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Arcanist skills/passives that need to change because of multiclassing

LittlePinkDot
LittlePinkDot
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Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

Implacable outcome passive also needs to have the crux mechanic removed from it.


  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.
  • sarahthes
    sarahthes
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    ✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.

    The arcanist healing line is used extensively in PvE for the passive that buffs shields actually. It interacts with barriers, shield master cp, and bastion cp very well. If I'm running that skill line I will use chakrams to keep up crux for the passive but PvE healing is so overtuned it's not really necessary.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.

    The arcanist healing line is used extensively in PvE for the passive that buffs shields actually. It interacts with barriers, shield master cp, and bastion cp very well. If I'm running that skill line I will use chakrams to keep up crux for the passive but PvE healing is so overtuned it's not really necessary.

    Why not require only 1 crux for getting the full healing value of healing tides? That would make it more useful in PvP. Also I would like to only need 1 crux to get the full damage value of Tentacular dread.
    I'm trying to make use of tentacular dread in an ice mage build with ice skill line of Warden.
    Currently I don't think anybody else is using the Tentacular dread morph for either PvP or PvE. They all like the flail morph to get crux on demand. There's no way you're going to tell me anybody is using Tentacular dread in PvE over Fatecarver 😄
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.

    The arcanist healing line is used extensively in PvE for the passive that buffs shields actually. It interacts with barriers, shield master cp, and bastion cp very well. If I'm running that skill line I will use chakrams to keep up crux for the passive but PvE healing is so overtuned it's not really necessary.

    Why not require only 1 crux for getting the full healing value of healing tides? That would make it more useful in PvP. Also I would like to only need 1 crux to get the full damage value of Tentacular dread.
    I'm trying to make use of tentacular dread in an ice mage build with ice skill line of Warden.
    Currently I don't think anybody else is using the Tentacular dread morph for either PvP or PvE. They all like the flail morph to get crux on demand. There's no way you're going to tell me anybody is using Tentacular dread in PvE over Fatecarver 😄

    Dread is used in PvE in single target, melee content. I saw logs of a team scorepushing some of the craglorn trials and they are using it, for example.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.

    The arcanist healing line is used extensively in PvE for the passive that buffs shields actually. It interacts with barriers, shield master cp, and bastion cp very well. If I'm running that skill line I will use chakrams to keep up crux for the passive but PvE healing is so overtuned it's not really necessary.

    Why not require only 1 crux for getting the full healing value of healing tides? That would make it more useful in PvP. Also I would like to only need 1 crux to get the full damage value of Tentacular dread.
    I'm trying to make use of tentacular dread in an ice mage build with ice skill line of Warden.
    Currently I don't think anybody else is using the Tentacular dread morph for either PvP or PvE. They all like the flail morph to get crux on demand. There's no way you're going to tell me anybody is using Tentacular dread in PvE over Fatecarver 😄

    Dread is used in PvE in single target, melee content. I saw logs of a team scorepushing some of the craglorn trials and they are using it, for example.

    Heh, that sounds very niche.
    For single target damage I don't see why you just wouldn't use the Assassination skill line from Night blade.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.

    The arcanist healing line is used extensively in PvE for the passive that buffs shields actually. It interacts with barriers, shield master cp, and bastion cp very well. If I'm running that skill line I will use chakrams to keep up crux for the passive but PvE healing is so overtuned it's not really necessary.

    Why not require only 1 crux for getting the full healing value of healing tides? That would make it more useful in PvP. Also I would like to only need 1 crux to get the full damage value of Tentacular dread.
    I'm trying to make use of tentacular dread in an ice mage build with ice skill line of Warden.
    Currently I don't think anybody else is using the Tentacular dread morph for either PvP or PvE. They all like the flail morph to get crux on demand. There's no way you're going to tell me anybody is using Tentacular dread in PvE over Fatecarver 😄

    Dread is used in PvE in single target, melee content. I saw logs of a team scorepushing some of the craglorn trials and they are using it, for example.

    Heh, that sounds very niche.
    For single target damage I don't see why you just wouldn't use the Assassination skill line from Night blade.

    They use both...
  • Jestir
    Jestir
    ✭✭✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    Like the title says, there are Arcanist skills and passives that need to change because of multiclassing.
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?
    As it stands right now the active portion of the skill is useless and not worth activating for me in PvP. It's just a passive Major Brutality slot.

    Healing tides passive is useless for multiclassing if you're not using Herald of the tomb skill line. This passive should not need crux. Same with hideous clarity passive.
    That whole skill line is the worst healing skill line of any class, there's no reason for any class to choose it and there's no reason for any arcanist to keep it.

    Implacable outcome passive also needs to have the crux mechanic removed from it.


    Chakrams and runemend are both crux generators from the curative runeforms skill line and are what is generally used to proc healing tides in PvE.

    Hideous clarity synergizes with inspired scholarship (and the other morph) as well as banner with class mastery, and flail, and runeblades.

    Implacable outcome procs off crux Weaver armor.

    These passive skills interact directly with the active skills in the same skill line, something arc does better than most other classes. Other skill line passives should also require active or passive use of skills from that skill line to proc, at least some of the time.

    If I were to try to only use the healing skill line and not also use Herald of the tomb, I wouldn't have inspired scholarship to synergize with hideous clarity.

    This crux mechanic has been a problem in PvP since release of Arcanist. If you want to use fatecarver or tentacular dread, you need 3 crux to spend just to get the damage you need.
    But once you have used your 3 Crux, you no longer have crux needed to proc healing tides, so now the healing sucks. If you wanted the heal with impervious runeward you won't get it because you're out of crux. There's too many competing skills for crux.

    Sorry about that I mixed up hideous clarity and the one that gives Crit from the herald skill line. I listed 2 crux gen skills from the curative skill line, you would use those to proc it instead.

    You should be continuously proccing crux when using an arcanist skill line. Each line has crux generators.

    There isn't enough time to generate crux if you use Fatecarver for example and then want to immediately either heal or use impervious runeward. It just doesn't work in PvP.

    Even for PVE I can't imagine a healer wanting to choose the Arcanist healing skill line instead of a healing skill line from another class. It's clearly one of the most underperforming healing skill lines in the game.

    The arcanist healing line is used extensively in PvE for the passive that buffs shields actually. It interacts with barriers, shield master cp, and bastion cp very well. If I'm running that skill line I will use chakrams to keep up crux for the passive but PvE healing is so overtuned it's not really necessary.

    Why not require only 1 crux for getting the full healing value of healing tides? That would make it more useful in PvP. Also I would like to only need 1 crux to get the full damage value of Tentacular dread.
    I'm trying to make use of tentacular dread in an ice mage build with ice skill line of Warden.
    Currently I don't think anybody else is using the Tentacular dread morph for either PvP or PvE. They all like the flail morph to get crux on demand. There's no way you're going to tell me anybody is using Tentacular dread in PvE over Fatecarver 😄

    Dread is used in PvE in single target, melee content. I saw logs of a team scorepushing some of the craglorn trials and they are using it, for example.

    Heh, that sounds very niche.
    For single target damage I don't see why you just wouldn't use the Assassination skill line from Night blade.

    Tentacle dread and assassin line are the key to 180k parses people are getting
  • GloatingSwine
    GloatingSwine
    ✭✭✭✭
    Tomb bearers inspiration. Each pulse increases class abilities.... Does this work with other class abilities you've multi classed into? Why not change it to work with ANY damaging ability including weapon abilities?

    Yes. If a description says "Class Abilities" it affects any abilities that come from a Class skill line.

    If a skill is only intended to affect its native class it will say so, as in the case of Grave Lord's Sacrifice which only affects direct damage from Necromancer skills (but DoT damage from all skills).
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