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Capture relic through wall

Tinyfangs
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Just for clarification, is it a deliberate game mechanic to be able to capture the relic through the walls in 8v8 battlegrounds, or is it a glitch?

I sort of can not imagine it is meant to work this way, to me it appears to be an exploit, but maybe I am wrong?

Any clarification from the developers?
  • Dragonnord
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    Of course it's not an intended mechanic.

    So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.
  • Thumbless_Bot
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    They do it in every relic on that one map. Doesnt need proof of someone doing it. Zos just needs to fix it.
  • Tinyfangs
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    Seen it on two maps now.
  • Avran_Sylt
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    I recall it being allowed, and just more proof the devs don't really know how to test their pvp or care for it much for that matter.
  • slt101880b14_ESO
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    That would explain why I occasionally see someone try to awkwardly position themselves at the relic (wont say how or which maps as to not encourage this behavior)
  • Tinyfangs
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    I'd just really would like to hear what the official position on it is. Whether it is a glitch (as I suspect), but it is ok to use it, as the glitch is now treated as part of the mechanics, even if not originally intended.

    Hope that makes sense.

    I have treated it as an exploit and therefore would not use it, even if it would not be bannable, as I don't like cheating, but if the devs say 'go ahead, use it to your heart's content, not an exploit', obviously that could change my position on it.
  • NxJoeyD
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    This is still a problem. I just experienced this today and the entire time it was 4 of the 8 players stealing through the wall. 2x tanky players & 2 Templar healers and basically the strategy was just stand there and spam at the back of the wall until you get the relic then run.

    Even with 6 of us dog piling on them it didn’t matter, between the tankyness and healing. Had they had to approach from the front and actually take the relic from the podium it would have been a much different combat scenario.

    It appears to be worse on the Pit side than the Fire side but it’s still a problem and it’s game breaking.

    It’s not only that this “bug” allows players to take through a wall, which just seem ludicrous, but the bash interrupt is buggy and if the taking player just spams the action input from behind the wall, eventually, they’ll end up just taking the relic.

    It’s one thing to have to defend your objective but they didn’t even make this even. The Fire side is open in the back and much easier to see anyone trying to grab from the back; further the Fire side has a few short stone wall obstacles around the front helping to secure that relic overall.

    The Pit side on the other hand is totally open in the front and a small jungle in the back, great for concealing players and making it harder to hit them through all those trees, especially with ranged weapons.

    Even those of us who are watchful still have to deal with the issue of any tanky player that can just run up behind the wall and start spamming to eventually take the relic.

    I sincerely hope this isn’t a mechanic that the Devs know about and are just too lazy to fix. It’s super easy; simply add a large boulder asset to the back of the podium … done.

    It’s not uncommon in gaming to see clumsy or poor mechanics explained away as “quirky or chaotic” approaches to gameplay design when, in truth, they aren’t; they’re oversights.

    It’s not hard, if you want people to play your game and invest in its future, just fix it, especially the simple things.
    Edited by NxJoeyD on June 2, 2025 1:24PM
  • Jaimeh
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    I've seen it happen on the map where the relic base has an opening in the wall with a small metal decoration (like a grate) and there it kind of makes sense because you can interact with the relic through the opening on a certain angle, but I've also seen it happen on the map where the relic base is a solid wall enclosure and there it doesn't make sense at all, and I'm not sure how players interact with the relic and manage to grab it.
  • randconfig
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    Dragonnord wrote: »
    Of course it's not an intended mechanic.

    So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.

    If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.

  • Veinblood1965
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    I thought that was just intended. On one map where the wall is a wall with a backside and sits out in the open if you get behind it at about 45 degrees to either side you can just reach over and grab it. Used to do that all the time when I was after the mount.
  • NxJoeyD
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    randconfig wrote: »
    Dragonnord wrote: »
    Of course it's not an intended mechanic.

    So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.

    If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.

    There isn’t a gap in the wall, it’s just a wall.

    The existence of a wall implies a barrier; hence, the relic intended to be captured or defended from the front.

    If the walls had big holes in them for a clear interaction prompt then it would make sense.
    If that were the case we’d also see the rear areas of each wall clear of objects but only one is; hinting that it was never really designed for this bit it just works.

    Mechanically we’ve seen lots of examples of object detection / recognition whether it be PvP or PvE, this is just another example of that.

    The interactable range of the relic extends beyond the wall and the wall itself isn’t negating interaction from the rear side. … this is a similar bad bug as to how you can strike opponents through some solid objects where you probably shouldn’t.
  • Veinblood1965
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    NxJoeyD wrote: »
    randconfig wrote: »
    Dragonnord wrote: »
    Of course it's not an intended mechanic.

    So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.

    If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.

    There isn’t a gap in the wall, it’s just a wall.

    The existence of a wall implies a barrier; hence, the relic intended to be captured or defended from the front.

    If the walls had big holes in them for a clear interaction prompt then it would make sense.
    If that were the case we’d also see the rear areas of each wall clear of objects but only one is; hinting that it was never really designed for this bit it just works.

    Mechanically we’ve seen lots of examples of object detection / recognition whether it be PvP or PvE, this is just another example of that.

    The interactable range of the relic extends beyond the wall and the wall itself isn’t negating interaction from the rear side. … this is a similar bad bug as to how you can strike opponents through some solid objects where you probably shouldn’t.

    The problem is the wall is just not high enough and the ground on the back side is higher than in the front. You really are reaching over the top of the wall. Whether it was intended or not, it is difficult to defend. Once aware of it it's something you can look for when defending but when you are not "aware" people just grab it an run.
    Edited by Veinblood1965 on June 2, 2025 8:44PM
  • NxJoeyD
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    NxJoeyD wrote: »
    randconfig wrote: »
    Dragonnord wrote: »
    Of course it's not an intended mechanic.

    So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.

    If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.

    There isn’t a gap in the wall, it’s just a wall.

    The existence of a wall implies a barrier; hence, the relic intended to be captured or defended from the front.

    If the walls had big holes in them for a clear interaction prompt then it would make sense.
    If that were the case we’d also see the rear areas of each wall clear of objects but only one is; hinting that it was never really designed for this bit it just works.

    Mechanically we’ve seen lots of examples of object detection / recognition whether it be PvP or PvE, this is just another example of that.

    The interactable range of the relic extends beyond the wall and the wall itself isn’t negating interaction from the rear side. … this is a similar bad bug as to how you can strike opponents through some solid objects where you probably shouldn’t.

    The problem is the wall is just not high enough and the ground on the back side is higher than in the front. You really are reaching over the top of the wall. Whether it was intended or not, it is difficult to defend. Once aware of it it's something you can look for when defending but when you are not "aware" people just grab it an run.

    In a test, I can trigger a prompt for the relic while crouched. I know we can’t actually take the relic while crouched but if one can trigger the prompt it makes the idea of reaching over the top a bit of a stretch.

    My character is a High Elf, the tallest in the game and I don’t stand over the top of the wall from the rear … well, I don’t think I do. From the Pit side who could tell, there’s so many trees and woods there you simply cannot see.

    Even knowing about the bug it’s more than difficult to defend because of all the trees & foliage on the one side. The Devs basically handed the Fire side a huge advantage.

    If they’re going to leave this in as a “mechanic” the least they could do would be to clear out those trees so that both the Pit side & the Fire side were equally and open to monitor for opponents.
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