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The balance in pvp is abysmal

garir_komes_molroy
garir_komes_molroy
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Instead of improving classes to mag sorc level which has good survivability, damage, mobility, ZOS for some reason degrade classes to necro level where the gemlpey on necro is just to run around with a tambourine, giggle and drool in a fit with Grave Lord's Sacrifice and use Death Scythe a kilometer away from the enemy target. It's very funny and actually makes me sad.

Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

DK - is what? How to play it? In the current situation, DK is a class with incomprehensible gameplay, no matter what you have not collected, no matter what build you have not collected you will still lack of buffs or the necessary skills.

Arcanist - Why did you have to nerf it? Shields became much weaker, the whole point of survivability of this class was in shields, if the same sorc has Bolt Escape and thanks to this ability he can escape from opponents, how will arcanist cope with it? Mist Form? - It's slower than Bolt Escape and arcanist doesn't have many builds and places to put Mist Form. Shields are the life of this class, to get good shields the class needs to get up to 3 crux when mana sorc(mag sorc because no one plays for stam sorc) you don't need to do anything, 70k mana to make and get both shields and heal just without anything.

Necro - The class is literally dead, it needs a complete overhaul and a normal balance, not just "oh let's do this, if it doesn't work out we'll just leave it as it is" and then we get Grave Lord's Sacrifice which no one needs at all. All that remains to do on this class in pvp is to shout in the general chat "BYBYBEBE!" because even in this plan from necro will be more useful than if he will use skills

Sorc, NB and warden - these are the classes that are now in a state of "normal", everything is enough, there is a bigshonstvo necessary buffs and skills, sorc so certainly if we say that mag sorc now is literally a meta in pvp.

ZOS why can not make a normal battle spirit thanks to which it would be possible to separate pvp and pve? For example: there is a mythic oakensoul ring, it used to have all major buffs, but it was nerfed because in pvp was a wild hell with it. So why don't you in normal world this mythic have all major buffs, and in pvp have half major and half minor as it is now?
This is a mythic, as an example of what can also be done with sets and skills, to make that the battle spirit would be not just in the character's buffs, but a separate page where you can read and see information about what and how it will work in pvp.

And that's not to mention the measure of overall gameplay, right now there is no choice, it's either proc or nothing. Stat builds, gankers, bombers, bash builds. The meta is the same, greenhouses + frost staff and proc sets, everything. This is utopia, and no new BG will save this situation.

ZOS reconsider your attitude to pvp, otherwise you will lose the rest of the pvp audience who understood something about pvp. You can emphasize the development of pvp and not crown store.

@ZOS_GinaBruno @ZOS_Icy @ZOS_Kevin @ZOS_RichLambert
  • gamma71
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    [snip] Everything you said is correct.

    [edited for bashing]
    Edited by ZOS_Icy on December 1, 2024 5:33PM
  • Personofsecrets
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    Sorcerer is certainly overloaded and makes less trade-offs when it comes to damage, surviving, and sustain. Their kit has it all. Remember when DK had a soft counter via wings? It doesn't really make sense that Sorcerera get the variety of tools that they get, but Wings was somehow to oppressive.

    There is also something to be said for the commonly abused sets that players find themselves shoehorned into using; Balorgh, Accuity, and Agony/Convergence end up as the only way that players can turn the tables on tanky enemies. At the same time, the benefits of those sets also create cheesy gameplay for everyone.
  • dark_hunterxmg
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    OP didn't mention Werewolf. Easily worse than necro.
  • IncultaWolf
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    OP didn't mention Werewolf. Easily worse than necro.

    This ^
  • Joy_Division
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    TDVM wrote: »

    Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

    2. Javelin first, then Beam..
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Thumbless_Bot
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    TDVM wrote: »

    Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

    2. Javelin first, then Beam..

    Isn't it meteor, Javelin then beam? I ran stamplar and dont use javelin or meteor, so not sure, but I get hit with that combo at least once per bg with a plar in it in one way or another.
    Edited by Thumbless_Bot on December 2, 2024 12:36AM
  • Kelenan7368
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    There is no such thing as balance in PVP! If there was there would be no point in creating diverse builds.
    Just search and tryout builds until you find one that fits.
    There is no 1 complete fair build in any PVP.
  • Rowjoh
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    There is no such thing as balance in PVP! If there was there would be no point in creating diverse builds.
    Just search and tryout builds until you find one that fits.
    There is no 1 complete fair build in any PVP.

    I think that's the point OP is making.

    There are too many UNFAIR builds, limited to a just a small selection of meta'esque criteria. Diversity is therefore heavily penalised so trying different builds is a waste of time and pointless, as nothing can compete with the unkillable God mode merchants and ball groups.
  • Veinblood1965
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    What IS balance?

    What would it look like?

    It's not possible especially when some sets work better with some classes than others. The only way to be balanced would be to play with no armour or CP points. HENCE the no CP no proc zones which have no players as playing that way is boring.
    Edited by Veinblood1965 on December 2, 2024 1:17PM
  • Orbital78
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    Ah the MMO PVP struggle bus, balance is nearly impossible without the trade off of killing PVE it seems. Part of the reason I don't bother with MMO PVP much anymore. That and I don't enjoy tree chase simulator 3000 or tower power VI.
  • Mayrael
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    Balance in PvP is like trying to keep a ping pong ball steady in the center of the paddle. Big and abrupt movements almost always lead to it falling off, while gentle and measured adjustments can bring us closer to the goal. However, that perfect balance point will always elude us. The most important thing is to aim for the right position and avoid making panicked moves.

    For quite a while, ZOS managed this fairly well, making subtle adjustments here and there. However, recently, I’ve noticed a troubling return to the trend of nerfing everything into uselessness without much thought.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

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    Staff Post
  • NxJoeyD
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    PvP balance really isn’t as difficult to implement as you might think.

    If ZoS were to try and balance the classes (which I think they’ve been trying to do), well, that’s unlikely to work. It isn’t just what abilities various classes have but how those abilities execute their functions in the game. NB is one of the most common classes in PvP, and why not: good passives, stealth opportunity, high damage, and spammables that not only deal damage but heal and CC, all in one ability slot. That’s a lot of utility out of one slot. Temps have spammables that bypass resistances; that’s huge. Some say Sorcs are strong, IMO as someone who mains a Sorc I’d say that’s true IF they’re running pets, if not, no, not at all. Sorcs have a lot of survivability utility but much of it is redundant and a good bit of Sorc damage requires the opponent to “stand in bad spots”, which we all know to avoid.

    All this means that trying to reign in all the ways these different abilities work and what they do is mission impossible .. so what do you do? You don’t even try.

    Instead, apply an indexing logic to every players character for PvP. The indexing will adjust values based on the build. If a character has significant resources in tankyness then their damage ratings will take a hit; conversely if a player has build into high ability damage outputs their healing or resistances will be reduced.

    I think the early ideas for builds were that this would happen natively based on now players allocated pool attribute points but that’s not how it’s panned out. The game has SO many sets with insane buffs and procs that it’s helping throw PvP into greater chaos. The game needs an indexing system that takes the entirety of the build into account; including all forms of mitigation of a build.

    ESO PvP is like a soup, the problem is, if you keep adding ingredients what you end up with is something very few people will eat. Just indiscriminately adding sets or adjusting abilities isn’t going to do it. (I’m scratching my head at Lamp Knight, why would they even add this?!?)

    In this way a player could have high resistance & mitigation, but you’re not going to deal high damage. You can build for crazy high damage but you’re going to be somewhat squishy; period. You can build middle of the road and be well rounded; any of those would work, but you wouldn’t be able to be both tanky and deal high damage. Everyone would still have build diversity but you’d be getting rid of the mindless spam builds that are bypassing the concepts of risk vs reward.
    Edited by NxJoeyD on June 10, 2025 4:52PM
  • Northwold
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    I always thought if you were trying to balance classes you'd want to give each class a specific vulnerability and strength that were completely different from all the other classes. This would probably require a much more sophisticated skills / combat / damage system to be workable though, and really pushes in the opposite direction from subclassing.
    Edited by Northwold on June 11, 2025 10:25PM
  • Thysbe
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    Northwold wrote: »
    I always thought if you were trying to balance classes you'd want to give each class a specific vulnerability and strength that were completely different from all the other classes. This would probably require a much more sophisticated skills / combat / damage system to be workable though, and really pushes in the opposite direction from subclassing.

    Well said and I fully agree - in a balanced game strengths come with weaknesses. Unfortunately the game left this path with Hybridization because the differences between Stam and Mag play were already a thorn in their eye.

    To me balancing doesn´t mean each player performs the same but that every class has a viable use in every content and you tend to be a good player if you cater to the classes strenghts, can mitigate the classes weaknesses and know all the options you have.

    But that train finally left with subclassing. You won´t be able to "penalize" any superstrong skills any more.
    Edited by Thysbe on June 11, 2025 10:48PM
  • cuddles_with_wroble
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    Zos is just lazy and doesn’t play their own game so they don’t know how to balance it.

    The class kits are completely unbalanced and half the classes are missing vital buffs and debuffs that everyone is required to use or have them on weird skills that no one actually uses or don’t actually make sense.

    Most classes still rely on weapon or vamp spamables bcs they don’t have usable class spamables

    Most classes also missing a real form of delayed burst or true any form of true pressure outside of sets or skills from other lines

    If they wanted to fix balance, they would have to actually design real class kits and balance each skill line against each other and make sure each has a valid reason to be used/ played.

    It’s long long overdue but I doubt zos will ever do it and even if they do it won’t be with community input and it will most likely be rushed and shortsighted like most other changes.
  • Fiennes
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    Zos is just lazy and doesn’t play their own game so they don’t know how to balance it..

    Whether or not the rest of your points are fair, I really dislike this kind of accusation, because it is baseless and childish.
  • Urzigurumash
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    Most classes still rely on weapon or vamp spamables bcs they don’t have usable class spamables

    If I'm carrying a weapon, it should be used. I never understood the desire for class spammables. You carry axes.. but wanna shoot birds at people?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Scaletho
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    ESO's PVP is an abomination which heavily favored META players and put casual PVP players in a bad place as the scapegoat to everything wrong there.

    No equalizing structure, steep demand to achieve competitive edge. Toxic environment and lack of any group strategy in Cyrodiil (we fight as soldiers in a faction of war), makes PVP a disappointing feature of ESO. In another word: IT'S A MESS.

    Not to mention IMPERIAL CITY. What the heck is going on there? It's an empty, abandoned place with no changes to make it playable.
    Edited by Scaletho on June 12, 2025 12:07PM
  • Veinblood1965
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    Fiennes wrote: »
    Zos is just lazy and doesn’t play their own game so they don’t know how to balance it..

    Whether or not the rest of your points are fair, I really dislike this kind of accusation, because it is baseless and childish.

    I agree, there should be some sort of forum ban or warning for this kind of rudeness. It's uncalled for.
  • Navaac223
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    Fiennes wrote: »
    Zos is just lazy and doesn’t play their own game so they don’t know how to balance it..

    Whether or not the rest of your points are fair, I really dislike this kind of accusation, because it is baseless and childish.

    Baseless.. Baseless ?!
    Have you seen the battlegrounds livestream ? Or any patch notes since u35 ?

    (Ok, the bg vod was deleted so you can't be blamed for not knowing about it)
  • Gabriel_H
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    PvP (or more precisely AvA) is balanced around group-play not 1 v 1.
  • Fiennes
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    Navaac223 wrote: »
    Baseless.. Baseless ?!
    Have you seen the battlegrounds livestream ? Or any patch notes since u35 ?

    (Ok, the bg vod was deleted so you can't be blamed for not knowing about it)

    I did indeed miss that; what did I miss?
  • Northwold
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    Fiennes wrote: »
    Navaac223 wrote: »
    Baseless.. Baseless ?!
    Have you seen the battlegrounds livestream ? Or any patch notes since u35 ?

    (Ok, the bg vod was deleted so you can't be blamed for not knowing about it)

    I did indeed miss that; what did I miss?

    Them playing the game to a standard that was apparently not acceptable to people who live in ESO.
  • Gabriel_H
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    Northwold wrote: »
    Fiennes wrote: »
    Navaac223 wrote: »
    Baseless.. Baseless ?!
    Have you seen the battlegrounds livestream ? Or any patch notes since u35 ?

    (Ok, the bg vod was deleted so you can't be blamed for not knowing about it)

    I did indeed miss that; what did I miss?

    Them playing the game to a standard that was apparently not acceptable to people who live in ESO.

    Them appearing to not know some basic game mechanics was more the issue. HA restoring resources.
  • Four_Fingers
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    Sounds more like a matter of really learning how to play classes correctly with proper builds.
    Do that and most of the classes can kick butt in PvP.
    So, if you are just spamming beam on a templar for example, that is not the way.

  • Vulkunne
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    Instead of improving classes to mag sorc level which has good survivability, damage, mobility, ZOS for some reason degrade classes to necro level where the gemlpey on necro is just to run around with a tambourine, giggle and drool in a fit with Grave Lord's Sacrifice and use Death Scythe a kilometer away from the enemy target. It's very funny and actually makes me sad.

    Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

    DK - is what? How to play it? In the current situation, DK is a class with incomprehensible gameplay, no matter what you have not collected, no matter what build you have not collected you will still lack of buffs or the necessary skills.

    Arcanist - Why did you have to nerf it? Shields became much weaker, the whole point of survivability of this class was in shields, if the same sorc has Bolt Escape and thanks to this ability he can escape from opponents, how will arcanist cope with it? Mist Form? - It's slower than Bolt Escape and arcanist doesn't have many builds and places to put Mist Form. Shields are the life of this class, to get good shields the class needs to get up to 3 crux when mana sorc(mag sorc because no one plays for stam sorc) you don't need to do anything, 70k mana to make and get both shields and heal just without anything.

    Necro - The class is literally dead, it needs a complete overhaul and a normal balance, not just "oh let's do this, if it doesn't work out we'll just leave it as it is" and then we get Grave Lord's Sacrifice which no one needs at all. All that remains to do on this class in pvp is to shout in the general chat "BYBYBEBE!" because even in this plan from necro will be more useful than if he will use skills

    Sorc, NB and warden - these are the classes that are now in a state of "normal", everything is enough, there is a bigshonstvo necessary buffs and skills, sorc so certainly if we say that mag sorc now is literally a meta in pvp.

    ZOS why can not make a normal battle spirit thanks to which it would be possible to separate pvp and pve? For example: there is a mythic oakensoul ring, it used to have all major buffs, but it was nerfed because in pvp was a wild hell with it. So why don't you in normal world this mythic have all major buffs, and in pvp have half major and half minor as it is now?
    This is a mythic, as an example of what can also be done with sets and skills, to make that the battle spirit would be not just in the character's buffs, but a separate page where you can read and see information about what and how it will work in pvp.

    And that's not to mention the measure of overall gameplay, right now there is no choice, it's either proc or nothing. Stat builds, gankers, bombers, bash builds. The meta is the same, greenhouses + frost staff and proc sets, everything. This is utopia, and no new BG will save this situation.

    ZOS reconsider your attitude to pvp, otherwise you will lose the rest of the pvp audience who understood something about pvp. You can emphasize the development of pvp and not crown store.

    @ZOS_GinaBruno @ZOS_Icy @ZOS_Kevin @ZOS_RichLambert

    I don't disagree with this however, only thing I'm going to say, is in some instances it's not really an issue on ZOS end. DK & Sorc for example, are instances where you really need to know how to play the class. :)

    Beam Classes are problematic because while yeah, I like Arcanist and Templar, just using beam all the time makes things too easy.
    Edited by Vulkunne on June 13, 2025 12:44PM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • Renato90085
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    Fiennes wrote: »
    Navaac223 wrote: »
    Baseless.. Baseless ?!
    Have you seen the battlegrounds livestream ? Or any patch notes since u35 ?

    (Ok, the bg vod was deleted so you can't be blamed for not knowing about it)

    I did indeed miss that; what did I miss?

    they live stream about new 4v4 bg event,and look like me first day join eso...(I don't know how drink potion and break free...
  • thechef209
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    Most classes still rely on weapon or vamp spamables bcs they don’t have usable class spamables

    If I'm carrying a weapon, it should be used. I never understood the desire for class spammables. You carry axes.. but wanna shoot birds at people?

    Well, yes. Screaming Cliff Racer gives me +5% Crit Damage (Advanced Species Passive), 20% Stam and Mag Recovery (Flourish Passive), Generates Ultimate (Savage Beast), Heals for 1260 (Bond With Nature), *and* gives me 400 Wp/Sp Damage when I deal damage to Off Balance enemies which also comes from Screaming Cliff Racer. So yes, I'm going to shoot birds at people!
  • NxJoeyD
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    Most classes still rely on weapon or vamp spamables bcs they don’t have usable class spamables

    If I'm carrying a weapon, it should be used. I never understood the desire for class spammables. You carry axes.. but wanna shoot birds at people?

    On one hand I get this but if that were to be the case then why have classes at all? That’s basically what New World did, rather than a class your build was based around your weapon, so your skill trees fed off of that. If ESO focused more on active or primary weapon then the class aspect becomes less of a factor. As is we already have too many dual wields because that weapon line provides far more bang for the buck than most.

    In this case class abilities define the class and provide the character diversity, which I agree with, the problem with ESO is the way the Devs have seemingly executed it.

    IMO an RPG needs a continuous broad view, not tunnel vision. Whenever a new skill or tweak or set is to be introduced its key to ask 1) how will this fit into the whole landscape of gameplay & 2) what’s the point. .. When one can answer both of those questions they can get closer to balanced gameplay … but in this case, it doesn’t look that way.

    Sets are big issue in PvP, abused and available in OP ways to a few and not all set structures have proper counters in the game, leaving a number of builds out in the proverbial cold. Class abilities are also head scratching. Sure, two classes can have CC abilities but when one can CC from range while another heavily relies on an opponent to step-in-bad then one cannot truly say those classes are balanced can they? They may both have CC but when you don’t account for how those abilities execute you leave holes,

    There’s a lot of that here and I’m not opposed to class spammables; it supports personalities among the different classes but the idea of any spammable requires a proper risk vs reward aspect that many of us just don’t see. There’s too many opportunities for builds to reduce the risk while greatly increasing the reward factor that isn’t consistent across the game. Here’s some examples of what I mean about a lack of risk vs reward:

    Damage mitigation: stacking mitigation sources in a way whereby the diminishing returns doesn’t properly offset the amount of passive mitigation a player has. Pair that with high resistances and you’ve got a problem. This is how you end up with players that are excessively tanky and able to deal damage.

    Self Heals: another inconsistency. Too many instances of players not being able to get their health below the execute trigger because of sets and or active heals that even with BS are so strong players go right to full health. Watching a player run behind a line of sight break with around 20% health, all while seeing that your execute didn’t have an effect because a set or passive mitigated the damage; only for them to heal back to full in one burst is bonkers. Players can have self heals and they can be fairly strong, but not so strong that they can pair any methods to full health from at or near execute in a single burst. Two or more is fine but not one.

    Set Procs: while this is generally a moot point since all players can (for the most part) use all sets, we all know that some favor certain classes & builds more than others. We all know what I’m talking about (cue eyeroll), Rush of Agony & Vicious Death just to name a couple. No set should be able to proc for over 25k damage on a player with high resistances AND battle spirit active; that’s just going past ridiculous. There’s ways of dealing with zergs that are NOT this. Some of these gear sets create the very thing we’re asking to avoid: Zaan, RoA, Vicious Death, plaguebreak, etc. .. basically sets shouldn’t take the strategy element out of combat by giving the player an easy crutch. Supporting a build is fine, dealing damage or providing extra restance is fine; it’s the excessive that’s a problem.

    Stacking CC: this one is gong to irritate a lot of people but any CC should apply standard immunity to ALL CC. Why? The nature of CC is very inconsistent across the classes and further not everyone is an all stam build. While I 100% agree with resource management you have skills out there which can drain resources, some of which are stackable; besides poisons; and then to stack CC basically enables a player to kill the aspect of resource management because unless one is a stam based build you’re going to have a hard time. To stun, attack, immobilize, attack, fear, attack doesn’t constitute any “real” combat strategy as far as most people would be concerned. And when we consider, again, that not all CC are applied in the same way it’s FAR easier for some classes to stack CC on opponents than others. This also would help to prevent the spam Zergs by disallowing a ball group to just spam different CC on players and mele them into dust. If one applies CC successfully, good; but their opponent is going to have immunity to all CC for the standard duration which means they would have to strategically use their CC in combat.

    PvP in ESO has more cheese than Kraft Deluxe and one can call games “crazy” or “quirky” in an attempt to make them sound fun but what it really becomes is clumsy.
    Edited by NxJoeyD on June 16, 2025 6:11AM
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