Ok, I know every one thinks their ideas are the ones that should be implemented, but ima' say them any ways. And yes, i know there are things to fix. Also, we dont need to hear about how subclassing isn't perfect therefore nothing else can be improved either lol.
1.) I know this has been asked for a million times, but can we get a freakin 1h skill line already lol? Or at least let us use the skills that dont use your shield in the 1h line. Play your way, but not if you want to just use a 1h weapon without a shield or dual wielding
2.) There needs to be more options for people who dont want to use magick spells at all. And changing them to stamina isnt a good compromise because most of the time it's still a spell. Lot of worthless skills in the weapon skill lines. Makes it not fun to go full weapon. Wouldn't be hard to have alchemy engineering versions of spells. IE: bombs that can be made that do what spells do, like fire or shock, for example.
3.) I know the purists love to lie that it's strategic to have such a limited skill bar, and im not asking for more slots just for more slots. So separating spells and weapons skills in to different bars would be better IMO. Same people who used to laugh at the class hybrid idea. So... yeah.
BRING BACK OLD FLURRY ANIMATION!