Elvenheart wrote: »Personally, I’ve enjoyed it so far since it’s not actually reached the ending on the other side of the island yet, but perhaps my vote should not count because I also really enjoyed High Isle and many other people criticize that story.
In fact, looking back I can’t say there’s ever been a story I didn’t enjoy, but then I never spend time picking apart the plots and finding all the holes and whatnot, I just enjoy the story for what it is and move on. 😊
I would like to see some more daring or risky story-telling that fits with the established world and lore.
Punches_Below_Belt wrote: »Of course I don’t know the complete story but my impression is that part two will be focused more on Argonians and Coldharbor. Which for me begs the question, was the sole point of the high elves in this part to keep it from being an “Argonian” chapter/season?
There is nothing in the story that in anyway necessitates the presence of the high elves in solstice. Nothing of interest is done with the two cultures interacting.
Nords… yes those Nords have a devoted quest hub at least.
The high elf contingent just seems like a strange, unnecessary addition dropped in for some external reason that has nothing to do with the story.
Cooperharley wrote: ». That being said, I'm REALLY not a fan of these end of the world stories associated with daedric princes over and over and over again. There's always a betrayal twist, there's always a big, bad boss that dies too quickly at the end regardless of skill level, and the world is always saved.
If side quests also count (not sure whether you consider them "the story of Solstice"), I really enjoyed the Corelanya Manor quest (that could actually be my favorite side quest of the whole game), the one in Tainted Leel was also interesting, others, well, were mostly more trivial, and I really dislike the 2 Sanguine quests because they were extremely harmless and partially even completely contradictive to Sanguine lore.
NotaDaedraWorshipper wrote: »Oh please, @Syldras tell me it isn't so. Didn't even know there was Sanguine quests and in the same sentence I find out they are likely bad.
NotaDaedraWorshipper wrote: »Oh please, @Syldras tell me it isn't so. Didn't even know there was Sanguine quests and in the same sentence I find out they are likely bad.
Let me put it like this:
The other quest involved Dibella cultists "priests" we had to side with, the horrible things we saw was some people drinking a bit and dancing a bit (of course they had to be rescued from that), and in the end we got a moral lesson, like, "Don't drink, it's bad!" Not the only quest even that ended with a type of "Today I learned..." dialogue (Don't drink, treat your siblings well, protect the environment, etc).
...considering I'm playing thru Skyrim right now and just recently met the boarding house Woman who's a Dibella worshipper, that Quest sounds 110% child friendly, compared to how she was "worshipping" her way around Riften.
NotaDaedraWorshipper wrote: »Oh please, @Syldras tell me it isn't so. Didn't even know there was Sanguine quests and in the same sentence I find out they are likely bad.
Let me put it like this:
One quest was about a Sanguine festivity that someone else messed up, and the ending concluded basically with "Now that everything is as intended again, people can have fun and then go home again."
The other quest involved Dibella cultists "priests" we had to side with, the horrible things we saw was some people drinking a bit and dancing a bit (of course they had to be rescued from that), and in the end we got a moral lesson, like, "Don't drink, it's bad!" Not the only quest even that ended with a type of "Today I learned..." dialogue (Don't drink, treat your siblings well, protect the environment, etc).
NotaDaedraWorshipper wrote: »Oh please, @Syldras tell me it isn't so. Didn't even know there was Sanguine quests and in the same sentence I find out they are likely bad.
Let me put it like this:
The other quest involved Dibella cultists "priests" we had to side with, the horrible things we saw was some people drinking a bit and dancing a bit (of course they had to be rescued from that), and in the end we got a moral lesson, like, "Don't drink, it's bad!" Not the only quest even that ended with a type of "Today I learned..." dialogue (Don't drink, treat your siblings well, protect the environment, etc).
...considering I'm playing thru Skyrim right now and just recently met the boarding house Woman who's a Dibella worshipper, that Quest sounds 110% child friendly, compared to how she was "worshipping" her way around Riften.
NotaDaedraWorshipper wrote: »It's almost impressive. When I didn't think their stories, quests and portayal could get worse than they already are, it seems they aim to surprise me. I'm nor surprised the only thing they can imagine with Sanguine is drinking, but even with that I couldn't imagine it would be this tame. Like this is not just tame and childfriendly anymore, it's starting get ridiculously preachy and soapboaxing with very purist ideas.
NotaDaedraWorshipper wrote: »Reminds me, I remember in a discussion we had..I don't know some month ago, which I forgot to answer. But Sanguine, his portrayal and quests were discussed and how I'd write them. I can tell you, at this rate ZOS would faint, even if I kept it fitting for a game with ESO's rating! It's not like inspiration is lacking either, they could just look up things, such as celebrations, related to Bacchus/Dionysus who is part of the inspiration for Sanguine in the first place.
TX12001rwb17_ESO wrote: »And finally, the wall dividing Solstice is kind of pointless, Solstice is an island and not even a large one at that, does no one think to just sail to the other side of the island, what even is the point of it?