Hapexamendios wrote: »All I know is servers don't maintain themselves.
Hapexamendios wrote: »All I know is servers don't maintain themselves.
licenturion wrote: »Yeah this is inexcusable that they didn't update infrastructure and code behind the scenes for the past 11 years to make stuff more seamless.
Games like Diablo, Overwatch and many others launch huge seasons and updates with like 0 minutes of downtime.
Patch comes in and a notice 'We are currently conducting a live server maintenance, you might have to restart your client.'
I was recently playing another game when a new patch was being deployed and I got a timer so I could continue playing my current session. After that all game functions where disabled until I restarted my client. All was seamless.
With this game it seems every minor in game thing needs a full day of maintenance.
WuffyCerulei wrote: »I’m just gonna say, I’d rather have a game like ESO have a lot of maintenances in order to keep the game running in the long term than little-to-no maintenances where the game suffers a lot. Sure, a small recompense would be fine though. I’m thinking like a daily endeavor being tripled its normal worth.
Hapexamendios wrote: »All I know is servers don't maintain themselves.
Hapexamendios wrote: »All I know is servers don't maintain themselves.
alternatelder wrote: »Hapexamendios wrote: »All I know is servers don't maintain themselves.
The problem is that they didn't have to do maintenance today, during an event. They're only doing it because Vengeance. It's utterly ridiculous to take half a day away during an event for something that could have been delayed.