Yeah the wings flapping can be annoying. Especially if it is directly in your screen/camera/view.Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.
I can still access the menus for crafting and quests. Regardless It does bother me and for legitimate reasons and you are wrong to tell me it should not. If you think all I am talking about is physically accessing crafting stations you missed the point.
Giant flappy winged bird people destroy the tone, and vibe of every town and city they are in. Its very common to see 2-3+ in populated areas, and even 1 is often enough to draw all visual attention away from the rest of the setting.
This is a real problem that ZOS needs to solve.
Yeah the wings flapping can be annoying. Especially if it is directly in your screen/camera/view.Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.
I can still access the menus for crafting and quests. Regardless It does bother me and for legitimate reasons and you are wrong to tell me it should not. If you think all I am talking about is physically accessing crafting stations you missed the point.
Giant flappy winged bird people destroy the tone, and vibe of every town and city they are in. Its very common to see 2-3+ in populated areas, and even 1 is often enough to draw all visual attention away from the rest of the setting.
This is a real problem that ZOS needs to solve.
But ZOS could mostly fix this by adding different skillstyles for all the pets. Like make the daedric twilight into an undead bird or something, and the clannfear into a scamp or imp, the bear could change into a smaller animal like a boar or bear cub. Making ZOS money while fixing an issue at the same time.
One potential hiccup to the "No pets in cities" idea is the quests where you have to deal with hostile NPCs within the city limits. Now, I know that the overland content is easy-mode, but at the same time you'd be purposefully gimping pet-based builds.
Cooperharley wrote: »Yea there ultimately just needs to be an option in the menu, maybe even coinciding with performance mode, where things like that are disabled in town.
FFXIV even has an option in the menu where you can reduce all of the visual lighting effects with abilities and stuff. Would be cool to implement that here as well in the options.
I'd even love a realism filter where radiant apex mounts and teleports and all that are returned to basic things like the origina teleport and horses/guars for players or something.
An optional setting is best of all worlds total agreement there but I dont think resolving this should have to wait for something that complex to be implemented.
ESO_player123 wrote: »Would they not have to disable duels in cities if pets are disabled? Otherwise, it would not be fair to wardens and sorcs. It's not that I'm against this idea, but that might involve more than people are bargaining for.
BretonMage wrote: »
Daedric summons are a lore-essential part of TES games, and are a part of the tone of Tamriel. If you are being bothered by a few daedric summons, then I'd say it's less a ZOS problem and more a subjective taste problem.
Having said that, I would support an invisibility setting on the individual's side to not see them in towns, as I said before. Optional settings are the magic get-along shirt we all need and love.
FeedbackOnly wrote: »This is discrimination
One potential hiccup to the "No pets in cities" idea is the quests where you have to deal with hostile NPCs within the city limits. Now, I know that the overland content is easy-mode, but at the same time you'd be purposefully gimping pet-based builds.
Pets in town should not bother you, if you directly aim at something it will aim through the pets. This works for crafting stations and daily quest turn-ins.
Gadamlub14_ESO wrote: »i actually have been here for over ten years. theyve never really bothered me much nor do i understand peoples hate for them. they dont get in the way much either unless you specifically try to get them in view. and even then just a what, 1/8th inch turn of the mouse? would get them out of closeup view like shown in the OP.
unless complaints are about a lack of variety, in which case, fair. i'd love to see more and different types of deadric summons. or updates to the existing animations and modeling.
Why is it so hard for people to just set a *unsummon* key? I use page down. It's so awkward for me having even my own pets flapping around.(And I wish mine could look like a nyxad tbh)
Gadamlub14_ESO wrote: »i actually have been here for over ten years. theyve never really bothered me much nor do i understand peoples hate for them. they dont get in the way much either unless you specifically try to get them in view. and even then just a what, 1/8th inch turn of the mouse? would get them out of closeup view like shown in the OP.
unless complaints are about a lack of variety, in which case, fair. i'd love to see more and different types of deadric summons. or updates to the existing animations and modeling.
Agree. Just don't get it. What's more annoying to me is players who stand on a quest giver, banker, directly in doorways, etc. Players who cast stuff on me in town when I'm crafting, dealing with a merchant, etc. That's really annoying because it puts me into a combat stance, or I can see effects on a merchant, and while trying to read menus. There should be an option to disallow players to cast stuff on you in towns, unless you're dueling with them.
Having said all that, I'd be fine with ZOS making pets invisible in towns, like they do with companions.Why is it so hard for people to just set a *unsummon* key? I use page down. It's so awkward for me having even my own pets flapping around.(And I wish mine could look like a nyxad tbh)
Not everyone uses mouse and keyboard. When using a controller, you have to go into Character, scroll down to effects, find the pet (usually at the bottom of all the effects), and then finally you can dismiss.