I enjoy what I've seen. I was looking forward to subclassing and I'm not disappointed so far. As for the arguments which state that this will just create a series of primary meta builds which are expected for endgame PvE...I don't see how this is any different from the way things were before subclassing went live. There always were a set of builds which dominated the scene. This just shakes things up a bit. During this period, the devs are going to be watching very closely and they're going to be focused on addressing the more egregious balance issues, so while it may be a little rough in the interim, it's also interesting and new, and eventually the rough edges will be smoothed out. What we will be left with once the dust settles is a fun feature which dramatically increases the potential for build variety in everything but the hardest of hardcore PvE.
Rkindaleft wrote: »
If you didn't want to play Arcanist (which, in endgame, is considered by a lot of people to be boring and not fun or engaging to play) you could at least have the option to play one of the support DPS. Now for those groups you're just gimping yourself and making things harder for the group by not beaming.
silky_soft wrote: »This is the worst state this game has ever been in. I have never left so many battlegrounds because they are so terribly negative one sided.
Ich finde es ist sehr wenig für 50€ im Vergleich zum vorherigen Modell,
auch Sonnenwende ist sehr leer was Spieler angeht und wirkt unfertig und nicht wirklich beeindruckend.
The levelling is account bound so you can slot the skills on all your toons and do your daily writs and random dungeons. Six toons was enough for me for one skill line without training gear.Rohamad_Ali wrote: »I'll tell you how I feel after I get done going around the Dolmens another 2k times leveling.
There are way to many stupid flappy winged sorc summons in every town.
Wish they changed that model to something less annoying.
There are way to many stupid flappy winged sorc summons in every town.
Wish they changed that model to something less annoying.
BretonMage wrote: »I feel like I'm in a shop where everything unique is just unrealistically and wildly too expensive, and the only 2 t-shirts I hate, Herald and Assassination, are the ones I can realistically afford.
Rkindaleft wrote: »I enjoy what I've seen. I was looking forward to subclassing and I'm not disappointed so far. As for the arguments which state that this will just create a series of primary meta builds which are expected for endgame PvE...I don't see how this is any different from the way things were before subclassing went live. There always were a set of builds which dominated the scene. This just shakes things up a bit. During this period, the devs are going to be watching very closely and they're going to be focused on addressing the more egregious balance issues, so while it may be a little rough in the interim, it's also interesting and new, and eventually the rough edges will be smoothed out. What we will be left with once the dust settles is a fun feature which dramatically increases the potential for build variety in everything but the hardest of hardcore PvE.
I consider myself a hardcore PvE player, I have 7 trial trifectas and have held server record scores for 2 trials, I am only missing Dream Master (which we are very close to, our group has 3 clears with 35 vitality and 2 clears with 36 with execute deaths) and Swashbuckler Supreme (the new patch isn't live on console so I'm not going to count Ossien Cage). I'm not saying this to brag but rather to show that I'm very informed about the requirements of playing at the highest level and understand the game's combat very well - and I'll tell you one of the reasons of the complaints from hardcore PvE players is because Subclassing has removed options from them, not added options. Now, what is seen as "meta" does depend on the trial, but for a DPS perspective, lets take what I would say is a very close to optimized trial group from the last couple of patches (at least for me as a console main, also this doesn't include Lucent Citadel because Arcanist is just the best there):
Zen/Alkosh Dragonknight
Elemental Catalyst Necromancer
Martial Knowledge Sorcerer
MAYBE 1-2 Templar DPS
3-5 Arcanist DPS
This is not particularly diverse, but it's still much more diverse than what we now have on PC live. On live, thanks to Subclassing, a close to optimized group is now 7 beam players and 1 Zen player.
If you didn't want to play Arcanist (which, in endgame, is considered by a lot of people to be boring and not fun or engaging to play) you could at least have the option to play one of the support DPS. Now for those groups you're just gimping yourself and making things harder for the group by not beaming.
I'd also be caution the people who think that ZOS will be keeping a close watch on this. They were going to "keep an eye" on Grave Lord's Sacrifice and then they proceeded to ignore that skill for over a year. They also didn't achieve balance before Subclassing was a thing when balance was easier to balance, now it's harder because there's a zillion more combinations. The only thing I see happening is that ZOS are going to nerf the skills and passives that became OP with Subclassing, instead of making the skills and passives that are Subclassed weaker, so the people who don't want to Subclass or prefer the class identity oriented playstyle will just have their builds ruined for no reason.
I love subclassing but the lack of content is horrible.
The main story quest is not up to par compared to most past zone stories or ES lore in general.