So right now the majority of racials more or less suck and are little more than flavour. However there are a few gems in there that are awesome. The ones that get that strong are ones that basically do something fantastic and circumvent soft caps. Every race has one of these(except nords apparently).
- Breton: Reduce magicka costs
- Orcs: Reduce sprint cost + Faster Sprint
- Redguard: stam on hit
- High Elf: Elemental damage
- Wood Elf: Better stealth + more damage on stealth attacks
- Khajit: Wood elf bonus + more melee crit
- Argonian: Increase swim speed + increased potion effectiveness + increased incoming healing
- Dark Elf: Fire resist* + Increased fire damage done
- Nord: Nothing
- Imperial: Health on hit
* - I included fire resist since vamps are so prevalent that it's actually worth mentioning.
I've seen people argue on that Imperial are the best because they get so many free stats but in the grand scheme of things it's garbage. If you are in a keep fight for 10 minutes and end up taking 50k damage how much did that 200 extra HP(likely 100 HP due to softcaps)? compared to say Argonians heal buff netting them 3000 extra HP? Even in a shorter 2 minute boss fight those stats are insignificant at best.
The ones that always stand out are the ones that don't get hit by soft caps and are constantly relevant from beginning to end. Unfortunately some races "unique" bonuses are awful.
- Orcs: This bonus is garbage, how many people sprint around these days instead of charging, using speed buffs or horses? In the grand scheme of things it saves you a tiny amount of stamina and the speed boost is so low it's barely noticeable with how little people sprint.
- Nord: They don't even have anything good.
We have some that are decent but hardly noticeable:
- Breton: It's nice to have but in most cases the only time this is ever going to really matter is when running sims not in the actual game.
- High Elf: Minor elemental damage... so you can't use physical or magical attacks which basically leaves you with destruction staff or a few class elemental skills and the bonus is tiny. Will it make a difference? Maybe if you're running a DK ardent flame build outside that? Noooooooope.
- Wood Elf: Basically gets to be used once per fight unless your a NB and even then it's not a deal breaker
So at this point you might be thinking well none of these make much difference and that's great you can pick any race for aesthetics and not be gimped! I'd agree that would be nice but the last few break that idea to pieces.
- Redguard: If you a running a stamina build these guys can poor in huge amounts of stamina, like using evil hunter and silver bolts on vamps? Stam builds require massive amounts of resources that neither siphoning nor battle roar can keep you up (a templar buddy could but that's cheating!) and this makes a big impact on that.
- Khajit: They have wood elf bonus which is not a big deal however they also have a 6% crit buff that's just always on. It's basically a free damage buff to a huge array of abilities. Unlike high elf bonus it's significantly less restrictive.
- Argonian: SWIM SPEED! HAIL SITHIS!! Joking aside... these guys power comes from potion effectiveness and more incoming healing. At first class no big deal but when you start getting into the big boy potions that give 700+ magicka and 30% crit and you start stacking things with potion cooldown reduction the game changes significantly. I guarantee you as things are now you will see non-stop potion chugging in a month or two by nearly every high level pvp'er and pve'er. Oh but it doesn't end there they also have a heal buff. Unlike raw HP like other races this doesn't hit a soft cap and isn't useless after the first hit. In fact it's orders of magnitude more powerful than raw HP especially once you start accounting for resists and blocking.
- Dark elf: Are you a vampire? How does halving the downside to being a vamp sound? Good? Excellent! pick this race. Not enough? Are you a DK or do you have an uncontrollable need to spam impulse? Pick this race! What's the current FOTM? DK Vamps you say? Dear Dairy... Jackpot.
- Imperial: Red diamond... health on hit. Works out to pretty much having a permanent HoT on you for free. It provides ridiculous amounts of healing. Seeing some people getting 60+ per second.
If you haven't picked one of those 4... you've gimped yourself significantly. I'd rather they nerf these and leave races mainly to aesthetics as rerolling takes way to much time but if they decide they want it to be significant the other races need serious buffs (buff orcs please and thank you!).
/endrant
Edited by Drekor on April 29, 2014 7:31AM