Imperial_Archmage wrote: »On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.
Imperial_Archmage wrote: »On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.
This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.
JemadarofCaerSalis wrote: »Just as a question, what do you mean you have to have a maxed out skill line at 50?
I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.
I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.
So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?
Imperial_Archmage wrote: »JemadarofCaerSalis wrote: »Just as a question, what do you mean you have to have a maxed out skill line at 50?
I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.
I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.
So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?
From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.
Imperial_Archmage wrote: »On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.
This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.
licenturion wrote: »Imperial_Archmage wrote: »On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.
This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.
LOL I am doing this too. I have 1 useful skill I mainly use that I smash and all the rest is for levelling. So far I have been lucky the other players have their optimal kit on them
licenturion wrote: »Imperial_Archmage wrote: »On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.
This is me. I'm one of those degenerates. It's funny bc I used to always bring my best build and gear even in pugs but now I don't even care anymore bc I'm just so tired of all the horrible grind in this game just to even try out new systems or content.
LOL I am doing this too. I have 1 useful skill I mainly use that I smash and all the rest is for levelling. So far I have been lucky the other players have their optimal kit on them
Imperial_Archmage wrote: »I did that in a BG yesterday but I got wrecked so after I rezzed I swapped out my skills to my proper build, helped whoop the other team, and then threw myself off a cliff to get out of combat so I could replace the skills I needed leveled just before the game ended. This is what I mean when I say “degenerate” we should not have to do this sort of nonsense!
GeneralGrundmann wrote: »What would be a necessary hurdle?
Imperial_Archmage wrote: »JemadarofCaerSalis wrote: »Just as a question, what do you mean you have to have a maxed out skill line at 50?
I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.
I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.
So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?
From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.
Imperial_Archmage wrote: »You already have to have maxed out a skill line to 50 in order for it to be eligible as a subclass choice so why are we forced to relevel it again on a new class? It seems rather disrespectful of the player’s time.
I want to make it clear that I realize it’s not very difficult to do, in fact you can almost do it just from the massive bonus exp reward from daily dungeons and battlegrounds provided you also use an exp scroll, but that’s just the point: it’s an annoyance more than anything.
On top of that, the nature of leveling skill lines incentivizes degenerate gameplay where you slot all of the skills regardless of whether or not you’re using them just to level it faster, often making you a liability in group play.
Lastly, but perhaps most importantly, because of this unnecessary hurdle players are also less likely to experiment with different builds which defeats the whole point of the subclassing system. It seems really ill conceived or perhaps it wasn’t even taken into consideration at all which is, quite frankly, even worse. And if it was intentional I would certainly like to see the reasoning behind it because it’s sure to be a doozy…
I would love some clarity on this decision or even better a change. @ZOS_Kevin
dk_dunkirk wrote: »I've spent a couple of hours in Alik'r, in full XP gear and running scrolls, and given the half-speed leveling of skill lines as subclasses, it feels like I'm looking at 3 hours per skill line to level to 50, and max out both morphs. Given I'd like to get at least 2 skill lines going to actually START USING THEM IN CONTENT, I'm looking at probably 4 more hours of grinding. And running the dolmens is exhausting. Combat in this game is kind of exhausting anyway, but when it's literally non-stop for hours on end...
Anyway, THEN comes doing a couple other skill lines to use on other base classes. THEN comes doing them for tanking and healing. I got to a point last night where I just said, "Forget this!," and quit.
And, sure, someone is going to say I'm not doing it right, and that I ought to be running BRP or Skyreach or whatever, but you have to be carried for those while you're not using any interesting skills, just like doing dolmens, and it's all a sucky grind.
Someone else is going to say, "It's just playing the game, and why would you want to speed run it? Just start using the skills like you were new!" And I say that's even less fun and more tedious.
I was convinced they'd offer insta-leveling upgrades in the Crown store. I wish they would.
ImmortalCX wrote: »I'd say its the price of entry for an advanced system. It will keep new players engaged for a long time, but reward long term players.
Imperial_Archmage wrote: »JemadarofCaerSalis wrote: »Just as a question, what do you mean you have to have a maxed out skill line at 50?
I am a sorceror main. I have an unleveled nightblade and a somewhat leveled warden as alts.
I subclassed to Dawn's Wrath, which I started at zero. I don't have any Templar alts, I haven't touched the templar class.
So, I don't quite understand what you mean by you have to have maxed out the skill to 50 to be eligible for subclassing?
From the official game website: “To equip a new class skill line, you'll need to subclass a skill line from another class or master that skill line by achieving rank 50 on that skill line's primary class.” It was my understanding that you needed to have previously maxed it out on the original class in order to use it on another. I have no way of verifying whether or not you can do it otherwise because I had all skill lines maxed out on all classes before Update 46 went live. Another thing for @ZOS_Kevin to clarify, I guess.
Just before your bolded part is the other half of the "or" - if you do not have that line leveled to 50, you may "subclass" it instead. That is the option for people who have not yet reached 50 on a class line on its native class.
Unfortunately ZOS uses this term "subclass" in an equivocating way that causes confusion: the term is sometimes used to mean the entire idea of using non-native class lines (as in, "subclassing [the game feature] will be free for all players") and sometimes used to mean the specific mechanism of "borrowing a class line you haven't yet mastered on its native class" (as opposed to using a mastered line).
Any line you have mastered (i.e. reached 50 on) you may swap in and out freely on any character by respeccing. That is the difference from a mastered line and a subclassed (specific sense) line, as any line you do not have mastered is considered "subclassed" and counts against a total of 3 such lines you may select on a character. (You may only "equip" 2 of these lines, each from a different class, as you must keep one from your native class. But you can choose a total of 3 to swap among while you level them.)
If a line has been mastered on its native class, it does not count against this 3 "subclassed" line limit on any character.
The collectible tooltips are equally confusing, as the wording "unlocks the [Class Name] class skill line [Skill Line Name] for use in subclassing" suggests you may not use the named skill line at all on another class until you earn the collectible. That's untrue (in either the specific or general sense of the term "subclassing"), as you have access to all lines via subclassing (specific sense). The collectibles unlock the free use of these lines without counting against the subclass (specific sense) limit of 3 at a time.
They probably should have chosen a different term for subclassing in the specific sense to avoid this confusion, and they certainly should have rephrased the collectible tooltips to be clear and accurate.
Ishtarknows wrote: »Console player here with a question
I have all classes' skill lines already maxed out. Am I restricted to levelling 3 subclass lines at a time? I have a plan to level up the lines I plan to use initially but I hope to have my crafters levelling up various other lines passively just in case I want them later. Thanks
It would have been a lot kinder had they waited until after we subclassed.ImmortalCX wrote: »
They gave us a double-XP, long weekend before the patch.
HatchetHaro wrote: »All subclass progression is account-wide. Once you max out, say, Ardent Flame on a non-DK, all of your non-DK characters will be able to use a max-level Ardent Flame skill line.
For a one-time progression, it's honestly really good.
If you really can not be bothered to level them normally, just keep doing your daily writs, stack up as many master writs as possible, and do them all in one fell swoop on the next double-exp event.
the90thmeridian wrote: »Hold up - I cancelled ESO+ and haven't bought the chapter (whatever its called) - figured Id take a break until update 46 dropped. Was going to buy the chapter and get my ESO+ going this evening and get back into it ... if I read this right I have to start a new toon and relevel the skill lines I want to be able to multiclass??? I have every skill levelled in every class on my existing toons ... do I have to do it all over again? Because if so ... $crew that - I ain't doing that and I'll find something else to do this weekend and kiss ESO goodbye.