sans-culottes wrote: »drkfrontiers wrote: »It might all seem fine now.
But I am pretty sure that in a very short space of time all endgame content with be gated behind a specific meta of subclass.
Don't say it will not happen because that's the state of ESO trials already.
"list achievements! know mechs! No HA build! Only certain sets and abilities allowed rAwRRR"
And I dare say... as a Pver I sincerely pity the PvP folks. How dreadful. And all the incoming nerfs to balance that melting pot of angst is going to affect the base classes the most...
So yah. yay for "build diversity". More homogeneity IMHO
Oh you are absolutely 100% spot on with this comment. There will undoubtedly be new "meta" builds coming out of the wood work. Matter of fact its already happening as we speak. DK / Arc / Warden is a super "powerful" build setup. Seen a couple of things with NB and Sorc for bursty dmg. So yea the "elitist" are doing what they do and its sad. You can thank WoW "World first" groups and damage meters for this. Dont get me wrong damage meters are a great tool to help you understand if the changes youre making are better or worse for what youre trying to accomplish but the 1%er's of the game will take that tool and push it to the very limits to crank out a "meta" and then spin that as this is how EVERYONE should play because nobody can else can get these numbers being displayed on screen or in a metering tool. When in reality there are far plenty enough builds that will do absolutely just fine in any other group and get the content done without having to have all the stress of "beating the content in .05236 sec" faster. and just for the record I use to be in that elitist group of WoW progression raiding and its not fun. Its hella stressful, it feels like a job that I'm not getting paid for and in the end makes for nothing but confrontation in groups because someone is going to get yelled at for a wipe. ESO is much more fun when you just play what feels right to your playstyle and have fun and not worry about the damage your doing and realize monsters are dying, people are staying alive and we're making progress and at the end of the day everyone accomplished the goal. And if someone doesn't know what they're doing on a fight, educate them in a professional manner and help again it ends up being a positive experience for everyone in the end and people again win at the goal trying to be achieved.
PvP is a bit of a different animal though and that does lead into imbalances of combat interaction because now youre injecting the player to player factor where as the monster you just killed really could care less that you hit him for 10k dmg / sec versus 150k dmg / sec. The only thing we can really do in the PvP sense is keep an eye out for combinations that are over performing, make the devs aware of it and let them adjust accordingly. But of course youre going to have groups of people who will put together some exploit of combinations that makes some build beyond stupid powerful and then they will sit on how they done it and not say a word and think they're the Gods of ESO because they can obliterate anyone they come into contact with when in reality they have to have some unfair advantage in combat in order to compete because real combat where exploits are not being used is just way to difficult for them to deal with?
TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.
Min-maxing didn’t originate with WoW. It’s existed for as long as players have been given stats to optimize, whether in tabletop games, MUDs, or early MMOs like EverQuest. WoW may have popularized certain cultural forms of raid parsing and “world first” races, but the instinct to optimize builds and seek efficiency is older than Blizzard’s entire catalog.
Reducing this behavior to some WoW-borne contagion ignores decades of player-driven theorycrafting across genres and platforms. It also sidesteps the more pressing issue: ZOS’s own system design now requires players to make subclass choices, while simultaneously offering no meaningful way to test or iterate those choices without gold fees, paid armory slots, or significant time investment.
In other words, the structure itself encourages optimization. It then punishes you for attempting it.
Now that we've had U46 for a couple of days on the live servers and the rollout seem to be pretty smooth (well done ZOS). I think now is a great time to repoll some of the preliminary things we've all seen floating around the forumsSo now that U46 is live how are you feeling about the state of ESO? And please feel free to expand on your thoughts and lets keep it professional in here
Looking at the guild roster of my most active guild, exactly one person is in the Solstice zone right now.
Only ZOS has the actual data, but from what I can see, the content pass is a flop.
As for subclassing... I just wish they would not have done it. I had tons of master writs saved up, so I used Monday to just power level all lines. So it's done, and now I can use those lines in buildd whenever I want to. But I find I have no desire to, and it's killing my general interest in doing the sort of content I would usually do. You are now underpowered compared to your group if you don't subclass, so it kind of kills all my interest in playing.
You are now underpowered compared to your group if you don't subclass, so it kind of kills all my interest in playing.
fufu_from_ps4 wrote: »Now that we've had U46 for a couple of days on the live servers and the rollout seem to be pretty smooth (well done ZOS). I think now is a great time to repoll some of the preliminary things we've all seen floating around the forumsSo now that U46 is live how are you feeling about the state of ESO? And please feel free to expand on your thoughts and lets keep it professional in here
in fact, even vs people i used to easily beat the class struggles now. 1vx you might as well not even try.
it makes it impossible to set a kill priority (like, decide which players you will kill in which order. you must either decide this, or aoe everything down. sorcs dont aoe anything down ) . identifieing rotations is no longer fun (oh which class is this? no idea. which skill lines, what spammable, what spec blah blah blah. theres just too much to narrow down and you might as well just choose based on hp at this point, ignore everything else ). the great players are now unkillable with huge aoe burst and the poor noobs are worse off than ever.
class identity is dead. flavor is gone.
worse of all i dont see this as fixable. they will release vengence but no one will go there. i suspect by time its out no one will even be in gray host. you'd have to roll back the patch, at which point the casuals will revolt and then you will have alienated 100% of the player pop. we stepped on a mine in the desert. if you step off, we explode. if you dont move we starve. quite the canundrum.
and people will argue.... just subclass ! why? i like to be a wizard. a sorc. ive been forced to play thru proc metas, forced to watch as the mag stam split was removed. now this? no one is unique? nothing is sacred? no one is special? a big blend of nothingness. big oof.
RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
I can see the blow of putting in the effort of leveling alts and skills having all that to 50 only to be hit with sorry level them again. I believe ZOS took this somewhat into mind though because they obviously didn't want everyone to just day 1 come in and bam everything instantly max level versus those who are still progressing things (newer players etc) and having to deal with them having immediate access to max everything. So I kind of get why ZOS took the approach they did. I myself have all 7 classes made with the majority of them having max skill lines from power leveling them. I think I had 3 or 4 skill lines that I had to "subclass" because they wasn't maxed yet. The others were just equippable immediately which was nice but yea still had to be leveled. So far 2 days in I have managed to max out 10 / 21 skill lines. So its not a horrible grind especially if you pop a grand exp scroll and throw on 2 skills from each new skill line. The great thing is ZOS is only making everyone level them up 1x. Which again I think goes back to keeping things on a "level playing field" for everyone if that makes sense? But you definitely have a point
RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
I can see the blow of putting in the effort of leveling alts and skills having all that to 50 only to be hit with sorry level them again. I believe ZOS took this somewhat into mind though because they obviously didn't want everyone to just day 1 come in and bam everything instantly max level versus those who are still progressing things (newer players etc) and having to deal with them having immediate access to max everything. So I kind of get why ZOS took the approach they did. I myself have all 7 classes made with the majority of them having max skill lines from power leveling them. I think I had 3 or 4 skill lines that I had to "subclass" because they wasn't maxed yet. The others were just equippable immediately which was nice but yea still had to be leveled. So far 2 days in I have managed to max out 10 / 21 skill lines. So its not a horrible grind especially if you pop a grand exp scroll and throw on 2 skills from each new skill line. The great thing is ZOS is only making everyone level them up 1x. Which again I think goes back to keeping things on a "level playing field" for everyone if that makes sense? But you definitely have a point
the fundamental problem with this is that leveling and progress in this game simply isn't fun. I mean, I guess it *might* be fun the first time or so. But honestly, once you get to a certain point it's just a rote exercise for no reason other than 'well that's what you are supposed to do!'. Compare that to a game like diablo where character progress is literally the entire point of the game and once you've reached a comfortable max it is time to start over with a new challenge (works especially well for hardcore). This game (and to be fair many many many rpgs like it, including the newest diablo) don't have such gameplay built into their leveling. It literally is just a thing you have to do before you can actually start playing the fun [snip] part of the game with that character.
And thank Namira for that, since TES isn't Warcraft and classes have never had defined identities.fufu_from_ps4 wrote: »classes had defined identities and now they are gone.
fufu_from_ps4 wrote: »
I cleaned up some of your quote to kind of hit some of the bullet points.
3. "Class identity" I have seen this so much in the past few weeks. As an example, yea WoW was fun when we knew Warriors wore heavy armor, dual wield or S&B thats what they done b/c that was their identity blah blah blah. WoW is 20 years old too. Again ESO came into this MMO space with the expectation of an Elder Scrolls game allowing a player to pick up whatever armor they found, weapon etc and equip it right then and use it. Your "class identity" starts with what youre choosing to wear, what weapons youre choosing to use and what types of skills youre choosing to throw out. I think people want to tie static assignments of "Warrior", "Rogue", "Mage" to "Dragonknight", "Nightblade", "Sorc / Arc" and they honestly never have been not since day 1 of the game. They have bits and pieces that are similar to it, but all in all players who come from other MMO games really need to allow themselves to be a noob again and learn how ESO is designed from the ground up and until they do players will ALWAYS complain about how ESO is designed because it is truly different in that regard in its framework.
Sorry for such a long response
3. eso isnt wow. how can you have class identity when everything has everything? its a ludacris suggestion. sorc has streak. nb has cloak. plar has beam. no longer will that be the case. wardens are streaking, sorcs are cloaking, and dks are beaming. i feel like you're trying to argue because you think subclassing is a good idea, which is fine. but i feel like the arguements you're posting arent honest in nature. classes had defined identities and now they are gone. its rather obvious.
Yeah, I think difficulty is a huge part of it. There's no sense of being afraid, growing stronger and then old challenges are now trivial yet new ones that were scary or impossible before are now manageable....snipped for bevity...
Drinks_from_Ponds wrote: »RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
You can do normal and vet trials in the group finder
Better than telling them at their wedding!MasterSpatula wrote: »Drinks_from_Ponds wrote: »RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
You can do normal and vet trials in the group finder
This comment is like telling someone about Tinder at their spouse's funeral.
SpiritKitten wrote: »RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
If you use the new Green champion star that lets you level up skill lines faster and use an experience scroll then it's not a big deal. I leveled two skill lines in just a couple of hours in spellscar, because also if you have the skill lines maxed out on a bass class which you said she has, you start at level nine already on subclassing.