GeneralGrundmann wrote: »Yeah, but mostly for the nice backbar damage bonus. That's not annoying compared to the light show you see during trials these days. Everybody and their grandma got beam.
GeneralGrundmann wrote: »Double-beam 😉
moderatelyfatman wrote: »Can you help me work out what's going on here? I just can't put my finger on it?
The beam is so overpowered, and because you light attack less, it synergizes well with Velothi, which has the extra advantage of not needing to slot-a skill for minor force, and use the slot for something else, unlike other classes. It's a perfect combination that's a step above everything else. The issue is not just with balance, and how Herald of the Tome leaves everything in the dust, it's with the playstyle: it revolves around the beam, and I bet I'm not the only DD who doesn't enjoy the rotation. I wish other subslass combos were as powerful, with a similar amount of effort in the rotation, but sadly that's not the case, and hasn't been since the Arcanist came out. There have been so many posts with ESO logs statistics calling the attention of the devs over the last two years, but I think they gave up on balancing, and you either play Arc to be the most effective or you play something else and do less damage (provided your group doesn't require optimization).
moderatelyfatman wrote: »Can you help me work out what's going on here? I just can't put my finger on it?
I can put my finger on it - players are relying on websites and youtubers for their builds rather than understanding the games mechanics, which is then further enforced by raid leads who think they can break world record scores (99.9% of whom won't).
Is Tome/Assass/Spear(or Wrath) a very strong dps build? Absolutely. Is it the only strong dps build? No.
There are two things to consider:
1. Parse damage
2. Content damage
As a raid lead myself, I've never been particularly interested in what someone can do on a static dummy with skills that, for some skills in a parse build, will not make it to content.
The differential between parse and content damage has grown since U-46, with much higher numbers on the dummy compared to is being done in the content. But a skilled DD can produce close to the same numbers with a non-subclassed character as they can with an ArcBladePlar.
The difference, applied across the group and across a trial or dungeon, can be measured in seconds. You don't need to spec the "meta" to get things done. Sure the meta is 100% efficiency, but there are dozens of builds at 99.9%, and even more at 99% - the difference is a lag spike or one mis-pressed key.
The hardest achievements in-game are the trifectas. The devs are balancing things around that not world record scores.
There are so many variables that can happen in content that it feels like most builds will perform similarly anyway when it comes down to the action, unless someone is literally using a build that has no cohesion and makes no sense.
The game has dozens of skill lines, hundreds of sets, multiple ways of dealing with most mechanics. The current drive is simply to find the highest damage possible and power through the mechanics, rather than simply solving the problem. The former sucks a lot of fun out of it for a lot of people. Lets try the latter for a while and see how that goes.
El_Borracho wrote: »Huh, so you're saying subclassing has led to less diversity in builds? If only people were saying this before U46 dropped...
Now cue the next two months of nerfing every "overperforming" skill into the ground.
tomofhyrule wrote: »But the one thing that nobody bothers to explain when saying "ugh you don't have to do meta!" is how do you find a group to do the content that will allow everyone to play off-meta? You can't really say "lol just don't follow the meta!" and expect that you'll be able to get into any group without getting at minimum vitriol thrown for not willing to work with others.
tomofhyrule wrote: »getting at minimum vitriol thrown for not willing to work with others.
If it were me, I'd lower the range dramatically. There's just no reason why it has to be as long as it is.GeneralGrundmann wrote: »Beam will be nerfed to death, the question is: how?
-less damage?
-higher cost?
-less cleave? (target cap of 3 or 4?)
-less beam time (only 2 or 3 seconds?)
...we'll see...
tomofhyrule wrote: »But the one thing that nobody bothers to explain when saying "ugh you don't have to do meta!" is how do you find a group to do the content that will allow everyone to play off-meta? You can't really say "lol just don't follow the meta!" and expect that you'll be able to get into any group without getting at minimum vitriol thrown for not willing to work with others.
You need to find better friends to play with. I don't play meta, I've never had a problem because my skill speaks for itself. I've seen people with meta builds play atrociously, and I've seen people with non-meta builds play fantastically.
Is playing non-meta for everyone? No, of course not. But the idea that in a game with such small differentials that someone's skill can't compensate for a small "drag" on their build is just nonsensical. Does it require more work and can be more of a challenge? Absolutely, but that's what makes it fun for some people.
As I said, the end-game is balanced around trifectas; and there are dozens if not hundreds of builds and group compositions who can achieve that - if they have the skill. Which is the whole point of the game right? It's not a deckbuilder where you get the best cards and just plough through, it's designed to test your ability as a player.
While gear and skills do form part of that ability, it is no where near as important as speed, reaction, situational awareness, understanding the mechs, understanding the skills, knowing when to do and when not to do something.tomofhyrule wrote: »getting at minimum vitriol thrown for not willing to work with others.
Do they do the mechs? Do they dodge when needed? Do they block when needed? Do they move to the right position? Do they do damage/taunt/heal? etc.
If the answer is yes, then they ARE working with others. The notion that not being 100% meta isn't working with others is just silly.
The beam is so overpowered, and because you light attack less, it synergizes well with Velothi, which has the extra advantage of not needing to slot-a skill for minor force, and use the slot for something else, unlike other classes. It's a perfect combination that's a step above everything else. The issue is not just with balance, and how Herald of the Tome leaves everything in the dust, it's with the playstyle: it revolves around the beam, and I bet I'm not the only DD who doesn't enjoy the rotation. I wish other subslass combos were as powerful, with a similar amount of effort in the rotation, but sadly that's not the case, and hasn't been since the Arcanist came out. There have been so many posts with ESO logs statistics calling the attention of the devs over the last two years, but I think they gave up on balancing, and you either play Arc to be the most effective or you play something else and do less damage (provided your group doesn't require optimization).
What, for example, is your dps in vLC with your sub-classed arcanist vs another dps spec without sub-classing?
Just an FYI: ESOlogs current standings (prior to U-46) don't have arcanists as the top dps, just the most played.
DenverRalphy wrote: »I'm still trying to wrap my head around Banner Bearer being in those builds.
I mean, I get WHY it's on there for individual purposes. But in practice, in group content multiple players running BB with the same buffs because they're meta results in a lot of wasted buffs because they don't stack. So all you need is one player running with it.
DenverRalphy wrote: »I'm still trying to wrap my head around Banner Bearer being in those builds.
I mean, I get WHY it's on there for individual purposes. But in practice, in group content multiple players running BB with the same buffs because they're meta results in a lot of wasted buffs because they don't stack. So all you need is one player running with it.
DenverRalphy wrote: »I'm still trying to wrap my head around Banner Bearer being in those builds.
I mean, I get WHY it's on there for individual purposes. But in practice, in group content multiple players running BB with the same buffs because they're meta results in a lot of wasted buffs because they don't stack. So all you need is one player running with it.
It's used almost entirely for the individual crux gen. The raid lead just takes advantage of it to fill in some buff gaps.
DenverRalphy wrote: »I'm still trying to wrap my head around Banner Bearer being in those builds.
I mean, I get WHY it's on there for individual purposes. But in practice, in group content multiple players running BB with the same buffs because they're meta results in a lot of wasted buffs because they don't stack. So all you need is one player running with it.
Banner Bearer generates 1 Crux every 5 seconds if you use the Class Mastery Script as a main Arcanist. This Crux is generated passively, which basically means that you can use 3 Crux Fatecarver more often since you waste less time using Flail.
This is also why every build that relies on Fatecarver for damage is superior if run by a main Arcanist.