Unnecessary Subclassing Hurdle

Imperial_Archmage
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You already have to have maxed out a skill line to 50 in order for it to be eligible as a subclass choice so why are we forced to relevel it again on a new class? It seems rather disrespectful of the player’s time.

I want to make it clear that I realize it’s not very difficult to do, in fact you can almost do it just from the massive bonus exp reward from daily dungeons and battlegrounds provided you also use an exp scroll, but that’s just the point: it’s an annoyance more than anything.

On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

Lastly, but perhaps most importantly, because of this unnecessary hurdle players are also less likely to experiment with different builds which defeats the whole point of the subclassing system. It seems really ill conceived or perhaps it wasn’t even taken into consideration at all which is, quite frankly, even worse. And if it was intentional I would certainly like to see the reasoning behind it because it’s sure to be a doozy…

I would love some clarity on this decision or even better a change. @ZOS_Kevin
  • JemadarofCaerSalis
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    Just as a question, what do you mean you have to have a maxed out skill line at 50?

    I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.

    I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.

    So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?
  • Frayton
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    On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

    This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.
  • Imperial_Archmage
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    Servadei wrote: »
    On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

    This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.

    Oh you’re not alone, lol. We’ve all done it and my point is precisely that we shouldn’t have to.
  • Imperial_Archmage
    Imperial_Archmage
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    Just as a question, what do you mean you have to have a maxed out skill line at 50?

    I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.

    I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.

    So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?

    From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Just as a question, what do you mean you have to have a maxed out skill line at 50?

    I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.

    I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.

    So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?

    From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.

    Yeah, because I definitely haven't played Templar at all, but that is what I ultimately decided to subclass to. Was thinking of buying Arcanist and seeing if any of those skills were what I am looking for.

    About the only thing I can think of is that I believe once you subclass you are locked into that particular skill line until it reaches 50. You can't switch it out (as far as I know) before then. which is why I am not trying arcanist, as I don't want to get rid of one of my other skill lines yet.
  • licenturion
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    Servadei wrote: »
    On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

    This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.

    LOL I am doing this too. I have 1 useful skill I mainly use that I smash and all the rest is for levelling. So far I have been lucky the other players have their optimal kit on them
  • Imperial_Archmage
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    Servadei wrote: »
    On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

    This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.

    LOL I am doing this too. I have 1 useful skill I mainly use that I smash and all the rest is for levelling. So far I have been lucky the other players have their optimal kit on them
    Servadei wrote: »
    On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

    This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.

    LOL I am doing this too. I have 1 useful skill I mainly use that I smash and all the rest is for levelling. So far I have been lucky the other players have their optimal kit on them

    I did that in a BG yesterday but I got wrecked so after I rezzed I swapped out my skills to my proper build, helped whoop the other team, and then threw myself off a cliff to get out of combat so I could replace the skills I needed leveled just before the game ended. This is what I mean when I say “degenerate” we should not have to do this sort of nonsense!
  • licenturion
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    I did that in a BG yesterday but I got wrecked so after I rezzed I swapped out my skills to my proper build, helped whoop the other team, and then threw myself off a cliff to get out of combat so I could replace the skills I needed leveled just before the game ended. This is what I mean when I say “degenerate” we should not have to do this sort of nonsense!

    Yep, that also sounds familiar. Or swapping out a grand experience scroll when the final boss of a dungeon is 15 percent.

    Don't forget btw there is a new skill point XP bonus in the green CP tree. Helps also to be finished quicker.

    But it is not only this. All the 'account upgrades' are horrendous grinds. I recently did a few companions because I wanted the permanent bonuses (like glowing heavy sacks etc) and that was soul crushing. First getting them to level 20 and then unlocking the max rapport achievement. This sucked all the fun out the game that I didn't play for nearly a month when I finished.

    Some people get a dopamine rush when they see number go up with a bling sound. I am certainly not one of them.

    Edited by licenturion on June 5, 2025 7:10PM
  • Elowen_Starveil
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    I've spent a couple of hours in Alik'r, in full XP gear and running scrolls, and given the half-speed leveling of skill lines as subclasses, it feels like I'm looking at 3 hours per skill line to level to 50, and max out both morphs. Given I'd like to get at least 2 skill lines going to actually START USING THEM IN CONTENT, I'm looking at probably 4 more hours of grinding. And running the dolmens is exhausting. Combat in this game is kind of exhausting anyway, but when it's literally non-stop for hours on end...

    Anyway, THEN comes doing a couple other skill lines to use on other base classes. THEN comes doing them for tanking and healing. I got to a point last night where I just said, "Forget this!," and quit.

    And, sure, someone is going to say I'm not doing it right, and that I ought to be running BRP or Skyreach or whatever, but you have to be carried for those while you're not using any interesting skills, just like doing dolmens, and it's all a sucky grind.

    Someone else is going to say, "It's just playing the game, and why would you want to speed run it? Just start using the skills like you were new!" And I say that's even less fun and more tedious.

    I was convinced they'd offer insta-leveling upgrades in the Crown store. I wish they would.
    Edited by Elowen_Starveil on June 5, 2025 7:20PM
  • GeneralGrundmann
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    What would be a necessary hurdle?
  • Imperial_Archmage
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    What would be a necessary hurdle?

    You must be fun at parties…
  • fufu_from_ps4
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    yeah the added grind is distasteful. i would also like to see the other grinds lessened drastically. we will never get new players to join the game if they have to grind for 150 hours just to be competitive (mages guild, psijic guild, undaunted, cp 0 - 800, scribing, scrying, now this, not to mention if the player is trying to use arena weapons). its too much. then offering to skip the grind for money is wild to me, especially after paying for the game, paying for eso plus, and then paying for multiple chapters.

    but yeah regrinding skill lines you have already done is not fun nor is it well thought out.
  • virtus753
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    Just as a question, what do you mean you have to have a maxed out skill line at 50?

    I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.

    I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.

    So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?

    From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.

    Just before your bolded part is the other half of the "or" - if you do not have that line leveled to 50, you may "subclass" it instead. That is the option for people who have not yet reached 50 on a class line on its native class.

    Unfortunately ZOS uses this term "subclass" in an equivocating way that causes confusion: the term is sometimes used to mean the entire idea of using non-native class lines (as in, "subclassing [the game feature] will be free for all players") and sometimes used to mean the specific mechanism of "borrowing a class line you haven't yet mastered on its native class" (as opposed to using a mastered line).

    Any line you have mastered (i.e. reached 50 on) you may swap in and out freely on any character by respeccing. That is the difference from a mastered line and a subclassed (specific sense) line, as any line you do not have mastered is considered "subclassed" and counts against a total of 3 such lines you may select on a character. (You may only "equip" 2 of these lines, each from a different class, as you must keep one from your native class. But you can choose a total of 3 to swap among while you level them.)

    If a line has been mastered on its native class, it does not count against this 3 "subclassed" line limit on any character.

    The collectible tooltips are equally confusing, as the wording "unlocks the [Class Name] class skill line [Skill Line Name] for use in subclassing" suggests you may not use the named skill line at all on another class until you earn the collectible. That's untrue (in either the specific or general sense of the term "subclassing"), as you have access to all lines via subclassing (specific sense). The collectibles unlock the free use of these lines without counting against the subclass (specific sense) limit of 3 at a time.

    They probably should have chosen a different term for subclassing in the specific sense to avoid this confusion, and they certainly should have rephrased the collectible tooltips to be clear and accurate.
    Edited by virtus753 on June 5, 2025 9:26PM
  • ImmortalCX
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    You already have to have maxed out a skill line to 50 in order for it to be eligible as a subclass choice so why are we forced to relevel it again on a new class? It seems rather disrespectful of the player’s time.

    I want to make it clear that I realize it’s not very difficult to do, in fact you can almost do it just from the massive bonus exp reward from daily dungeons and battlegrounds provided you also use an exp scroll, but that’s just the point: it’s an annoyance more than anything.

    On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.

    Lastly, but perhaps most importantly, because of this unnecessary hurdle players are also less likely to experiment with different builds which defeats the whole point of the subclassing system. It seems really ill conceived or perhaps it wasn’t even taken into consideration at all which is, quite frankly, even worse. And if it was intentional I would certainly like to see the reasoning behind it because it’s sure to be a doozy…

    I would love some clarity on this decision or even better a change. @ZOS_Kevin

    They gave us a double-XP, long weekend before the patch.

    I leveled an arcanist to 50 with most of the arcanist skill lines maxed. Everyone is talking about the pew pew skills and I must admit they melt things.

    It would have been possible to do 2-3 characters to 50 if I was really motivated. I have done two before during one of these events.

    I'd say its the price of entry for an advanced system. It will keep new players engaged for a long time, but reward long term players.
  • ImmortalCX
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    dk_dunkirk wrote: »
    I've spent a couple of hours in Alik'r, in full XP gear and running scrolls, and given the half-speed leveling of skill lines as subclasses, it feels like I'm looking at 3 hours per skill line to level to 50, and max out both morphs. Given I'd like to get at least 2 skill lines going to actually START USING THEM IN CONTENT, I'm looking at probably 4 more hours of grinding. And running the dolmens is exhausting. Combat in this game is kind of exhausting anyway, but when it's literally non-stop for hours on end...

    Anyway, THEN comes doing a couple other skill lines to use on other base classes. THEN comes doing them for tanking and healing. I got to a point last night where I just said, "Forget this!," and quit.

    And, sure, someone is going to say I'm not doing it right, and that I ought to be running BRP or Skyreach or whatever, but you have to be carried for those while you're not using any interesting skills, just like doing dolmens, and it's all a sucky grind.

    Someone else is going to say, "It's just playing the game, and why would you want to speed run it? Just start using the skills like you were new!" And I say that's even less fun and more tedious.

    I was convinced they'd offer insta-leveling upgrades in the Crown store. I wish they would.

    Dolmens are soul crushing. Having just gone through this, random dungeons are where its at.

    Post level 36, I was doing multiple daily randoms on my new arcanist withj 150% scroll and getting 2-3 levels per run, which is about 10 minutes for most normals.

    In the normals you don't even have to rotate. I was just weaving light attacks with another dps skill, and occasional ultimates, and doing 35% damage, which is enough.

    The dolmen grind is only useful if you are also leveling JC as you can get it to about 20 on a 1-50 grind.





  • Imperial_Archmage
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    ImmortalCX wrote: »
    I'd say its the price of entry for an advanced system. It will keep new players engaged for a long time, but reward long term players.

    That’s the thing though. It doesn’t reward long term players. If it did it would give you the new skill line fully maxed out already if you had already done it once on another character.
  • Imperial_Archmage
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    virtus753 wrote: »
    Just as a question, what do you mean you have to have a maxed out skill line at 50?

    I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.

    I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.

    So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?

    From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.

    Just before your bolded part is the other half of the "or" - if you do not have that line leveled to 50, you may "subclass" it instead. That is the option for people who have not yet reached 50 on a class line on its native class.

    Unfortunately ZOS uses this term "subclass" in an equivocating way that causes confusion: the term is sometimes used to mean the entire idea of using non-native class lines (as in, "subclassing [the game feature] will be free for all players") and sometimes used to mean the specific mechanism of "borrowing a class line you haven't yet mastered on its native class" (as opposed to using a mastered line).

    Any line you have mastered (i.e. reached 50 on) you may swap in and out freely on any character by respeccing. That is the difference from a mastered line and a subclassed (specific sense) line, as any line you do not have mastered is considered "subclassed" and counts against a total of 3 such lines you may select on a character. (You may only "equip" 2 of these lines, each from a different class, as you must keep one from your native class. But you can choose a total of 3 to swap among while you level them.)

    If a line has been mastered on its native class, it does not count against this 3 "subclassed" line limit on any character.

    The collectible tooltips are equally confusing, as the wording "unlocks the [Class Name] class skill line [Skill Line Name] for use in subclassing" suggests you may not use the named skill line at all on another class until you earn the collectible. That's untrue (in either the specific or general sense of the term "subclassing"), as you have access to all lines via subclassing (specific sense). The collectibles unlock the free use of these lines without counting against the subclass (specific sense) limit of 3 at a time.

    They probably should have chosen a different term for subclassing in the specific sense to avoid this confusion, and they certainly should have rephrased the collectible tooltips to be clear and accurate.

    Thanks for the explanation, yeah I had absolutely no idea it worked like that. When I first logged in and started getting the achievements I thought that meant you had to have the skill line maxed out on the original class into order to be able to use it on a different one. Why anyone should assume otherwise given the unclear nature of the tooltip as well as how other similar achievements work is beyond me. Unless of course they just accidentally stumbled across it like the poster I was replying to.

    Anyway, I don’t want to repeat myself but if the system stays the way it is now I simply won’t engage with it any further because it doesn’t respect the player’s time. I honestly wouldn’t have bothered at all had I realized we would need to relevel everything from scratch. So glad I only did it on one character and with just a single skill line.
  • Desiato
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    It's because there always has to be a new time sink introduced with every annual major update.

    This sounds absolutely evil, but as a progression based game, new goals need to be introduced with new updates.

    Because of these new goals, players are having to strategize and come up with plans. For many that means forming farm groups. Again, it sounds negative, but it is currently the basis for a lot of social activity and cooperation.

    With all this said, I'm not defending the implementation, but rather offering my opinion about why it exists. Ideally the new goals would be more interesting and fun, but that's also extremely subjective.
    spending a year dead for tax reasons
  • Juju_beans
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    I don't think subclassing was supposed to be that easy or fast.
    I commend you folks for giving it a go anyway.

    I'm still deciding whether to do it or not
  • Ishtarknows
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    Console player here with a question

    I have all classes' skill lines already maxed out. Am I restricted to levelling 3 subclass lines at a time? I have a plan to level up the lines I plan to use initially but I hope to have my crafters levelling up various other lines passively just in case I want them later. Thanks
  • RealLoveBVB
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    Console player here with a question

    I have all classes' skill lines already maxed out. Am I restricted to levelling 3 subclass lines at a time? I have a plan to level up the lines I plan to use initially but I hope to have my crafters levelling up various other lines passively just in case I want them later. Thanks

    There is no advantage with having all classes maxed out already. You have to grind them all again.
    Also you can only level 2 subclasses at once, as you have to stay with one pure class line, which isn't a subclass.
  • HatchetHaro
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    All subclass progression is account-wide. Once you max out, say, Ardent Flame on a non-DK, all of your non-DK characters will be able to use a max-level Ardent Flame skill line.

    For a one-time progression, it's honestly really good.

    If you really can not be bothered to level them normally, just keep doing your daily writs, stack up as many master writs as possible, and do them all in one fell swoop on the next double-exp event.

    Edited by HatchetHaro on June 6, 2025 6:17AM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Adaarye
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    ImmortalCX wrote: »

    They gave us a double-XP, long weekend before the patch.
    It would have been a lot kinder had they waited until after we subclassed.

    Between the grinding skill lines to 50 AGAIN and the totally lackluster story quest ..

    I just came back after a break because I've been around since beta. I was burned out and when I saw subclassing I was thrilled initially and I thought this would be great! Nah, not so much.

    One more thing I don't understand is why are there no Solstice recipe drops? I've gotten Nord recipes and Dark Elf recipes. Yet another grind but the usual channels are netting nothing. No love at all.
  • bmnoble
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    It is annoying but thankfully once and done across your account.

    I managed to get 4 skill lines done and another two partially done before the double XP event and my master writ stockpiles ran out. Have since finished one of those two and am close to finishing the next.

    I just sub classed all my alts, with various sub classes, covering all the remaining skill lines, will give them a head start levelling them up doing daily writs, got plenty of XP scrolls and potions to use at the same time.

    Will stockpile whatever master writs I get for the next double XP event other than that just questing on one of my alts, levelling a couple skill lines at a time, with training gear and XP potions.
  • Imperial_Archmage
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    All subclass progression is account-wide. Once you max out, say, Ardent Flame on a non-DK, all of your non-DK characters will be able to use a max-level Ardent Flame skill line.

    For a one-time progression, it's honestly really good.

    If you really can not be bothered to level them normally, just keep doing your daily writs, stack up as many master writs as possible, and do them all in one fell swoop on the next double-exp event.

    If that’s true then why didn’t they simply make them account wide if you had maxed them out already and got the achievement on logging in after Update 46 launched? Why do we have to do it one more time before its account wide? It makes no sense from a gameplay philosophy standpoint and it’s sure as hell super disrespectful to player time investment.

    As for the master writ stockpiling, that’s a non starter. It takes half a dozen writs WITH a 150% exp scroll just to go from rank 3 to rank 4 on the final skill in each line.
  • the90thmeridian
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    Hold up - I cancelled ESO+ and haven't bought the chapter (whatever its called) - figured Id take a break until update 46 dropped. Was going to buy the chapter and get my ESO+ going this evening and get back into it ... if I read this right I have to start a new toon and relevel the skill lines I want to be able to multiclass??? I have every skill levelled in every class on my existing toons ... do I have to do it all over again? Because if so ... $crew that - I ain't doing that and I'll find something else to do this weekend and kiss ESO goodbye.
  • BetweenMidgets
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    In the original stream that ZoS did to reveal subclassing, it honestly sounded (to me at least) that if you had those skill lines maxed out on a different toon, that you wouldn't have to grind the XP once you unlocked subclassing.

    I remember thinking "Yes! Finally the fact that I've leveled all the skills on all the toons has payed off!"

    And then it was nothing like that. And once the double XP event ended I decided this was such a giant waste of time and only a way to pump their play time numbers and I'm just not so interested in that.
    PC-NA
  • Imperial_Archmage
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    Hold up - I cancelled ESO+ and haven't bought the chapter (whatever its called) - figured Id take a break until update 46 dropped. Was going to buy the chapter and get my ESO+ going this evening and get back into it ... if I read this right I have to start a new toon and relevel the skill lines I want to be able to multiclass??? I have every skill levelled in every class on my existing toons ... do I have to do it all over again? Because if so ... $crew that - I ain't doing that and I'll find something else to do this weekend and kiss ESO goodbye.

    You don’t have to create a brand new character but if you want to use subclassing on one of your existing characters you do indeed have to start from scratch and relevel each of the skill lines you wish to use from 0 to 50 again and each skill and its morphs from 1 to 4 again.

    As you say, it’s a monumental grind and very disrespectful of the player’s time. Particularly those of us who have already leveled all of these skill lines before.
  • TempPlayer
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    I'm sure they will introduce the "max one of your subclass skill level" scroll in the crown store soon.
  • Zodiarkslayer
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    Didn't you notice?
    The start of subclassing was overlapping with about 24h of the double XP event.
    I got all my subclasses to around lvl 40 on day 1.
    No Effort, No Reward?
    No Reward, No Effort!
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