I just did the two quests in the Root Sunder Ruins (Forgotten Soul and If the Dead Could Talk).
After I completed the Forgotten Soul the mobs where non hostile to me.
I then exited the dungeon to complete the quest If the Dead Could Talk and then went straight back in, the mobs where now hostile again.
This have never happen before..
The question is, is this a bug or a feature?
katanagirl1 wrote: »I just did the two quests in the Root Sunder Ruins (Forgotten Soul and If the Dead Could Talk).
After I completed the Forgotten Soul the mobs where non hostile to me.
I then exited the dungeon to complete the quest If the Dead Could Talk and then went straight back in, the mobs where now hostile again.
This have never happen before..
The question is, is this a bug or a feature?
It has been like this for me for years, nothing new. Since this is inside an instanced area, I don’t think there is any way to keep them non-hostile.
katanagirl1 wrote: »I just did the two quests in the Root Sunder Ruins (Forgotten Soul and If the Dead Could Talk).
After I completed the Forgotten Soul the mobs where non hostile to me.
I then exited the dungeon to complete the quest If the Dead Could Talk and then went straight back in, the mobs where now hostile again.
This have never happen before..
The question is, is this a bug or a feature?
It has been like this for me for years, nothing new. Since this is inside an instanced area, I don’t think there is any way to keep them non-hostile.
That is my understanding as well from when this was brought up last year: https://forums.elderscrollsonline.com/en/discussion/663084/root-sunder-ruins-monsters-hostile-instead-of-neutral
I am unaware of any official acknowledgment or intention to fix it.
katanagirl1 wrote: »katanagirl1 wrote: »I just did the two quests in the Root Sunder Ruins (Forgotten Soul and If the Dead Could Talk).
After I completed the Forgotten Soul the mobs where non hostile to me.
I then exited the dungeon to complete the quest If the Dead Could Talk and then went straight back in, the mobs where now hostile again.
This have never happen before..
The question is, is this a bug or a feature?
It has been like this for me for years, nothing new. Since this is inside an instanced area, I don’t think there is any way to keep them non-hostile.
That is my understanding as well from when this was brought up last year: https://forums.elderscrollsonline.com/en/discussion/663084/root-sunder-ruins-monsters-hostile-instead-of-neutral
I am unaware of any official acknowledgment or intention to fix it.
Wow, I totally don’t remember reading that thread. It has been many years since I did the Mage’s Guild daily, which sends you there for the Big Brother Little Sister relic I think, and they have always been hostile. I am not sure why it would be intended to make the entire public dungeon non-hostile for future visits. What would be the point of going there at all?