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https://forums.elderscrollsonline.com/en/discussion/683901

In PvP reduce damage done by 50% if Hp is higher than their Max Mag/Stam Resource.

Duke_Falcon
Duke_Falcon
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In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.
  • BXR_Lonestar
    BXR_Lonestar
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    Nah, they don't need to do this. All they need to do is reduce damage done by 20% per piece of heavy armor and it will work itself out. Even with 3 pieces of heavy armor, that is a 60% reduction of damage done in an area of the game where damage done is already reduced by 50%.

    If you don't think that doing this will do the trick, look at how Lamp Knight is a meme set because it lowers your damage output by 46%...
  • Vaqual
    Vaqual
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    Those are ridiculous numbers. Don't expect to be taken seriously.
  • cuddles_with_wroble
    cuddles_with_wroble
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works
  • SaffronCitrusflower
    SaffronCitrusflower
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    So why don't you tell us how it's done rather than just pointing out the deficiencies of others?
  • cuddles_with_wroble
    cuddles_with_wroble
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    So why don't you tell us how it's done rather than just pointing out the deficiencies of others?

    fair point

    the TLDR is that HP is really easy to stack since if your correctly abusing your class passives than both sustain and damage dont really matter and dont need to be built.

    for example sorc has a passive that gives you % physical damage, this means sorcs just hit x amount harder than every other class in the game with physical damage so as long as you build around that passive (which is as strong if not stronger than a 5 pc set) you can get some really crazy defensive stats while also hitting like a truck
  • CameraBeardThePirate
    CameraBeardThePirate
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    So why don't you tell us how it's done rather than just pointing out the deficiencies of others?

    fair point

    the TLDR is that HP is really easy to stack since if your correctly abusing your class passives than both sustain and damage dont really matter and dont need to be built.

    for example sorc has a passive that gives you % physical damage, this means sorcs just hit x amount harder than every other class in the game with physical damage so as long as you build around that passive (which is as strong if not stronger than a 5 pc set) you can get some really crazy defensive stats while also hitting like a truck

    This.

    They don't need to add something to neuter those with more health, they need to cut back on some of the power creep to make it not worth slotting more health unless you really build into it.

    There's no reason to overcomplicate it and add some conditional debuff - just make it so that there's an opportunity cost to slot health. Reduce the amount of health per stat point, nerf or get rid of the free stats they added in CP 2.0, or increase the amount of stat per point for mag and stam (although probably not this last one as it would add even more power creep lol).

    Sustain is another big offender for this issue. You used to need larger stat pools because breaking even 2k mag or stam regen was difficult. If you put all your points into health, your low regen meant that you'd run of of gas really quick. Now, with Roksa and Wretched plus the buffed recovery Mundus stones, sustain is super easy to come by, so you can get by with low resource pools.
    Edited by CameraBeardThePirate on May 30, 2025 2:15PM
  • Urzigurumash
    Urzigurumash
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    This threads making my Bear Haunch not sit well

    Buncha NB snakes in here
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • CameraBeardThePirate
    CameraBeardThePirate
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    This threads making my Bear Haunch not sit well

    Buncha NB snakes in here

    What?
  • Urzigurumash
    Urzigurumash
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    Ah I'm just playin actually I play a few gankish specs. But the "maim on heavy" idea has been floated around here for ages, even now when encounters last 3 seconds or 30 minutes. I always assume its snipe spammers saying this
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    I'm a Orc so I'm pro heavy, big time. Heavy Armor should get a Damage Done bonus, especially with Gapclosers, just like the early version of the Orc passive Swift Warrior, cuz Momentum equals Velocity times Mass
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Zama666
    Zama666
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    I'm a Orc so I'm pro heavy, big time. Heavy Armor should get a Damage Done bonus, especially with Gapclosers, just like the early version of the Orc passive Swift Warrior, cuz Momentum equals Velocity times Mass

    I would like to see it do a knock back and damage depending on the heavy to lighter types of armor
    Or do structural damage to keep doors....be fun to watch a bunch of people charge doors (and maybe bounce back)
    I also want a cool 'boing' noise!
  • Duke_Falcon
    Duke_Falcon
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    I understand how the game works just fine. lol That comment literally made me laugh. 8-) In my defense 99% of people won't engage me in a 1v1 if I'm flipping a resource on their keep. They will literally call in at least 3 people before engaging me, my level of understanding and skill scares the hell out of them.
  • Duke_Falcon
    Duke_Falcon
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    What I'm saying is if you want the HP level of a tank, then let the game make you a tank. As it is now trash players can stack HP, with a very minimal loss to damage. The floor has been raised to the point its almost touching the ceiling, and people don't even understand it. They think they are good at the game, but the game has been dumbed down for bad players.
  • Urzigurumash
    Urzigurumash
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    What I'm saying is if you want the HP level of a tank, then let the game make you a tank. As it is now trash players can stack HP, with a very minimal loss to damage. The floor has been raised to the point its almost touching the ceiling, and people don't even understand it. They think they are good at the game, but the game has been dumbed down for bad players.

    Yeah definitely, basically the Warrior and the Thief have been squished together when they were originally much more distinct with the build elements.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    Yours is an interesting idea for sure, never heard it. But at this moment we expect a Double Spec Bow meta? So it just doesnt sound appealing.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Prionyx
    Prionyx
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    I understand how the game works just fine. lol That comment literally made me laugh. 8-) In my defense 99% of people won't engage me in a 1v1 if I'm flipping a resource on their keep. They will literally call in at least 3 people before engaging me, my level of understanding and skill scares the hell out of them.

    You clearly don't if you say everyone should be playing with 25k health
    With subclassing most of the builds are forced to have 22k main resource just to get 30k HP because the only thing giving you resource pool is essence
  • Iriidius
    Iriidius
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    Prionyx wrote: »
    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    I understand how the game works just fine. lol That comment literally made me laugh. 8-) In my defense 99% of people won't engage me in a 1v1 if I'm flipping a resource on their keep. They will literally call in at least 3 people before engaging me, my level of understanding and skill scares the hell out of them.

    You clearly don't if you say everyone should be playing with 25k health
    With subclassing most of the builds are forced to have 22k main resource just to get 30k HP because the only thing giving you resource pool is essence

    There are many things giving you resource pool but players choose everything over resource pool because max stamina/magicka increases damage not enaugh to be viable as dmg stat after 20% from cp and 10% from races got converted to flat stats.

    Use ressoursse food with wretched vitality over bearhaunch with dmg set and 64 attribute in mag or stam insteat of health and you get 30k of all 3 stats.
    But players choose not to because bearhaunch and hp attributes for 40k hp are more effective.

    When Magsorc was meta players asked to nerf magicka stacking despite every other class having 20k stam/mag

    ZoS just have increase mag/stam sources by 20 to 30% to make them worth using as a dmg stat again
  • Iriidius
    Iriidius
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    Nah, they don't need to do this. All they need to do is reduce damage done by 20% per piece of heavy armor and it will work itself out. Even with 3 pieces of heavy armor, that is a 60% reduction of damage done in an area of the game where damage done is already reduced by 50%.

    If you don't think that doing this will do the trick, look at how Lamp Knight is a meme set because it lowers your damage output by 46%...
    Why nerf heavy armor? Almost everyone including most tanks uses 5 medium? They use 5 medium even when they have 64 attribute points in health for 40k+hp or 2-4 defensive sets. Heavy armor is not the problem anymore, players can also be tank with high damage in 5 medium armor.
  • kotisovich
    kotisovich
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    Nah, they don't need to do this. All they need to do is reduce damage done by 20% per piece of heavy armor and it will work itself out. Even with 3 pieces of heavy armor, that is a 60% reduction of damage done in an area of the game where damage done is already reduced by 50%.

    If you don't think that doing this will do the trick, look at how Lamp Knight is a meme set because it lowers your damage output by 46%...

    If 3 pieces - 60%, means reduction is additive. So if i wear 5 heavy i should do 0 damage? And what if i wear 7? Will i heal my enemy or 40% of my damage will be done to me instead?
  • MincMincMinc
    MincMincMinc
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    Light/med/heavy can all be tanky. The armor type hardly matters. They all trade stats one way or another. If anything light and heavy armor are currently worse off than medium because of the terrible rock paper scissors concept they did with the bonus damage from phys or mag.

    Most people are tanky in todays pvp meta because of the new meta build template forced by mythics. Especially with monomyth and healing soul with major vitality. Because most builds were forced to have a frontbar damage set and a backbar defensive set, now you enabled people to play a very easy stall playstyle. Before players would be doing more bar swapping and weaving to heal and do damage consistently. Zos has basically pushed everyone into the nb procbuild concept of waiting around for proc cooldowns or ult combo cooldown and then finally swap to damage after stalling for 30s to a minute.

    In most cases running more than the standard 30khp(same since summerset era) with the added stamina/mag will be tankier than a 40khp build because of the added healing and sustain due to the better healing.
    Zos should hire pvp consultants
  • Sluggy
    Sluggy
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    In PvP reduce damage done by 50% if a players Hp is higher than their Max Mag/Stam Resource. Force people to play a higher risk and reward set ups in pvp if they want to get kills. Right now 40k tanks can deal almost as much damage as 25-30k HP builds.

    if you dont understand why people with 40k hp can do the same damage as someone with 25k hp than you truly dont understand how the game works

    So why don't you tell us how it's done rather than just pointing out the deficiencies of others?

    fair point

    the TLDR is that HP is really easy to stack since if your correctly abusing your class passives than both sustain and damage dont really matter and dont need to be built.

    for example sorc has a passive that gives you % physical damage, this means sorcs just hit x amount harder than every other class in the game with physical damage so as long as you build around that passive (which is as strong if not stronger than a 5 pc set) you can get some really crazy defensive stats while also hitting like a truck

    This.

    They don't need to add something to neuter those with more health, they need to cut back on some of the power creep to make it not worth slotting more health unless you really build into it.

    There's no reason to overcomplicate it and add some conditional debuff - just make it so that there's an opportunity cost to slot health. Reduce the amount of health per stat point, nerf or get rid of the free stats they added in CP 2.0, or increase the amount of stat per point for mag and stam (although probably not this last one as it would add even more power creep lol).

    Sustain is another big offender for this issue. You used to need larger stat pools because breaking even 2k mag or stam regen was difficult. If you put all your points into health, your low regen meant that you'd run of of gas really quick. Now, with Roksa and Wretched plus the buffed recovery Mundus stones, sustain is super easy to come by, so you can get by with low resource pools.
    Don't forget that they also gave us a free 5k mag/stam (or was it 4k? I forget) plus another 1k damage. Combined all of that with what you mentioned and add a pinch of hybridization on top and presto! Infinite sustain!
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