I've heard the 'arrow to the knee' line was supposed to be much rarer, so each playthrough there would only be a small number of guards saying it, but it was set up incorrectly (probably the person setting it up didn't know it wasn't meant to be a standard line) and it ended up being one of the things they all said, all the time.
So I think it was meant literally. It would be entirely plausible if there weren't so many of them saying it.
wolfie1.0. wrote: »Do you really want players to be able to run around and kill and steal from disabled npcs?
So murdering women, including possibly pregnant women, homeless people, war refugees, blind people, feeble old people, LGBT people, healers, slaves and beggars is okay, but if the character has a wooden leg (for example because it's a pirate - I know that's trope-y, but not impossible) then it's suddenly too evil?
If morals are important, I'd suggest not murdering anyone (or not joining a murder cult of all things). To differ between "innocent people who can be murdered" and "innocent people who can't be murdered" seems to be a rather strange idea to me...?
katanagirl1 wrote: »wolfie1.0. wrote: »Do you really want players to be able to run around and kill and steal from disabled npcs?
So murdering women, including possibly pregnant women, homeless people, war refugees, blind people, feeble old people, LGBT people, healers, slaves and beggars is okay, but if the character has a wooden leg (for example because it's a pirate - I know that's trope-y, but not impossible) then it's suddenly too evil?
If morals are important, I'd suggest not murdering anyone (or not joining a murder cult of all things). To differ between "innocent people who can be murdered" and "innocent people who can't be murdered" seems to be a rather strange idea to me...?
Depends on the player. My Khajiit doesn’t kill his fellow Khajiit and avoids stealing from them. I generally don’t pickpocket slaves either. I try to avoid killing senches unless they attack me.
JemadarofCaerSalis wrote: »katanagirl1 wrote: »wolfie1.0. wrote: »Do you really want players to be able to run around and kill and steal from disabled npcs?
So murdering women, including possibly pregnant women, homeless people, war refugees, blind people, feeble old people, LGBT people, healers, slaves and beggars is okay, but if the character has a wooden leg (for example because it's a pirate - I know that's trope-y, but not impossible) then it's suddenly too evil?
If morals are important, I'd suggest not murdering anyone (or not joining a murder cult of all things). To differ between "innocent people who can be murdered" and "innocent people who can't be murdered" seems to be a rather strange idea to me...?
Depends on the player. My Khajiit doesn’t kill his fellow Khajiit and avoids stealing from them. I generally don’t pickpocket slaves either. I try to avoid killing senches unless they attack me.
To me, the difference is that you aren't saying remove the senche from the game, or make Khajiit NPCs unkillable/able to be stolen from.
The person that the quote was replying to seemed to be implying that disabled NPCs shouldn't be put in the game, because then they could be stolen from, which would be bad from a real world point of view, not a player morality.
Basically, I took it to mean that if being able to kill or steal from disabled NPCs are 'too evil' then it should be considered 'too evil' to kill or steal from any other innocent person. At least from a game standpoint. Character/individual player standpoints are different, and shouldn't be used to try to dictate what types of characters are in game or are allowed to be part of the justice system.
katanagirl1 wrote: »JemadarofCaerSalis wrote: »katanagirl1 wrote: »wolfie1.0. wrote: »Do you really want players to be able to run around and kill and steal from disabled npcs?
So murdering women, including possibly pregnant women, homeless people, war refugees, blind people, feeble old people, LGBT people, healers, slaves and beggars is okay, but if the character has a wooden leg (for example because it's a pirate - I know that's trope-y, but not impossible) then it's suddenly too evil?
If morals are important, I'd suggest not murdering anyone (or not joining a murder cult of all things). To differ between "innocent people who can be murdered" and "innocent people who can't be murdered" seems to be a rather strange idea to me...?
Depends on the player. My Khajiit doesn’t kill his fellow Khajiit and avoids stealing from them. I generally don’t pickpocket slaves either. I try to avoid killing senches unless they attack me.
To me, the difference is that you aren't saying remove the senche from the game, or make Khajiit NPCs unkillable/able to be stolen from.
The person that the quote was replying to seemed to be implying that disabled NPCs shouldn't be put in the game, because then they could be stolen from, which would be bad from a real world point of view, not a player morality.
Basically, I took it to mean that if being able to kill or steal from disabled NPCs are 'too evil' then it should be considered 'too evil' to kill or steal from any other innocent person. At least from a game standpoint. Character/individual player standpoints are different, and shouldn't be used to try to dictate what types of characters are in game or are allowed to be part of the justice system.
Yeah I got the intent. I am just giving an example here of what I currently do. If they added disabled npcs I would likely not harm them but would not insist that others do so as well. This is just how I roleplay my character. It will be up to ZOS to decide to add them to the game and if they do then that would certainly mean they allow us to engage with them or not as we choose.
EDIT: I want to add that I have no love for the DB, it is a means to an end. I laughed during the sacrament dailies with the Speaker, he is just too thoroughly evil for his own good and too much to be believable. The death cult has tons of followers but it is hard for me to take it seriously. My original intent was to make my Khajiit a fine, upstanding citizen example of how not all Khajiits are thieves, but my housing interests required me to do some stealing in Murkmire to get any furnishing plans whatsoever, so I came up with a backstory (lol maybe a front story in this case) where she went crazy trying to decorate and went over to the dark side.
The blind people in this game see as well as the ones who aren’t.