I can confirm thats not the case. It works as u would expect and 500 dmg are absorbed by the shield and the 500 remaining hit your armor/sr.
U can check ESO Unraveled 8 - Stamina and Damage Shields
Watch 3:59 and 4:53 as u can see in the attack that reduces the shield to 0, u also see a red number of the remaining dmg on the right side, which is reduced by armor/sr.
Shaun98ca2 wrote: »I watched that it really doesnt confirm or deny that the bleed over damage of a 1000 point attack on a 500 pnt Ward will land you 500 damage unresisted.
Shaun98ca2 wrote: »I watched that it really doesnt confirm or deny that the bleed over damage of a 1000 point attack on a 500 pnt Ward will land you 500 damage unresisted.
As i pointed out look at 3:59 and check the log.
The dmg shield recieving a 118 dmg hit, collapses at 116 damage, so we have 2 damage as reminder, but only 1 damage is applied. If no armor is applied to the reminder we would expect to see 2 damage not 1 as the log shows.
Shaun98ca2 wrote: »AND what was the damage of the ability being used? WAS it 234? Im going to double check now.
Shaun98ca2 wrote: »AND what was the damage of the ability being used? WAS it 234? Im going to double check now.
As u can see on the 2 previous attacks that are fully absorbed by the intact shield the mob is attacking for 118 damage?
Is this what u mean by: "damage of the ability being used"?
Shaun98ca2 wrote: »But watching this video there was NEVER "bleed over damage". There should of been.
The ward had to wear off at some point..... So that says something even stranger about wards to me.
More testing needs to be done on wards and FYI that was beta so GOD know whats changed since then anyways.
Shaun98ca2 wrote: »But watching this video there was NEVER "bleed over damage". There should of been.
Sorry i simply try to help, by the information i can present.
I will list the numbers one last time:
1) Mob attacks for 118 damage
2) Intact shield absorbs 118 damage
3) at 3:59 we see 116 absorption and 1 normal damage (bleed over) at the same attack/time.
We deduce:
1) If the shield would be still intact we would see 118 damage absorbed
2) If mitigation would not be applied, we would expect exactly 2 "bleed over damage"
3) We can observe 1 "bleed over damage" and if we apply the normal "TRUNC" math ESO uses this implies mitigation is in fact applied to "bleed over"
If u have a different explanation for those events/numbers id like to listen to your explanations/reasoning.The ward had to wear off at some point..... So that says something even stranger about wards to me.
Thats true, but than it would not have absorbed 116 damage in the same tick and let just a reminder of 1 dmg pass.More testing needs to be done on wards and FYI that was beta so GOD know whats changed since then anyways.
I did my own testing on live and had similar results, but i have no video "proof" of it so i deemed the video as better evidence.