We keep talking about performance and skill, but we’re missing the forest for the trees. This isn’t just about numbers, it’s about design philosophy. Oakensoul was never meant to top the meters; it was meant to broaden access. It enabled more players to step into content confidently, without replacing or threatening high-end meta builds. Gutting it, while leaving things like one-bar Arcanists untouched, doesn’t feel like balance. It feels arbitrary.
If you think people aren't complaining about arcanists you just aren't paying attention.
As I've explained, that bridge leads to a dead-end. At some point, if you're not doing at least 35% of group dps in regular dungeon comps, you're not carrying your weight. That's all fine in base game hardmodes and non-hardmode vet DLC dungeons, but if you attempt to do harder content in a sub-par build, people will get frustrated for missing damage checks, and you will be guilty.But that’s exactly the problem, we keep defining DPS value purely by theoretical peak damage and ignore context. Oakensoul builds do lower damage, yes, but they open up content for players who might not be able to manage full rotations, barswapping, and constant buff upkeep. That accessibility is the point. It’s not trying to replace high-end builds, it’s providing a bridge to them.
Yes.And frankly, if we’re really worried about low skill ceilings, where’s the outrage over 1bar Arcanists spamming Beam for 130k+? That takes barely more input than a HA build, yet it’s perfectly accepted, why? Only because it does more DPS?
More damage = faster fights = fewer mechanics = fewer chances to die = fewer deaths = more damage. You won't ever be able to get rid of this fundamental loop on the basis that dealing damage is literally the core mechanic on every single fight. This is every combat loop in every combat encounter in every game.This isn’t about preserving high skill. It’s about maintaining a culture where "big numbers" matter more than inclusivity or fun. And when the game keeps punishing accessible builds instead of overtuned ones, it’s no wonder we end up with 6 Arcanists in every pug group and a shrinking pool of casuals in endgame.
If balance only means chasing peak damage, we’ve already lost sight of what makes ESO’s combat great.
1-bar Arcanists are not welcome in score pushes and WR attempts. If you see someone doing it claiming to be a "score-pusher", they're lying.And honestly, we should ask ourselves: what kind of community are we building here? One where a player who runs 2bars and parses 180k, or a 1bar Arcanist who hits 130+k, is celebrated and welcomed into score pushes and World Record attempts, while a Oakensoul player, doing 95–100k, gets gatekept out of Hard Mode Trials entirely, even when they have no interest in score runs at all?
I guarantee you that if Oakensoul builds got buffed to be as good as 1-bar Beam Arcanists in terms of damage, we'd treat both more equally.Why is it okay to have low-effort high-output builds like 1bar Beam Arcanists dominate group content, but not okay for someone to run a simpler build that fits their needs and still clears content? If we only care about DPS numbers, and not player goals, team cooperation, or actual clear rates, then we’re not chasing balance, we’re just chasing elitism.
AcadianPaladin wrote: »Gosh, this thread makes me really glad to be a PvE soloist. I went to Oakensoul primarily to be free of active 'buff management' and ridiculously short buff times. After the dumpster fire that was Update 35, I tried Oakensoul as a desperate last effort to keep myself from rage quitting ESO. Fell in love with the ring and haven't taken it off since.
So I'll continue to happily solo Alliance zone WBs and Alliance zone normal dungeons and have a great time running with an Oakenelf and her companion tank.
Don't care about or even know how to spell tryals or vette.
If all I wanted was heavy attack, I'd just keep Solar Barrage (Templar Dawn's Wrath) up for full time empower and tweak a couple CP's.
HatchetHaro wrote: »"...
I guarantee you that if Oakensoul builds got buffed to be as good as 1bar Beam Arcanists in terms of damage, we'd treat both more equally. ..."
If you think people aren't complaining about arcanists you just aren't paying attention.
Are they really complaining though, where? In actual groups? Are Arcanists being kicked from content the moment they join, like some group leaders do to Oakensoul users? Are Arcanists being locked out of Trials and told they’re not allowed to play just because they parse 300k+ (in trash) with a 1bar build?
Because from what I see in-game\discord, most groups want Arcanists. Nobody’s filtering them out in Group Finder\discord. No one’s writing “no Arcanist” or “1bar Beam builds not allowed.” The "complaints" you're mentioning, are they just scattered posts on the forum saying "this doesn't seem fair" while people still actively invite and rely on Arcanists to carry content?
There’s a big difference between casual forum posts and real in-game gatekeeping. One gets ignored. The other actually excludes players from content. That’s the double standard we’re pointing out.
What if the developers added a new passive effect to the Oakensoul Ring like this:
"Increase the damage of your Heavy Attacks by 10% for every other Oakensoul user within 12 meters of you."
Image from ESO-Hub.com, edited by your friendly neighborhood OP! let the 3WW begin!
Why this change would be amazing:
This bonus would encourage Oakensoul players to team up and play together rather than being isolated or excluded from group content. It would create a sense of synergy and community among Oakensoul users, allowing them to form their own effective groups with a unique playstyle built around Heavy Attacks.
This would be a win-win for everyone. Oakensoul players would be empowered to create their own groups, just like other players often suggest when gatekeeping these builds with comments like “we don’t want to carry easy-mode builds, make your own group.” With a mechanic that rewards Oakensoul cooperation, those players could do exactly that, form focused, synergized groups that don’t rely on anyone else’s approval to perform well or feel welcome.
This change wouldn't just be a buff — it would add identity and group value to Oakensoul users, encouraging teamwork without compromising the accessibility and simplicity that make the ring so popular in the first place.
Note:I honestly can't wait to hear all the excuses now. If the developers actually made this change, and of course, they probably won’t, because it would be fun, it would bring joy back to Oakensoul players, and it would break the gatekeeping, but if they did...
What excuse would you have left to oppose it?
wolfie1.0. wrote: »my excuses to oppose it are:
1) there is no cap on damage increases
2) its not restricted to PVE damage
3) its not restricted to group members
4) the % damage increase is too high
5) It stacks with empower
explanations:
1) No cap on damage increases means that in trial groups you would be granted up to 120% damage boost when stacked on a boss pluse empower. Depending on the trial and mechanics this could lead to trial groups requiring oakensoul ONLY in groups to the exclusion of all others. Meaning that while your preferred build is not preferential, others would be "gatekept out" all this would do would be to shift the goal post.
2) In PVP this would be broken. in a stacked zerg of 40+ players you could achieve over 400% damage increases, and would be the meta in PVP, and again, ruin any build diveristy, again causing more gatekeeping.
3) As mentioned in 1 and 2, its not limited to people in a group, as mentioned in PVP this would be broken, same applies to PVE in the Overland. its hard enough to get credit in an overland boss kill if there are a lot of people there, but if this were impletementd then it would be required to run inorder to come even close to getting credit.
4) Percentage increases in ESO are the most powerful boosts available in the game, they are exponentional increases and not additive. there are reasons why the vast majority of them are flat rates now and not % based. The skills, gear, and CP that are % based often have limits and downsides, or have low increases.
5) Empower is still on the item, which in PVE is arguably one of the more powerful buffs in the game. Adding in your increase on top of empower well its too much.
how to fix. Cap the damage increase, limit to group members, limit to damage versus monters, it replaces Empower.
example: while in combat gain 10% damage increase to Heavy Attack damage vs monsters for every other living user of this mythic within your group that is within 12 meters of you. This can stack up to 10 times. Empower can not be active while this mythic is equipped. (all other bonuses and downsides would remain the same)
this would balance it out more, and with stacking it would make it better than regular Oakensoul withouth making it busted, It would make content where stacking is not optimal a chore, but that would be a reasonable downside, and smaller groups would get downsides as well. I would also make this a new mythic vs standard Oakensoul, so that both options could exist, but not be used at the same time.
regarding 1 bar Arcanist issue. why not run it? if its better than oakensoul and only needs 1 bar what is wrong with the option? isn't more 1 bar options better than just one? why not have build diversity? why are you so set on changing oakensoul when its best for the community as a whole that new 1 bar mythics and skills are released in its place?
Nope. I'm saying they'd be treated more equally, but I never said it'd be for better for Oakensoul players. For what it's worth, maybe the 1-bar Arcanists will be ostracized too.HatchetHaro wrote: »"...
I guarantee you that if Oakensoul builds got buffed to be as good as 1bar Beam Arcanists in terms of damage, we'd treat both more equally. ..."
So… maybe we actually agree? Because that’s all I’ve been saying from the start.
Because 1-bar Arcanists who perform well within what their builds allow deal more damage than Oakensoul users who perform well within what their builds allow. "What their builds allow" is the key phrase here. If you're punching enemies with no armour on and timing your light attacks perfectly, you're doing a great job "within what your build allows"; that's still garbage damage.If 1bar Arcanists get respect because they can perform well on one bar, then why can't Oakensoul users get the same chance, especially those who also perform well within what their builds allow?
There'd still be gatekeeping. It's just this time it'll be the 1-bar players vs the 2-bar players. Why? Because 130k dps from a 1-bar build is still 28% lower than 180k dps from a meta Arcanist. You can maybe push the threshold of non-acceptable dungeons to pug to Wrathstone onwards.The problem isn’t just balance, it’s how the community treats players based on assumptions, not results. If we would treat both equally based on performance, then that’s exactly what I’m asking for too: a buff to Oakensoul so that all 1bar builds can perform on a similar level. That way, we’re not gatekeeping based on how someone plays, but on how well they play.
AcadianPaladin wrote: »Gosh, this thread makes me really glad to be a PvE soloist. I went to Oakensoul primarily to be free of active 'buff management' and ridiculously short buff times. After the dumpster fire that was Update 35, I tried Oakensoul as a desperate last effort to keep myself from rage quitting ESO. Fell in love with the ring and haven't taken it off since.
So I'll continue to happily solo Alliance zone WBs and Alliance zone normal dungeons and have a great time running with an Oakenelf and her companion tank.
Don't care about or even know how to spell tryals or vette.
If all I wanted was heavy attack, I'd just keep Solar Barrage (Templar Dawn's Wrath) up for full time empower and tweak a couple CP's.
Totally get where you’re coming from. Oakensoul really is a lifeline for many of us.
But that’s exactly why some of us are frustrated with the current state of things. If the goal is accessibility and simplicity, then shouldn't Oakensoul users deserve the same potential that other "easy" setups have, like 1bar Arcanists?
I mean, even in casual content like zone bosses or normal dungeons, a 1-bar Arcanist with a beam can delete everything in their path, often hitting 80~160k DPS with ease. Meanwhile, Oakensoul builds struggle to break 50~60k, even when fully optimized (normal game). That’s a pretty big gap for two playstyles that are supposed to offer a similar kind of simplified, accessible experience.HatchetHaro wrote: »"...
I guarantee you that if Oakensoul builds got buffed to be as good as 1bar Beam Arcanists in terms of damage, we'd treat both more equally. ..."
So… maybe we actually agree? Because that’s all I’ve been saying from the start.
If 1bar Arcanists get respect because they can perform well on one bar, then why can't Oakensoul users get the same chance, especially those who also perform well within what their builds allow?
The problem isn’t just balance, it’s how the community treats players based on assumptions, not results. If we would treat both equally based on performance, then that’s exactly what I’m asking for too: a buff to Oakensoul so that all 1bar builds can perform on a similar level. That way, we’re not gatekeeping based on what someone uses, but on how well they play.
“People want results”, that’s easy to understand. Well, I’ll keep making my arguments until every single class can show those same results. That’s what I call balance!
One thing I want to add, without singling anybody out: all the gatekeeping that is happening is happening at the bottom and middle tiers of raiding. At the higher end, people already generally are aware of their responsibilities in the raid and curate their builds per boss and per trash pack, even. These arguments are completely irrelevant to late endgame.
KekwLord3000 wrote: »So you wish for a lazy 1 bar HA build that requires 0 skill to out dps fully utilized raid dps?
HatchetHaro wrote: »“People want results”, that’s easy to understand. Well, I’ll keep making my arguments until every single class can show those same results. That’s what I call balance!
But in this case what you are asking for is the ability to gain the same results as 2-bar Arcanists while still running your Oakensoul build. That's a massive disparity in this effort-result ratio. That's not balance; that's delusion.
If I put in extra effort into learning my rotations and timing my barswaps and keeping my buffs up, I expect more damage. If someone can do the same without having to do all that, then everyone would be using Oakensoul, and you'd see a massive decrease in players because now doing damage is no longer challenging, so there would no longer be a goal for players to actually work for.
You need a crash-course on how game progression systems work. If over 10 years of active gameplay and meta shifts ends up in everyone just holding left-click for maximum damage, that's not accessibility; that's insanity.
Oakensoul used to be an accessibility item that meant people who for example had some form of disability, lack of ability or otherwise were just not that adept at playing the game (compared to some people who's entire personality it is to exist entirely on the game - You know who you/they are) could therefore participate in some of the games more challenging content. I was one such player. When Oakensoul first got nerfed, I felt it.
Some people in this community really forgot to do the growing up part of getting older and think it's their divine duty to sit and gate-keep how other people play and enjoy the game because it isn't how they choose to do so. And so forum posts get made, complaints get shrieked like it's 2004 Xbox Live Lobby again and the people who needed the support of such things suffer and get pushed to the side to appease the squeakers and loudest and more toxic members of the community.
Oakensoul used to be an accessibility item that meant people who for example had some form of disability, lack of ability or otherwise were just not that adept at playing the game (compared to some people who's entire personality it is to exist entirely on the game - You know who you/they are) could therefore participate in some of the games more challenging content. I was one such player. When Oakensoul first got nerfed, I felt it.
Some people in this community really forgot to do the growing up part of getting older and think it's their divine duty to sit and gate-keep how other people play and enjoy the game because it isn't how they choose to do so. And so forum posts get made, complaints get shrieked like it's 2004 Xbox Live Lobby again and the people who needed the support of such things suffer and get pushed to the side to appease the squeakers and loudest and more toxic members of the community.
@doabhi I want to address this because I'm getting the impression that you think OP is on your side, somehow a champion of accessibility. They've spent multiple threads complaining that there are setups that are both easier/as easy as Oakensoul heavy attack used to be and hitting higher numbers and calling for those to be nerfed. OP is a gatekeeper as well, just of a different flavour. No playstyle can be allowed to perform better than their own. All their posts are basically fatecarver nerf threads, disguised as a plea for accessibility.
Neither agreeing or disagreeing with OP, just saying what Oakensoul is/was all about as a reminder that it's there to help take the strain of buff management so a player can focus more on the task at hand without the need to become the furious sweaty key tapping guy meme.
@doabhi I want to address this because I'm getting the impression that you think OP is on your side, somehow a champion of accessibility. They've spent multiple threads complaining that there are setups that are both easier/as easy as Oakensoul heavy attack used to be and hitting higher numbers and calling for those to be nerfed. OP is a gatekeeper as well, just of a different flavour. No playstyle can be allowed to perform better than their own. All their posts are basically fatecarver nerf threads, disguised as a plea for accessibility.
HatchetHaro wrote: »“People want results”, that’s easy to understand. Well, I’ll keep making my arguments until every single class can show those same results. That’s what I call balance!
But in this case what you are asking for is the ability to gain the same results as 2-bar Arcanists while still running your Oakensoul build. That's a massive disparity in this effort-result ratio. That's not balance; that's delusion.
If I put in extra effort into learning my rotations and timing my barswaps and keeping my buffs up, I expect more damage. If someone can do the same without having to do all that, then everyone would be using Oakensoul, and you'd see a massive decrease in players because now doing damage is no longer challenging, so there would no longer be a goal for players to actually work for.
You need a crash-course on how game progression systems work. If over 10 years of active gameplay and meta shifts ends up in everyone just holding left-click for maximum damage, that's not accessibility; that's insanity.
I think you're missing the point a bit. You're talking about 2bar effort vs 1bar effort, but the issue is that some 1bar builds (like Arcanist) already achieve 130K+ DPS with barely any rotation at all. No weaving, no buff juggling, no bar swapping, just hit a 2 buttons.
@doabhi I want to address this because I'm getting the impression that you think OP is on your side, somehow a champion of accessibility. They've spent multiple threads complaining that there are setups that are both easier/as easy as Oakensoul heavy attack used to be and hitting higher numbers and calling for those to be nerfed. OP is a gatekeeper as well, just of a different flavour. No playstyle can be allowed to perform better than their own. All their posts are basically fatecarver nerf threads, disguised as a plea for accessibility.
That’s not true at all. I’ve never asked for any build to be nerfed, not once. What I’ve consistently asked for is parity among 1bar builds (oakensoul), so that all setups can perform at similar levels. That way, we can finally move past the gatekeeping and focus on how well someone plays, not what they’re using. Equal opportunity, not nerfs, that’s the goal.
You've been disingenuously comparing optimized non Oakensoul setups to your non optimized Oakensoul one the entire time over multiple threads. If we're doing that, then one bar heavy attack pet sorcs can actually hit 138k on the current patch. Perhaps I would be more sympathetic to your argument if you at least tried to be sincere in presenting your arguments and evidence.
When it was at its best, I too enjoyed using Oakensoul heavy attack. Then other setups for the same playstyle became better and I adjusted accordingly (a change of 6 pieces of gear and a REDUCTION in active skills to cast). You instead have chosen to invest your time into masquerading as a saviour of every one bar build (which I would like to reiterate does not need to have oakensoul).
You made the choice to deal less damage. People made the choice to not include you in their groups. I don't see the problem.
- I genuinely love Oakensorc. It’s not just a convenience thing for me — I enjoy the way it plays more than any other setup.
- The problem is that I’m constantly being gatekept or excluded from content because of that choice.
You are not entitled to being able to join any groups with your build just because you enjoy it and that you can "do mechanics", when it has been repeatedly mentioned and hammered home that dealing damage is a very important mechanic; that's what your build lacks.
- I’m told I can’t join guild HM runs or groups unless I give up my build, even though I can do mechanics and contribute meaningfully.
No, it's about the same amount of effort. It's just more effort for you because you're already used to Oakensorc.
- Meanwhile, other 1bar builds, especially 1bar Arcanist are doing far more DPS with less effort, and that imbalance doesn’t seem fair.
You're never "forced" into anything. You can choose not to join those groups. You can choose to run with people who are willing to take you in their runs. At the same time, people can choose not to include you based on your build choice. You can't eat your cake and keep it too.
- I paid for the Arcanist too, but I don’t enjoy it as much. And yet I feel like I’m being “forced” into it because the gap is just too big.
I agree with you on build diversity, but there has to be a difference in damage between playstyles that take different amounts of effort.I’m not trying to be a "savior" of 1bar builds. I’m just a player who wants to use what I love without being punished for it. You can call that ego, but for me it’s about build diversity and playstyle choice. It feels like we’ve reached a point where only one of those options is considered "valid," and that’s frustrating.
You said it, not me.Call me selfish, call me whatever you want, but this balance isn't fair. It's ridiculous. It makes no sense... it's just stupid!
You've been disingenuously comparing optimized non Oakensoul setups to your non optimized Oakensoul one the entire time over multiple threads. If we're doing that, then one bar heavy attack pet sorcs can actually hit 138k on the current patch. Perhaps I would be more sympathetic to your argument if you at least tried to be sincere in presenting your arguments and evidence.
When it was at its best, I too enjoyed using Oakensoul heavy attack. Then other setups for the same playstyle became better and I adjusted accordingly (a change of 6 pieces of gear and a REDUCTION in active skills to cast). You instead have chosen to invest your time into masquerading as a saviour of every one bar build (which I would like to reiterate does not need to have oakensoul).
Let me clarify my perspective:
- I genuinely love Oakensorc. It’s not just a convenience thing for me — I enjoy the way it plays more than any other setup.
- The problem is that I’m constantly being gatekept or excluded from content because of that choice.
- I’m told I can’t join guild HM runs or groups unless I give up my build, even though I can do mechanics and contribute meaningfully.
- Meanwhile, other 1bar builds, especially 1bar Arcanist are doing far more DPS with less effort, and that imbalance doesn’t seem fair.
- I paid for the Arcanist too, but I don’t enjoy it as much. And yet I feel like I’m being “forced” into it because the gap is just too big.
I’m not trying to be a "savior" of 1bar builds. I’m just a player who wants to use what I love without being punished for it. You can call that ego, but for me it’s about build diversity and playstyle choice. It feels like we’ve reached a point where only one of those options is considered "valid," and that’s frustrating.
If you’ve moved on to a better setup and enjoy it, more power to you, but please don’t assume bad faith just because I’m still holding out hope for a bit more balance and acceptance for alternatives like Oakensorc.
Call me selfish, call me whatever you want, but this balance isn't fair. It's ridiculous. It makes no sense... it's just stupid!
- My fingers start to hurt if I maintain long, intense rotations, it’s just not comfortable for me after a while.
- I sometimes deal with lag or input delay, which makes tight rotations or bar swapping unreliable and frustrating.
- I simply can't sustain long, intricate rotations without it becoming physically tiring or mentally draining.