SeaGtGruff wrote: »As I understand from previous duscussions, the way these things usually work is that the game tries to keep a certain number of them available at any given time. In other words, when you harvest a resource node, the game spawns a new resource node of that type somewhere else, chosen at random. I'm not certain that that's actually how it works, but that's my understanding based on what other people have said. And even if that's how resource nodes work, I'm not certain whether treasure chests and thieves troves work that way, too. But if they do, then you're pretty much always going to see the same number of chests in a given zone, assuming you're running around all over the zone and checking even the rarely-visited spawn locations.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |