time but if I was new and ran into entire groups like this I'd have gone back to Trials. I'm not saying it's not happening on my faction either. Last night we were taking a keep and we were attacked. I stopped and just started taking note of the health of the attacking team. Most were upper 40's low 50k health builds paired with heals. Same with our side. Anyone running less than that were pushing up daisies. I actually run low health on my NB but know how to avoid damage so it's normally not an issue, just not liking where all this is heading. Another few months and 90% of players will be using these builds.
Summary after my rant...High health, you should HAVE to sacrifice something. Period. I know it's probably hard to balance PVE expectations with PVP when ZoS is designing new sets etc but it's time to look at making some serious counters such as a set allowing you to being able to do more damage the more health someone has etc. Making it PVP specific so it does not make OP PVE builds for bosses etc.
Major_Mangle wrote: »CameraBeardThePirate wrote: »Yeeeahhh you're gonna be hard pressed to find people above 50k HP that are one shotting other players. 35k-40k? Sure, but the only 50k players that are one shotting people with proper builds are emperors. You just physically cannot get that high without sacrificing a lot.
If we´re strictly talking getting bursted by a 50k solo player then sure I tend to agree a bit, but you can easily run a 2-3 man in 45-50k HP setups without really sacrificing anything (have been able to do for a while to be honest, scribing just made it 10x easier).
too many proc sets and mythics have done this man. BG and below 50 pvp are the best places to pvp
RealLoveBVB wrote: »
PvP can easily balanced, if they reduce the damage output, the higher your HP and resistances are.
I miss the times, when real PVPer had 20k life, high burst damage, and their only survivability was their APM.
Sitting on 40k life and S&B or froststaff is cowardish and is far from being a skilled PVPer.
It was never gonna happen, but yeah these days I've changed my mind and like the nocp environment better, mostly because it deals with the infinite sustain problem relatively well, and that alone really clamps down on the extreme builds that make everyone miserable. Broken proc sets, overpowered NB skills, and group heal stacking are still pain points, but the solution isn't a half measure like that weird restricted set list, it's to start over from the ground up: Vengeance.I agree with you though, and really wish ravenwatch was the main pvp hub.
RealLoveBVB wrote: »If you can 1-or 2 shot players with a tanky bash build, then you have a safe proof how broken and unbalanced PVP is.
xylena_lazarow wrote: »It was never gonna happen, but yeah these days I've changed my mind and like the nocp environment better, mostly because it deals with the infinite sustain problem relatively well, and that alone really clamps down on the extreme builds that make everyone miserable. Broken proc sets, overpowered NB skills, and group heal stacking are still pain points, but the solution isn't a half measure like that weird restricted set list, it's to start over from the ground up: Vengeance.I agree with you though, and really wish ravenwatch was the main pvp hub.
RealLoveBVB wrote: »
Minute 15- 54.
Enjoy some "I bash everyone to death with my S&B and 44k HP
If you call that valid gameplay, then you have no sense what balancing is
RealLoveBVB wrote: »Enjoy some "I bash everyone to death with my S&B and 44k HP
If you call that valid gameplay, then you have no sense what balancing is
RealLoveBVB wrote: »
Minute 15- 54.
Enjoy some "I bash everyone to death with my S&B and 44k HP
If you call that valid gameplay, then you have no sense what balancing is