Sorcer Pets Need to Be Disabled In Towns & Cities Next Patch

  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Dino-Jr wrote: »
    Sarannah wrote: »
    Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.

    I can still access the menus for crafting and quests. Regardless It does bother me and for legitimate reasons and you are wrong to tell me it should not. If you think all I am talking about is physically accessing crafting stations you missed the point.

    Giant flappy winged bird people destroy the tone, and vibe of every town and city they are in. Its very common to see 2-3+ in populated areas, and even 1 is often enough to draw all visual attention away from the rest of the setting.

    This is a real problem that ZOS needs to solve.
    Yeah the wings flapping can be annoying. Especially if it is directly in your screen/camera/view.

    But ZOS could mostly fix this by adding different skillstyles for all the pets. Like make the daedric twilight into an undead bird or something, and the clannfear into a scamp or imp, the bear could change into a smaller animal like a boar or bear cub. Making ZOS money while fixing an issue at the same time.
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    Sarannah wrote: »
    Dino-Jr wrote: »
    Sarannah wrote: »
    Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.

    I can still access the menus for crafting and quests. Regardless It does bother me and for legitimate reasons and you are wrong to tell me it should not. If you think all I am talking about is physically accessing crafting stations you missed the point.

    Giant flappy winged bird people destroy the tone, and vibe of every town and city they are in. Its very common to see 2-3+ in populated areas, and even 1 is often enough to draw all visual attention away from the rest of the setting.

    This is a real problem that ZOS needs to solve.
    Yeah the wings flapping can be annoying. Especially if it is directly in your screen/camera/view.

    But ZOS could mostly fix this by adding different skillstyles for all the pets. Like make the daedric twilight into an undead bird or something, and the clannfear into a scamp or imp, the bear could change into a smaller animal like a boar or bear cub. Making ZOS money while fixing an issue at the same time.

    How would adding skill styles help fix this? That doesnt really address what I am talking about. Those are specific to the player using the skill style not anyone else in the town or city who has to deal with seeing multiples of other players summons who could be using w/e style they selected or the default.
    Edited by Dino-Jr on June 8, 2025 12:07PM
  • Fiennes
    Fiennes
    ✭✭
    One potential hiccup to the "No pets in cities" idea is the quests where you have to deal with hostile NPCs within the city limits. Now, I know that the overland content is easy-mode, but at the same time you'd be purposefully gimping pet-based builds.
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    Fiennes wrote: »
    One potential hiccup to the "No pets in cities" idea is the quests where you have to deal with hostile NPCs within the city limits. Now, I know that the overland content is easy-mode, but at the same time you'd be purposefully gimping pet-based builds.

    Thats a good point, would be worth identifying which towns/cities have that.
    Edited by Dino-Jr on June 8, 2025 12:14PM
  • SpiritKitten
    SpiritKitten
    ✭✭✭✭✭
    The problem is it blocks the camera of even the people not summoning it!
    Edited by SpiritKitten on June 8, 2025 12:41PM
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.

    It's a bit hard to aim for the banker when you can't see where the banker is.
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Yea there ultimately just needs to be an option in the menu, maybe even coinciding with performance mode, where things like that are disabled in town.


    FFXIV even has an option in the menu where you can reduce all of the visual lighting effects with abilities and stuff. Would be cool to implement that here as well in the options.

    I'd even love a realism filter where radiant apex mounts and teleports and all that are returned to basic things like the origina teleport and horses/guars for players or something.
    PS5-NA. For The Queen!
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    Yea there ultimately just needs to be an option in the menu, maybe even coinciding with performance mode, where things like that are disabled in town.


    FFXIV even has an option in the menu where you can reduce all of the visual lighting effects with abilities and stuff. Would be cool to implement that here as well in the options.

    I'd even love a realism filter where radiant apex mounts and teleports and all that are returned to basic things like the origina teleport and horses/guars for players or something.

    Your comment about FFXIV would be extremely helpful in combat to deal with how distracting Arcanist Visuals have become (even though ESO has a similar setting its very spotty in its application and doesnt reduce the effects enough). Something like that to hide other player pets would be incredible if possible.

    On net though I just want the solution that ZOS can actually implement. If a settings option to hide other players pets in towns like you described is to difficult or time consuming to implement quickly I would like to see something else done in the interim.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Dino-Jr wrote: »
    An optional setting is best of all worlds total agreement there but I dont think resolving this should have to wait for something that complex to be implemented.

    As has been mentioned in this thread, they've already implemented it for companions, it can't be that much more complex to implement it for summons. IIRC the main issue is town duelling, but surely that isn't that complex to make a summon visible when you're in combat.
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    The quantity of bird people in towns and cities is only getting worse the longer subclassing is available.
  • Quackery
    Quackery
    ✭✭✭✭✭
    Oh, you sweet, poor, innocent child... We've been asking for this change for a decade... We've asked for new types of skins for a decade... We've been whining for a decade... Expect ZOS to completely ignore you and your request.
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    We struggle since years with this issue... :(

    However, before to remove them from all cities, a first compromise solution would be to extend the radius of effect of the "limit followers in town" feature in two ways:
    - Covering a bigger distance from tables (as is now, player can use the table standing back from it enough that the followers still appear).
    - Applying at all services (typically bankers for example).

    Personally, I was so tired of bears standing on banker table, flapping wings and such, that I migrated to a different town that is empty. It's a bless.
    I'm out of my mind, feel free to leave a message... PC/NA
  • JJBoomer
    JJBoomer
    ✭✭✭✭✭
    I too would like an auto-desummon. And I say that as a flappy user. I have the addon that lets you key map a pet dismiss. But it would be nice if it happened automatically in major hubs at the very least.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Would they not have to disable duels in cities if pets are disabled? Otherwise, it would not be fair to wardens and sorcs. It's not that I'm against this idea, but that might involve more than people are bargaining for.
  • JJBoomer
    JJBoomer
    ✭✭✭✭✭
    Would they not have to disable duels in cities if pets are disabled? Otherwise, it would not be fair to wardens and sorcs. It's not that I'm against this idea, but that might involve more than people are bargaining for.

    Maybe they could implement new dueling areas?
  • hiyde
    hiyde
    ✭✭✭✭✭
    BretonMage wrote: »

    Daedric summons are a lore-essential part of TES games, and are a part of the tone of Tamriel. If you are being bothered by a few daedric summons, then I'd say it's less a ZOS problem and more a subjective taste problem.

    Having said that, I would support an invisibility setting on the individual's side to not see them in towns, as I said before. Optional settings are the magic get-along shirt we all need and love.

    I can only speak for myself, but being at a wayshrine, bank, etc and having those wings flapping in my face gives me a reaction akin to fingers on a chalkboard. It's not an "I don't like how this looks" issue, for me it's a literal physical reaction issue. I can't run away from them fast enough lol

    I don't think I've ever commented on this, I just deal with it as much as it drives me nuts...but yeah, an optional toggle would be a perfect compromise and the tech is clearly already in use.
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Adaarye
    Adaarye
    ✭✭✭✭
    This is discrimination

    Some of this thread is unpleasant to say the least in that a few people have been rude while addressing the subject.

    I love my sorc and my pet Minerva.

    I can promise everyone complaining in a rude way that Minerva could care less :wink:
    Edited by Adaarye on June 23, 2025 8:07AM
  • Gadamlub14_ESO
    Gadamlub14_ESO
    ✭✭✭✭
    i actually have been here for over ten years. theyve never really bothered me much nor do i understand peoples hate for them. they dont get in the way much either unless you specifically try to get them in view. and even then just a what, 1/8th inch turn of the mouse? would get them out of closeup view like shown in the OP.

    unless complaints are about a lack of variety, in which case, fair. i'd love to see more and different types of deadric summons. or updates to the existing animations and modeling.
    Edited by Gadamlub14_ESO on June 23, 2025 10:51AM
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    4qpborp4pa1k.png
  • Monte_Cristo
    Monte_Cristo
    ✭✭✭✭✭
    Fiennes wrote: »
    One potential hiccup to the "No pets in cities" idea is the quests where you have to deal with hostile NPCs within the city limits. Now, I know that the overland content is easy-mode, but at the same time you'd be purposefully gimping pet-based builds.

    They could just make pets work like companions. Invisible to other players in towns.
    What do other players see when a companion fights an npc in town? NPC vs nothing, of do companions become visible during combat?
  • ValarMorghulis1896
    ValarMorghulis1896
    ✭✭✭✭✭
    ✭✭✭
    Sarannah wrote: »
    Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.

    It's not just the visuals, but also this constant noise that makes you look for a big fly swatter at some point >:)
    "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living." Terry Pratchett
    “I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" Death thought about it. "CATS", he said eventually. "CATS ARE NICE.” Terry Pratchett
  • Islyn
    Islyn
    ✭✭✭✭✭
    Why is it so hard for people to just set a *unsummon* key? I use page down. It's so awkward for me having even my own pets flapping around. :expressionless: (And I wish mine could look like a nyxad tbh)
    Edited by Islyn on June 23, 2025 1:47PM
    Member of the Old Guard - Closed Betas 2013
  • AllenaNightWood
    AllenaNightWood
    ✭✭✭
    i agree it is incredibly annoying to walk into the crafting area or bank to see a ridiculous amount of flap flaps it should also just be common courtesy to send them away in towns and cities your not in combat you dont need them out
  • cozmic72
    cozmic72
    ✭✭✭
    As a sorc main I simply dismiss my pets when I’m in town. Simple solution.
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    Trusting players to dismiss Bird People is not a reasonable solution to this lol

    For the 2nd time in two days I went to a town for crafting and there were 5-6 bird people flapping around (2 of which were bright red??!)

    Its getting out of hand and zos needs to fix it.

    It makes this game look cheap and like the people who make it don't care about what its like to hang out in it.
    Edited by Dino-Jr on June 23, 2025 3:41PM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Summoning Daedra shouldve been a criminal act in Towns.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    i actually have been here for over ten years. theyve never really bothered me much nor do i understand peoples hate for them. they dont get in the way much either unless you specifically try to get them in view. and even then just a what, 1/8th inch turn of the mouse? would get them out of closeup view like shown in the OP.

    unless complaints are about a lack of variety, in which case, fair. i'd love to see more and different types of deadric summons. or updates to the existing animations and modeling.

    Agree. Just don't get it. What's more annoying to me is players who stand on a quest giver, banker, directly in doorways, etc. Players who cast stuff on me in town when I'm crafting, dealing with a merchant, etc. That's really annoying because it puts me into a combat stance, or I can see effects on a merchant, and while trying to read menus. There should be an option to disallow players to cast stuff on you in towns, unless you're dueling with them.

    Having said all that, I'd be fine with ZOS making pets invisible in towns, like they do with companions.
    Islyn wrote: »
    Why is it so hard for people to just set a *unsummon* key? I use page down. It's so awkward for me having even my own pets flapping around. :expressionless: (And I wish mine could look like a nyxad tbh)

    Not everyone uses mouse and keyboard. When using a controller, you have to go into Character, scroll down to effects, find the pet (usually at the bottom of all the effects), and then finally you can dismiss.
  • cozmic72
    cozmic72
    ✭✭✭
    Dino-Jr wrote: »
    Trusting players to dismiss Bird People is not a reasonable solution to this lol

    It’s more reasonable than asking ZOS to update the game to address your issue lol.
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    cozmic72 wrote: »
    Dino-Jr wrote: »
    Trusting players to dismiss Bird People is not a reasonable solution to this lol

    It’s more reasonable than asking ZOS to update the game to address your issue lol.

    zp4drdiolnjq.png
  • LootAllTheStuff
    LootAllTheStuff
    ✭✭✭✭
    AzuraFan wrote: »
    i actually have been here for over ten years. theyve never really bothered me much nor do i understand peoples hate for them. they dont get in the way much either unless you specifically try to get them in view. and even then just a what, 1/8th inch turn of the mouse? would get them out of closeup view like shown in the OP.

    unless complaints are about a lack of variety, in which case, fair. i'd love to see more and different types of deadric summons. or updates to the existing animations and modeling.

    Agree. Just don't get it. What's more annoying to me is players who stand on a quest giver, banker, directly in doorways, etc. Players who cast stuff on me in town when I'm crafting, dealing with a merchant, etc. That's really annoying because it puts me into a combat stance, or I can see effects on a merchant, and while trying to read menus. There should be an option to disallow players to cast stuff on you in towns, unless you're dueling with them.

    Having said all that, I'd be fine with ZOS making pets invisible in towns, like they do with companions.
    Islyn wrote: »
    Why is it so hard for people to just set a *unsummon* key? I use page down. It's so awkward for me having even my own pets flapping around. :expressionless: (And I wish mine could look like a nyxad tbh)

    Not everyone uses mouse and keyboard. When using a controller, you have to go into Character, scroll down to effects, find the pet (usually at the bottom of all the effects), and then finally you can dismiss.

    Oh so that's where they hid the function - thank you! I've been running with summons only on the front bar so I can dismiss quickly, but I'm not sure that's a viable option long-term.

    Also a general +1 to the major annoyance of the "flap flap" noise of both summons and flying non-combat pets. It sets my teeth on edge.
Sign In or Register to comment.