DarkPassions wrote: »I may be wrong in this opinion but the move from DLC to seasons doesn’t really seem very different content wise, but rather a change made to avoid the pressure of adhering to deadlines?
Price is comparable and content wise I don’t seem much difference. We get a zone, trial, dungeon, sets, loot, some quality of life upgrades, and a story handed to us in two parts throughout the year.
For some reason it just feels like it fell flat this year? The story was only enough content to fill a weekend even reading every bit of dialogue, and the zone itself is practically empty after only a week.
The new sets were not really unique or effective enough to bother farming which I’m sure may have contributed to this. The only set that seems worthwhile is the new crafted one which honestly is much appreciated.
The subclassing however was kind of a giant leap in the opposite direction of what I had hoped for when addressing class identity. Now there isn’t really much of one unless you want to take a 20-30% reduction in damage?
I may be in the minority here but I tend to play this game as an rpg and appreciated that my class choices meant there were strengths and weaknesses, but I guess that’s in the past now.
I love learning new classes and new skills, but as Subclassing is just a pile of all the skills I know inside and out, there is nothing really there to draw my interest or curiosity?
I guess there is also the rather messy thematic issues of clashing effects.
Say I’m playing a pious knight, templar is the logical choice. But with subclassing the new meta is Nightblade and Arcanist skills. Now for some reason my knight is pulling out daggers, bows, tentacles, and creepy green lasers?
It’s hardly game breaking from a performance point of view, but for me it’s just another reason to avoid most of the subclassing altogether.
Play your way is the name of the game now and that’s fair, but now I have to accept a huge loss in power and ability just to enjoy what has been standard fair since release which is a little disappointing.
It’s a bit of a struggle trying to find a reason to keep logging in regularly now? Without any new class, skills or skill lines, no sets that are worth farming save to fill in the sticker book, and another 3-4mths until the story continues is it hiatus time?
Anyone else feel the same way about any of this? What are your thoughts? What are you doing instead?
Plus, the fact that we only got HALF a zone, and won't get the other half until October... so this is a big reason why the new zone feels smaller, because it is... for now.
DarkPassions wrote: »I may be wrong in this opinion but the move from DLC to seasons doesn’t really seem very different content wise, but rather a change made to avoid the pressure of adhering to deadlines?
Price is comparable and content wise I don’t seem much difference. We get a zone, trial, dungeon, sets, loot, some quality of life upgrades, and a story handed to us in two parts throughout the year.
For some reason it just feels like it fell flat this year? The story was only enough content to fill a weekend even reading every bit of dialogue, and the zone itself is practically empty after only a week.
The new sets were not really unique or effective enough to bother farming which I’m sure may have contributed to this. The only set that seems worthwhile is the new crafted one which honestly is much appreciated.
The subclassing however was kind of a giant leap in the opposite direction of what I had hoped for when addressing class identity. Now there isn’t really much of one unless you want to take a 20-30% reduction in damage?
I may be in the minority here but I tend to play this game as an rpg and appreciated that my class choices meant there were strengths and weaknesses, but I guess that’s in the past now.
I love learning new classes and new skills, but as Subclassing is just a pile of all the skills I know inside and out, there is nothing really there to draw my interest or curiosity?
I guess there is also the rather messy thematic issues of clashing effects.
Say I’m playing a pious knight, templar is the logical choice. But with subclassing the new meta is Nightblade and Arcanist skills. Now for some reason my knight is pulling out daggers, bows, tentacles, and creepy green lasers?
It’s hardly game breaking from a performance point of view, but for me it’s just another reason to avoid most of the subclassing altogether.
Play your way is the name of the game now and that’s fair, but now I have to accept a huge loss in power and ability just to enjoy what has been standard fair since release which is a little disappointing.
It’s a bit of a struggle trying to find a reason to keep logging in regularly now? Without any new class, skills or skill lines, no sets that are worth farming save to fill in the sticker book, and another 3-4mths until the story continues is it hiatus time?
Anyone else feel the same way about any of this? What are your thoughts? What are you doing instead?