Dragonnord wrote: »Of course it's not an intended mechanic.
So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.
randconfig wrote: »Dragonnord wrote: »Of course it's not an intended mechanic.
So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.
If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.
randconfig wrote: »Dragonnord wrote: »Of course it's not an intended mechanic.
So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.
If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.
There isn’t a gap in the wall, it’s just a wall.
The existence of a wall implies a barrier; hence, the relic intended to be captured or defended from the front.
If the walls had big holes in them for a clear interaction prompt then it would make sense.
If that were the case we’d also see the rear areas of each wall clear of objects but only one is; hinting that it was never really designed for this bit it just works.
Mechanically we’ve seen lots of examples of object detection / recognition whether it be PvP or PvE, this is just another example of that.
The interactable range of the relic extends beyond the wall and the wall itself isn’t negating interaction from the rear side. … this is a similar bad bug as to how you can strike opponents through some solid objects where you probably shouldn’t.
Veinblood1965 wrote: »randconfig wrote: »Dragonnord wrote: »Of course it's not an intended mechanic.
So if you have proof, like someone doing it several times (not once), send it to ZOS so they can check the situation.
If there's a gap between the wall, why wouldn't I attempt to steal the relic that way? Do you even try stealing items/interact with the justice system in-game, there's no reason to think it's not intended.
There isn’t a gap in the wall, it’s just a wall.
The existence of a wall implies a barrier; hence, the relic intended to be captured or defended from the front.
If the walls had big holes in them for a clear interaction prompt then it would make sense.
If that were the case we’d also see the rear areas of each wall clear of objects but only one is; hinting that it was never really designed for this bit it just works.
Mechanically we’ve seen lots of examples of object detection / recognition whether it be PvP or PvE, this is just another example of that.
The interactable range of the relic extends beyond the wall and the wall itself isn’t negating interaction from the rear side. … this is a similar bad bug as to how you can strike opponents through some solid objects where you probably shouldn’t.
The problem is the wall is just not high enough and the ground on the back side is higher than in the front. You really are reaching over the top of the wall. Whether it was intended or not, it is difficult to defend. Once aware of it it's something you can look for when defending but when you are not "aware" people just grab it an run.