silentxthreat wrote: »its frustrating to see the map dead because a night crew zergs with 3 bars or cap pop vs 1 bar everyone else. whole map is dead and morning people dont even want to try. solution is very simple. if say dc has only 5 players well then other sides can only have 5 players ect. if they want to stack 100 people vs 5 well let them wait all night in queue
BXR_Lonestar wrote: »silentxthreat wrote: »its frustrating to see the map dead because a night crew zergs with 3 bars or cap pop vs 1 bar everyone else. whole map is dead and morning people dont even want to try. solution is very simple. if say dc has only 5 players well then other sides can only have 5 players ect. if they want to stack 100 people vs 5 well let them wait all night in queue
They can't perfectly balance the populations so that its say 30 v 30 v 30 only, but what they COULD do is force you to pick a campaign, and prevent you from entering into the OTHER campaigns during that month. I think that this would be fair IMO. The campaign I currently play in, the Reds have pulled every red from every other campaign just to zerg down this one and the numbers are RIDICUOUSLY overwhelming. You go to take any resource on any given day and you're going to get hit with a ballgroup or a zerg of about 20+ players. For a resource.
I get that sometimes you are going to have to fight outnumbered, but pulling players from all campaigns and focusing them into just one is just ridiculously toxic, and a great deterrent for that would be for players to chose their chosen campaign, and be stuck with it for the month.
Just my 2 cents.
Yeah I'm 100% with you on wanting a merc faction and/or killing useless faction locks. I don't think either of those are a silver bullet, they'd be a good start, but massive changes would be needed. A whole rework from the ground up. I do admit that I would love to see a merc faction on Vengeance too. With access to all 3 zone chats of course.CameraBeardThePirate wrote: »Plus, faction lock just sucks, full stop. I want to play with all my friends, and coordinating each individual guild or group to all be the same faction is just unrealistic.
smallhammer wrote: »Ball grps ruin the fun in Cyro
xylena_lazarow wrote: »Sad to say but I think Cyro is cooked until Vengeance returns.
Vengeance won't solve the problem. Cyro is too big, and the player cap is too high.
The zone needs splitting into 3 along the bridges/gates. Access to other zones is granted once you control all keeps/forts in your alliances zone.
Would reduce the instance map size by 2/3rds and you could reduce the player cap by 50%. It would immediately solve the problem of strain on the servers (they just would have to buy more servers to account for the increase in instances).
xylena_lazarow wrote: »Yeah I'm 100% with you on wanting a merc faction and/or killing useless faction locks. I don't think either of those are a silver bullet, they'd be a good start, but massive changes would be needed. A whole rework from the ground up. I do admit that I would love to see a merc faction on Vengeance too. With access to all 3 zone chats of course.CameraBeardThePirate wrote: »Plus, faction lock just sucks, full stop. I want to play with all my friends, and coordinating each individual guild or group to all be the same faction is just unrealistic.
You're probably right. I was being too rhetorical, sorry, I was trying to say that no matter what point of view we take on this, they all lead to the same logical conclusion that the PvP needs many massive changes, so many that it's better to rebuild from the ground up, which looks like the same conclusion the devs came to with Vengeance.Izanagi.Xiiib16_ESO wrote: »A merc faction wouldn't work in ESO with the current balance and in general I don't think it would be a good idea.
xylena_lazarow wrote: »Sad to say but I think Cyro is cooked until Vengeance returns.
It's not a finished product. Something like meatbag siege to break up open field zergs would make those 40v60 keep defenses winnable for the 40. The new skill lines already give it a simple but impactful build system.minnowfaun wrote: »The only way to win in vengeance is to be on the alliance with the most people.