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An issue I see for the game: fast levelling and crafting

Petoften
Petoften
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The game has detailed systems for crafting gear, food, drink for many levels.

But levelling is so fast in this game, it seems not worth bothering to craft anything for levels before 50/160.

Anything made seems it can be obsolete in an hour or two of playing, or a little more. I find I don't bother crafting anything for leveling chars.

That's a lot of wasted game content. I'm not sure what a fix would be - slower leveling seems unlikely; possibly items that lost longer like if they level with the char with upgrades.

But right now it feels like the game is out of balance on it.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Crafting sets for under 50 is definitely helpful and adds a lot of power. But that's more for alts--for a new player, by the time they can actually craft worthwhile sets, they're no longer new.

    There's special food that ignores level (Bewitched Sugar Skulls, Witchmother's Potent Brew, etc) that you can craft for alts. But all the other foods are a waste.

    The issue with potions is that they're just as expensive to craft at max rank as at lower levels, because the expensive part is the herbs, not the leveled water.

    I can't think of a fix to these, but it would be nice if there was more of a reward to crafting for a new player. But it's probably just how the system is designed, and overall functions, and it might cause fewer issues to leave it as-is.
    PC-NA
    in-game: @tsaescishoeshiner
  • Juju_beans
    Juju_beans
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    I don't find it wasted time. I enjoy crafting and ESO beats a lot of other games when it comes to crafting.
  • Desiato
    Desiato
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    Lowbie crafted gear can be used for at least 5 levels and usually up to around 10.

    I don't power level like most experienced players do. I think it's a redundant step because the true grind with a new character is collecting skill points and levelling undaunted/psijic/mages guild/fighter's guild. Doing those things in crafted gear gets me to 50 pretty quickly.

    I have geared and played through over a dozen alts by following this general gear upgrade pattern. New body/jewelry gear at:

    - level 4
    - level 20
    - level 30
    - level 40

    When I craft new gear, I also craft new weapons for every two levels and upgrade them to purple to help keep the character's power up.

    The gap between 4 and 20 is so high because at level 10 I start random dungeons. With exp buffs, completing the first daily random dungeon and the dungeon quest can take me from around level 10 to 16 or so.

    There's always some variance. Near the end of an upgrade period when my character starts to feel weak, I focus more on overland shards and the main story for skill points.

    I think the pre-level 50 crafting systems need to be streamlined though. For example, we don't need so many potency runes between level 1 and 50. It's just tedious.

    Edited by Desiato on June 4, 2025 7:12PM
    spending a year dead for tax reasons
  • zaria
    zaria
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    Crafting sets for under 50 is definitely helpful and adds a lot of power. But that's more for alts--for a new player, by the time they can actually craft worthwhile sets, they're no longer new.

    There's special food that ignores level (Bewitched Sugar Skulls, Witchmother's Potent Brew, etc) that you can craft for alts. But all the other foods are a waste.

    The issue with potions is that they're just as expensive to craft at max rank as at lower levels, because the expensive part is the herbs, not the leveled water.

    I can't think of a fix to these, but it would be nice if there was more of a reward to crafting for a new player. But it's probably just how the system is designed, and overall functions, and it might cause fewer issues to leave it as-is.
    If your an new player joining an friendly guild and people will craft you gear. But yes its usefull on alts, I tend to craft 3 sets.
    Now the cp 40-160 is less usefull, I ran Scalecaller Peak RND and ran into 3 players who I guess was friends and just one was just above cp 200 the other was even lower cp and a lvl 48 something.
    It did not work, now they was not horibile, they had an rotation using usefull skills, but I assume in the best case the gear was lvl 40 crafted gear, at worse it was random found gear. But great people so after some time I say, let roll for another RND, we got FG1 😺
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Petoften
    Petoften
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    Juju_beans wrote: »
    I don't find it wasted time. I enjoy crafting and ESO beats a lot of other games when it comes to crafting.

    I very much appreciate your view and support it for you. I'm just saying my view which is a bit different on the value.
  • Petoften
    Petoften
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    To clarify, I am talking about alts when you have a crafter, not new players.

    I don't care to make things for the alt that last hours. There's a whole system for that some enjoy.
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