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NPC + Disabled Characters

Fantalior
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A long time ago, I started a discussion about why there are no children in TESO, and I understand the argument that it's a war-torn land, and the age restriction doesn't allow for them, even as unassailable characters like in Skyrim.

But one could at least introduce war-torn or disabled characters as NPCs, for example, a merchant missing an arm or leg. That would also fit well with the arrow-in-the-knee story you hear everywhere. Eye patches and nasty scars have been in the game since the beginning. I don't think a medieval fantasy world would benefit from a one-legged beggar on the side of the road who you can give gold to... If you're in a certain guild, he turns out to be a contact who distributes quests. And then rewards me with gold for completing quests.

What do you think?
  • Monte_Cristo
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    Probably too hard for them to make the character models. There's an npc in Bleakrock who lost his foot just before you met him. He still has both feet, though.
  • noneatza
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    What's the point? Huh? It's a world where magic exists and people come back to life (mainstory?)
  • Sarannah
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    Would not want to see this in-game, I play ESO to escape the real world issues.
  • Syldras
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    noneatza wrote: »
    What's the point? Huh? It's a world where magic exists and people come back to life (mainstory?)

    I haven't seen npcs regrowing limbs yet.
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  • Soarora
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    There is one NPC in a wheelchair who's a part of the Antiquarian's circle, though if memory serves me right, she's wheelchair bound due to a genetic condition. That said, they have a wheelchair model at least.

    Technically most of the people you meet in clockwork city are also missing limbs as they replace them with clockwork limbs, but they do that intentionally.
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  • M_Volsung
    M_Volsung
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    In all honesty, I'd be happy with being able to give some gold to the various homeless NPCs you come across that are actually begging for it...
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  • barney2525
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    IMHO completely un-necessary and adds no particular benefit. whether you are helping a peasant or a peasant with one leg or one arm makes no difference. They need help and thats why there is a quest.

    :#

  • LunaFlora
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    Soarora wrote: »
    There is one NPC in a wheelchair who's a part of the Antiquarian's circle, though if memory serves me right, she's wheelchair bound due to a genetic condition. That said, they have a wheelchair model at least.

    Technically most of the people you meet in clockwork city are also missing limbs as they replace them with clockwork limbs, but they do that intentionally.

    I'm happy Amalien is part of the Antiquarian Circle, she's awesome and i was so happy to see a character in ESO who uses mobility aids like me. though it's odd the Circle's entrance has a staircase


    Yea she is a wheelchair user because she was born with a twisted spine.
    here's the dialogue:
    https://en.m.uesp.net/wiki/Online:Amalien

    Vestige: "That's an unusual chair."
    Amalien: "If by "unusual" you mean "remarkable," I agree!
    Quite the feat of engineering, eh? I made it myself. Well, I designed it myself, at any rate. You know what I mean."

    Vestige: "Do you mind if I ask why it has wheels on it?"
    Amalien: "No, no. Practically everyone does.
    I was born with a twisted spine. It makes walking … well, impossible, to be perfectly honest. The chair grants me a degree of mobility I wouldn't have otherwise."


    i really hope Amalien returns in future zones, would be nice if we get more antiquarian quests.


    And whilst some Apostles do indeed intentionally replace body parts not all, for example Proctor Luciana from the zone story arrived in Clockwork City mangled:
    https://en.m.uesp.net/wiki/Online:Proctor_Luciana_Pullo

    Vestige: "How exactly did you wind up in Clockwork City?"
    Luciana: "The same as you, I wager. A combination of heroism and coincidence.
    I served Reman Cyrodiil as a battle mage during the Akaviri Troubles and the Valenwood annexation."

    Vestige: "So it happened during a battle?"
    Luciana: "Yes. I'm still not exactly sure what happened. During the Valenwood campaign, I locked staves with a Wood Elf spell-eater named Celedith. He was deceptively powerful. Wiry. Quick as a skeever-trap. I remember cleaving his staff with a summoned blade."
    Vestige: "And that sent you here?"
    Luciana: "Possibly. I think he was in the midst of a translocation spell when my sword made impact. There was an explosion and a bright light. When I woke, I was splayed out in the Radius... mangled."
    Vestige: "And Sotha Sil found you?"
    Luciana: "Yes. His factotums scooped up what was left of me and brought me here. He mended my wounds, and replaced what couldn't be mended with metal.
    I asked why. 'Because one day you will shine a light,' he said. And that was that."
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  • LunaFlora
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    Yes i would love to see more disabled characters in ESO!

    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
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    PlayStation and PC EU.
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  • JemadarofCaerSalis
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    Personally, I would say that characters that are visually missing a limb isn't really something I would really expect to see (as that would likely require new models, and new skeletons especially for the ones that are missing legs)

    However, more mobility aids, such as wheel chairs and crutches, and characters who use wheel chairs would be nice.

    Maybe even, since we do have clockwork city, have some characters who have replaced lost limbs with clockwork ones.
  • Elsonso
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    Soarora wrote: »
    There is one NPC in a wheelchair who's a part of the Antiquarian's circle, though if memory serves me right, she's wheelchair bound due to a genetic condition. That said, they have a wheelchair model at least.

    Technically most of the people you meet in clockwork city are also missing limbs as they replace them with clockwork limbs, but they do that intentionally.

    I think that the wheelchair is basically just another immobile chair that the NPC is sitting in. I can't remember if it actually moves. I seem to recall that it does not. It is probably not like Yagrum Bagarn from Morrowind.

    On the technical side, I think that a big hurdle of disabled people would be the animations. Right now, everyone has the same "hurt arm limp" animation when they are wounded and walking around. That would be compounded if they had to create animations for a variety of different situations related to being disabled, especially missing limbs.

    Unless of course, they go the Clockwork City route and just use Clockwork replacements so that it doesn't matter.

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  • Gabriel_H
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    It's a medieval world. The injured rarely survive
    Edited by Gabriel_H on June 2, 2025 1:40PM
    PC EU
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  • colossalvoids
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    Those are there, but not visually same as in many other games, those are revealed through the dialogue mostly.
  • Syldras
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    LunaFlora wrote: »
    I'm happy Amalien is part of the Antiquarian Circle, she's awesome and i was so happy to see a character in ESO who uses mobility aids like me. though it's odd the Circle's entrance has a staircase

    It's a medieval building and as such probably has practical reasons (defense, hygiene). It's unpractical for her of course, but I'm sure her friends and colleagues have no problem with helping her to enter or leave the building.
    Personally, I would say that characters that are visually missing a limb isn't really something I would really expect to see (as that would likely require new models, and new skeletons especially for the ones that are missing legs)

    I see the technical reasons, but I would find it quite realistic. After a war you see lots of people missing an arm or leg or an eye.
    Maybe even, since we do have clockwork city, have some characters who have replaced lost limbs with clockwork ones.

    Since CWC is supposed to be hidden and people are not supposed to be able to visit that easily (or even more: if they've found it, to ever leave again), it would not really fit lore.
    Gabriel_H wrote: »
    It's a medieval world. The injured rarely survive

    It was a bigger risk, but amputations for gangrene (and sometimes other reasons) were actually not uncommon during the Middle Ages (the limbs most often affected were the lower part of the legs and fingers). You can still find amputation saws from that time in museums. Medieval drawings of individuals wearing prostheses also exist, for example in the Codex Aureus of Echternach or the Sachsenspiegel.
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  • TheMajority
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    doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it
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  • Soarora
    Soarora
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    doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it

    Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.
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  • Elsonso
    Elsonso
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    Soarora wrote: »
    doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it

    Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.

    Not only that, the player character gets a healing exception. Otherwise we’d be rolling a new character after every death.
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  • WhiteCoatSyndrome
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    I would like to see it, even if they had to do shortcuts like peg legs and hook hands rather than doing outright stumps. Maybe a ghostly magic limb to replace the original?

    We know there are things magic can’t fix, at least in the general population, because in addition to the guy up in Bleakrock there’s that one Dunmer lady in the Pact that gets her eyes sucked out by Hagravens, and she needed her friend to look after her afterwards. So it doesn’t make much sense that 99% of the population is completely intact after a decade of war and Daedric invasion. There should be lots of ex-soldiers who would absolutely go beat that monster themselves but they lost their sword arm to a Clannfear, or old miners who lost both legs in a collapse and can’t go running into that burning building to retrieve their child because the peg legs don’t let them manage more than a slow hobble, and please help us, brave adventurer!
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  • TheMajority
    TheMajority
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    Soarora wrote: »
    doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it

    Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.

    where does it say in the lore that u cant please show proof.
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  • Danikat
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    I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.

    Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.

    Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...

    Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.
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  • TheMajority
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    Danikat wrote: »
    I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.

    Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.

    Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...

    Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.

    just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.

    sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.

    real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.

    if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.
    Edited by TheMajority on June 2, 2025 4:56PM
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • Soarora
    Soarora
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    Danikat wrote: »
    I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.

    Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.

    Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...

    Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.

    just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.

    sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.

    real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.

    if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.

    It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?
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  • TheMajority
    TheMajority
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    Soarora wrote: »
    Danikat wrote: »
    I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.

    Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.

    Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...

    Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.

    just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.

    sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.

    real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.

    if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.

    It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?

    why can I heal myself from major damage but someone with a missing limb can't bring it back? plot holes
    Time flies like an arrow- but fruit flies like a banana.

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  • Danikat
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    If the explaination is that the games have been full of unresolvable plot holds since Arena and everyone has accepted it then the solution is to allow players who want it to make a character with missing limbs or replacement limbs, just like they can make one with permanent scars or blind/missing eyes, and call it yet another in a very long list of plotholes which no one minds having in the game.
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  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Soarora wrote: »
    Danikat wrote: »
    I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.

    Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.

    Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...

    Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.

    just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.

    sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.

    real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.

    if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.

    It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?

    why can I heal myself from major damage but someone with a missing limb can't bring it back? plot holes

    Because it is the difference between 'lore' and 'game mechanics'.

    Sometimes lore has to take a backseat to mechanics, especially in a game like ESO, otherwise the game itself will drive many people away from it. If we had to wait for hours or days for our character to heal, or constantly pay thousands of gold to be healed by a priest or healer (and had to find said healers and priests and had to worry about permanent injury) a lot of players just wouldn't bother playing.

    It is the same reason every single bank has access to every single thing you place in it. IE, I shouldn't be able to access the contents of my Auridon safe deposit box in Necrom. The contents in Auridon should stay in Auridon, and Necrom should be a blank slate.

    Just as we can haul around the makings for multiple ballistae and catapults, as well as several full suits of armor and multiple weapon sets.

    Just look at the criminal system. We can be full on psychopaths and murder entire towns, and pay a bit of money and have it all go away, and the next time you go into town, everyone you murdered is just there going about your business, the guards that were chasing you and yelling at you to stop will just be like 'hey how are you doing!'

    Because trying to make those aspects fit into 'lore' and still make those aspects 'fun' to the majority of users is nearly impossible.

    I certainly don't like it when I have to constantly throw things away because I can only carry two pieces of bread and a sword. I don't want to have to remember what bank I placed my writs in when I want to do them. I don't want to have to bounce around the game map looking for someone to heal my specific injury, or have to wait minutes/hours for my character to heal up after each fight. Nor do I want to have to worry about making a new character every time I get the idea to see what is at the bottom of that cliff and get too close.

    Again, real life isn't a factor, but the world still has a set of rules, and it should be consistent with those rules. If I were reading a story about the vestige and they were able to do everything that we are able to do, yes, it wouldn't be a well written story. BUT, this isn't a 'story' it is a game that we are playing, and there has to be some divide between 'mechanics' and 'lore'. Otherwise the game often isn't enjoyable.
    Syldras wrote: »
    LunaFlora wrote: »
    I'm happy Amalien is part of the Antiquarian Circle, she's awesome and i was so happy to see a character in ESO who uses mobility aids like me. though it's odd the Circle's entrance has a staircase

    It's a medieval building and as such probably has practical reasons (defense, hygiene). It's unpractical for her of course, but I'm sure her friends and colleagues have no problem with helping her to enter or leave the building.
    Personally, I would say that characters that are visually missing a limb isn't really something I would really expect to see (as that would likely require new models, and new skeletons especially for the ones that are missing legs)

    I see the technical reasons, but I would find it quite realistic. After a war you see lots of people missing an arm or leg or an eye.
    Maybe even, since we do have clockwork city, have some characters who have replaced lost limbs with clockwork ones.

    Since CWC is supposed to be hidden and people are not supposed to be able to visit that easily (or even more: if they've found it, to ever leave again), it would not really fit lore.
    Gabriel_H wrote: »
    It's a medieval world. The injured rarely survive

    It was a bigger risk, but amputations for gangrene (and sometimes other reasons) were actually not uncommon during the Middle Ages (the limbs most often affected were the lower part of the legs and fingers). You can still find amputation saws from that time in museums. Medieval drawings of individuals wearing prostheses also exist, for example in the Codex Aureus of Echternach or the Sachsenspiegel.

    I would find it quite realistic as well, but I can see not wanting to put it in for system limitations. Each model they need to do is just another resource required to load.

    For CWC being hidden, there were sure a lot of people that I recognized there :P But, they don't even have to be clockwork limbs (or someone who had visited saw that and came up with their own versions). Peg Legs have long been a thing and I would think they might be able to do something similiar to prosthetics using armor to 'replace' the limb.
  • Syldras
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    But, they don't even have to be clockwork limbs (or someone who had visited saw that and came up with their own versions). Peg Legs have long been a thing and I would think they might be able to do something similiar to prosthetics using armor to 'replace' the limb.

    In the real world, there were prostheses made from wood, sturdy leather and there was also an archeological find of a hand made from metal. So something like that wouldn't even be unrealistic.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
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    Syldras wrote: »
    But, they don't even have to be clockwork limbs (or someone who had visited saw that and came up with their own versions). Peg Legs have long been a thing and I would think they might be able to do something similiar to prosthetics using armor to 'replace' the limb.

    In the real world, there were prostheses made from wood, sturdy leather and there was also an archeological find of a hand made from metal. So something like that wouldn't even be unrealistic.

    Yeah.

    I was thinking things along those lines. I could even see, though considering what you said the writing is like in the other thread I doubt it would happen, different cultures having different ideas of the right materials to make prosthetics from.

    Such as maybe the Bosmer aren't too keen on using wooden prosthetics and maybe they prefer to use bone or leather. While others might favor metal prosthetics over other materials. Altmer might want their prosthetics to be functional AND stylish.

    It would be an interesting glimpse into sides of the cultures we don't often see. How do the cultures handle major injury, how do they view prosthetics and mobility aids, and so on.
  • Monte_Cristo
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    Soarora wrote: »
    Danikat wrote: »
    I find it interesting that so many people say it wouldn't make sense but we've had characters with permanent scars and missing or blinded eyes since day 1 and as far as I know no one has objected to that. Famously all the Moth Priests who read the Elder Scrolls go blind eventually, and healing magic doesn't seem to change that or I'm sure they'd use it.

    Same with the characters who replaced bodyparts with clockwork. As far as I know no one in the Clockwork City says they can't be healed because restoration magic will cause their missing bodyparts to reappear.

    Then there were all those guards in Skyrim who had to give up on adventuring because of their injuries...

    Yes restoration magic exists, but we know it has limits. It costs a lot of magicka to heal someone and some of the stronger spells can be hard to come by, plus there's numerous quests across the different games where a magical injury required something special to heal. It doesn't seem any more realistic to expect the existance of restoration magic to fix everything than to say no one in real life should ever have missing limbs because surgeons can reattach them. That only works in the right circumstances.

    just because we have it in game does not make it make sense it's a huge plot hole when a moth priest can read a scroll and go blind with no healing repairing him but I can stand in ballista fire getting my face smashed in but can heal myself and be fine.

    sorry the game has huge plot holes and you can't have both at once why can I heal gaping wounds from monster attacks but not a limb.

    real life isn't a factor here. there's magic in this world. and it don't make sense/has bad world building as to why I can heal huge wounds/not die with someone electrocuting me but some moth priest cant get his eyes fixed.

    if you can necromancy a dead body back to life you could easily fix other things. so it's just plot convenience that they decide it doesn't work in some places but in others it do, without any sense to it.

    It doesn't make sense and it's bad worldbuilding for magic to be so powerful nothing matters. TES is a realistic world that has unrealistic aspects due to it being a video game. What kind of MMO wouldn't let you heal yourself?

    why can I heal myself from major damage but someone with a missing limb can't bring it back? plot holes

    Because the Vestige isn't mortal anymore?
    My theory is that losing their soul, then escaping Coldharbour, turned the Vestige into some kind of lich or something. It explains why the player is so much more powerful than everyone else. And can instant travel via wayshrines, since I don't recall any npcs ever mentioning being able to do so. Removing the soul while staying alive removes some sort of mortal limitation.
  • Cardhwion
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    Elsonso wrote: »
    Soarora wrote: »
    doesn't make sense. if I can heal myself after gettin hit by a ballista bolt to the face in cyrodiil why would there be anything like this in the world when you just heal it

    Game function vs lore. You can’t heal a missing limb, restoration magic would just heal the wound caused by the impromptu limb removal.

    Not only that, the player character gets a healing exception. Otherwise we’d be rolling a new character after every death.

    And here I thought this had been an official video, res included: https://www.youtube.com/watch?v=HIdHdw_8yJk&pp=ygUTcHJheSB0byB0aGUgaHVudGVyINIHCQmwCQGHKiGM7w%3D%3D
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • Cardhwion
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    Fantalior wrote: »
    A long time ago, I started a discussion about why there are no children in TESO, and I understand the argument that it's a war-torn land, and the age restriction doesn't allow for them, even as unassailable characters like in Skyrim.

    But one could at least introduce war-torn or disabled characters as NPCs, for example, a merchant missing an arm or leg. That would also fit well with the arrow-in-the-knee story you hear everywhere. Eye patches and nasty scars have been in the game since the beginning. I don't think a medieval fantasy world would benefit from a one-legged beggar on the side of the road who you can give gold to... If you're in a certain guild, he turns out to be a contact who distributes quests. And then rewards me with gold for completing quests.

    What do you think?

    I don't see any benefit game-wise from it. None at all, tbh. The no children policiy is logical, because you can kill innocents, and if players were able to slaughter children, the game would cause controversy or maybe even banned in some places. So that's a good point.

    I honestly do not see what see what your suggestion would do to improve the game. To me it would feel rather odd, and a bit like "look we showing disabled people" without any real benefit to the game. If they wanted to something like that they might do by not putting it all over the place, but maybe give you a quest chain somewhere, where you have to help wounded veterans of your faction, or give you a one-handed companion who still fights. (Think of Walther in the Waltherilied or something similar).
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
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