Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)
[Companions] 4 years later, might be time for another look at the system as a whole.
Now that the companion system is almost 4 years old perhaps it is time for a look over.
What has worked, what are the pain points (besides standing in fire), what has not worked, what would you have done differently now that there are 8 companions instead of only the two experimental ones.
Like we can already see no more melee range ultimates (RIP mage Bastian) as well as 3/8 already having some inbuilt cooldown reduction and the best gear stats still being even further cooldown reduction. Plus the devs would have data on server strain and use rates.
I love the system and always have a companion active, but sometimes I really feel like everyone is still paying the price Bastian and Mirri paid being the first so they're not OP and players forgo group content.
Like all cooldowns being 8/12/16 seconds baseline.
Or all ranged characters (healer/caster/bow) behaving like Mirri since she can easily disengage when enemies are attacking her.
Or having no option to craft/improve companion gear so we rely on several layers of RNG or paying almost a million gold per slot from guild traders.
Sure I have a list of what I would love (and would most likely be bad for the game and/or game servers) but a solid going over with what you've learnt over the past 4 years to change things around would be great. Especially if that involves Bastian getting a 15m range on his ult and base cooldowns being reduced so quickened isn't the best trait for all roles.