What's the point? Huh? It's a world where magic exists and people come back to life (mainstory?)
There is one NPC in a wheelchair who's a part of the Antiquarian's circle, though if memory serves me right, she's wheelchair bound due to a genetic condition. That said, they have a wheelchair model at least.
Technically most of the people you meet in clockwork city are also missing limbs as they replace them with clockwork limbs, but they do that intentionally.
There is one NPC in a wheelchair who's a part of the Antiquarian's circle, though if memory serves me right, she's wheelchair bound due to a genetic condition. That said, they have a wheelchair model at least.
Technically most of the people you meet in clockwork city are also missing limbs as they replace them with clockwork limbs, but they do that intentionally.
I'm happy Amalien is part of the Antiquarian Circle, she's awesome and i was so happy to see a character in ESO who uses mobility aids like me. though it's odd the Circle's entrance has a staircase
JemadarofCaerSalis wrote: »Personally, I would say that characters that are visually missing a limb isn't really something I would really expect to see (as that would likely require new models, and new skeletons especially for the ones that are missing legs)
JemadarofCaerSalis wrote: »Maybe even, since we do have clockwork city, have some characters who have replaced lost limbs with clockwork ones.
It's a medieval world. The injured rarely survive
TheMajority wrote: »doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it
TheMajority wrote: »doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it
Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.
TheMajority wrote: »doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it
Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.
I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.
Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.
Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...
Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.
TheMajority wrote: »I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.
Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.
Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...
Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.
just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.
sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.
real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.
if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.
TheMajority wrote: »I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.
Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.
Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...
Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.
just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.
sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.
real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.
if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.
It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?
TheMajority wrote: »TheMajority wrote: »I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.
Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.
Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...
Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.
just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.
sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.
real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.
if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.
It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?
why can I heal myself from major damage but someone with a missing limb can't bring it back? plot holes
I'm happy Amalien is part of the Antiquarian Circle, she's awesome and i was so happy to see a character in ESO who uses mobility aids like me. though it's odd the Circle's entrance has a staircase
It's a medieval building and as such probably has practical reasons (defense, hygiene). It's unpractical for her of course, but I'm sure her friends and colleagues have no problem with helping her to enter or leave the building.JemadarofCaerSalis wrote: »Personally, I would say that characters that are visually missing a limb isn't really something I would really expect to see (as that would likely require new models, and new skeletons especially for the ones that are missing legs)
I see the technical reasons, but I would find it quite realistic. After a war you see lots of people missing an arm or leg or an eye.JemadarofCaerSalis wrote: »Maybe even, since we do have clockwork city, have some characters who have replaced lost limbs with clockwork ones.
Since CWC is supposed to be hidden and people are not supposed to be able to visit that easily (or even more: if they've found it, to ever leave again), it would not really fit lore.It's a medieval world. The injured rarely survive
It was a bigger risk, but amputations for gangrene (and sometimes other reasons) were actually not uncommon during the Middle Ages (the limbs most often affected were the lower part of the legs and fingers). You can still find amputation saws from that time in museums. Medieval drawings of individuals wearing prostheses also exist, for example in the Codex Aureus of Echternach or the Sachsenspiegel.
JemadarofCaerSalis wrote: »But, they don't even have to be clockwork limbs (or someone who had visited saw that and came up with their own versions). Peg Legs have long been a thing and I would think they might be able to do something similiar to prosthetics using armor to 'replace' the limb.
JemadarofCaerSalis wrote: »But, they don't even have to be clockwork limbs (or someone who had visited saw that and came up with their own versions). Peg Legs have long been a thing and I would think they might be able to do something similiar to prosthetics using armor to 'replace' the limb.
In the real world, there were prostheses made from wood, sturdy leather and there was also an archeological find of a hand made from metal. So something like that wouldn't even be unrealistic.
TheMajority wrote: »TheMajority wrote: »I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.
Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.
Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...
Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.
just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.
sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.
real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.
if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.
It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?
why can I heal myself from major damage but someone with a missing limb can't bring it back? plot holes
TheMajority wrote: »doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it
Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.
Not only that, the player character gets a healing exception. Otherwise we’d be rolling a new character after every death.
https://www.youtube.com/watch?v=HIdHdw_8yJk&pp=ygUTcHJheSB0byB0aGUgaHVudGVyINIHCQmwCQGHKiGM7w%3D%3D A long time ago, I started a discussion about why there are no children in TESO, and I understand the argument that it's a war-torn land, and the age restriction doesn't allow for them, even as unassailable characters like in Skyrim.
But one could at least introduce war-torn or disabled characters as NPCs, for example, a merchant missing an arm or leg. That would also fit well with the arrow-in-the-knee story you hear everywhere. Eye patches and nasty scars have been in the game since the beginning. I don't think a medieval fantasy world would benefit from a one-legged beggar on the side of the road who you can give gold to... If you're in a certain guild, he turns out to be a contact who distributes quests. And then rewards me with gold for completing quests.
What do you think?