spartaxoxo wrote: »If they were former lovers, that would make Mannimarco's ultimate possession of Galerian's corpse far worse.
Definitely. But it would fit his obsession and his conviction that he's above all laws.
And it would really make him an evil character, not just one of these cardboard characters you kill at the end of every chapter just for the next one to arrive a year later.
spartaxoxo wrote: »spartaxoxo wrote: »If they were former lovers, that would make Mannimarco's ultimate possession of Galerian's corpse far worse.
Definitely. But it would fit his obsession and his conviction that he's above all laws.
And it would really make him an evil character, not just one of these cardboard characters you kill at the end of every chapter just for the next one to arrive a year later.
Mannimarco's already a very evil character that's more fleshed out than a lot of the villains in ESO. ESO's contribution being giving him a former lover who's corpse he decides to keep wouldn't be out of character for what's already established but would definitely escalate what is already pretty awful.
It would explain why's so obsessed with him though, I'll give you that. I had gotten the impression it's because Vanus usually came out on top in their struggles but former lover would also explain his obsession. Makes him way creepier, though not necessarily deeper imo.
spartaxoxo wrote: »Mannimarco's already a very evil character that's more fleshed out than a lot of the villains in ESO. ESO's contribution being giving him a former lover who's corpse he decides to keep wouldn't be out of character for what's already established but would definitely escalate what is already pretty awful.
It would explain why's so obsessed with him though, I'll give you that. I had gotten the impression it's because Vanus usually came out on top in their struggles but former lover would also explain his obsession. Makes him way creepier, though not necessarily deeper imo.
spartaxoxo wrote: »spartaxoxo wrote: »If they were former lovers, that would make Mannimarco's ultimate possession of Galerian's corpse far worse.
Definitely. But it would fit his obsession and his conviction that he's above all laws.
And it would really make him an evil character, not just one of these cardboard characters you kill at the end of every chapter just for the next one to arrive a year later.
Mannimarco's already a very evil character that's more fleshed out than a lot of the villains in ESO. ESO's contribution being giving him a former lover who's corpse he decides to keep wouldn't be out of character for what's already established but would definitely escalate what is already pretty awful.
It would explain why's so obsessed with him though, I'll give you that. I had gotten the impression it's because Vanus usually came out on top in their struggles but former lover would also explain his obsession. Makes him way creepier, though not necessarily deeper imo.
Might not make him deeper, but I think it adds complexity to the story.
Obsessed is a good way to describe Mannimarco's ultimate view of Galerion, and I think it's a richer story if it's based on more than just academic achievements or opposing viewpoints on necromancy.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »If they were former lovers, that would make Mannimarco's ultimate possession of Galerian's corpse far worse.
Definitely. But it would fit his obsession and his conviction that he's above all laws.
And it would really make him an evil character, not just one of these cardboard characters you kill at the end of every chapter just for the next one to arrive a year later.
Mannimarco's already a very evil character that's more fleshed out than a lot of the villains in ESO. ESO's contribution being giving him a former lover who's corpse he decides to keep wouldn't be out of character for what's already established but would definitely escalate what is already pretty awful.
It would explain why's so obsessed with him though, I'll give you that. I had gotten the impression it's because Vanus usually came out on top in their struggles but former lover would also explain his obsession. Makes him way creepier, though not necessarily deeper imo.
Might not make him deeper, but I think it adds complexity to the story.
Obsessed is a good way to describe Mannimarco's ultimate view of Galerion, and I think it's a richer story if it's based on more than just academic achievements or opposing viewpoints on necromancy.
I always viewed it as part of Mannimarco's unchecked narcissism and that Mannimarco's own worst enemy is actually himself and he's just latched onto Vanus as the blame.
Mannimarco has a literal god complex. But, he's not the god he thinks of himself. Vanus is not the problem. Mannimarco's own attitude is the problem. But he's going to keep blaming everyone else for his failure and keep trying to become a god anyway. Vanus seems an easy target for the blame due to repeatedly being involved in stopping him.
I don't think it makes it any deeper to add that he's obsessed with Vanus because they used to be in love to that..
Although, I suppose it does add complexity to Vanus. Since, right now, despite his haughty attitude, he's actually a really good guy.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »If they were former lovers, that would make Mannimarco's ultimate possession of Galerian's corpse far worse.
Definitely. But it would fit his obsession and his conviction that he's above all laws.
And it would really make him an evil character, not just one of these cardboard characters you kill at the end of every chapter just for the next one to arrive a year later.
Mannimarco's already a very evil character that's more fleshed out than a lot of the villains in ESO. ESO's contribution being giving him a former lover who's corpse he decides to keep wouldn't be out of character for what's already established but would definitely escalate what is already pretty awful.
It would explain why's so obsessed with him though, I'll give you that. I had gotten the impression it's because Vanus usually came out on top in their struggles but former lover would also explain his obsession. Makes him way creepier, though not necessarily deeper imo.
Might not make him deeper, but I think it adds complexity to the story.
Obsessed is a good way to describe Mannimarco's ultimate view of Galerion, and I think it's a richer story if it's based on more than just academic achievements or opposing viewpoints on necromancy.
I always viewed it as part of Mannimarco's unchecked narcissism and that Mannimarco's own worst enemy is actually himself and he's just latched onto Vanus as the blame.
Mannimarco has a literal god complex. But, he's not the god he thinks of himself. Vanus is not the problem. Mannimarco's own attitude is the problem. But he's going to keep blaming everyone else for his failure and keep trying to become a god anyway. Vanus seems an easy target for the blame due to repeatedly being involved in stopping him.
I don't think it makes it any deeper to add that he's obsessed with Vanus because they used to be in love to that..
Although, I suppose it does add complexity to Vanus. Since, right now, despite his haughty attitude, he's actually a really good guy.
I think Mannimarco is outraged someone like Vanus, who was raised in comparative disadvantage, DOESN'T want to use his immense power in the same fashion as the former.
I agree with your assessment of Mannimarco in essence, and I don't think his relationship with Galerion needs the addition of them being former lovers, but I do think it would add complexity to it if they had been. Whatever Mannimarco is now, if he and Galerion had a closer/more personal relationship in the past, it shows that Mannimarco at one point had the capacity, to some degree, to think of someone other than himself.
To me, to know he potentially once cared about at least one other person makes his later utter self-interest more interesting than if he has just always been that way.
I think Mannimarco is outraged someone like Vanus, who was raised in comparative disadvantage, DOESN'T want to use his immense power in the same fashion as the former.
I'm not sure whether he really thinks about their different backgrounds, but I'll have to check their dialogues on Artaeum again (will do that later, I am a bit busy right now); in any way he does not understand (from what I remember) how someone can reject power. He showed Galerion what he had achieved, seemed proud of it, and expected him to be amazed - but he was not.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »If they were former lovers, that would make Mannimarco's ultimate possession of Galerian's corpse far worse.
Definitely. But it would fit his obsession and his conviction that he's above all laws.
And it would really make him an evil character, not just one of these cardboard characters you kill at the end of every chapter just for the next one to arrive a year later.
Mannimarco's already a very evil character that's more fleshed out than a lot of the villains in ESO. ESO's contribution being giving him a former lover who's corpse he decides to keep wouldn't be out of character for what's already established but would definitely escalate what is already pretty awful.
It would explain why's so obsessed with him though, I'll give you that. I had gotten the impression it's because Vanus usually came out on top in their struggles but former lover would also explain his obsession. Makes him way creepier, though not necessarily deeper imo.
Might not make him deeper, but I think it adds complexity to the story.
Obsessed is a good way to describe Mannimarco's ultimate view of Galerion, and I think it's a richer story if it's based on more than just academic achievements or opposing viewpoints on necromancy.
I always viewed it as part of Mannimarco's unchecked narcissism and that Mannimarco's own worst enemy is actually himself and he's just latched onto Vanus as the blame.
Mannimarco has a literal god complex. But, he's not the god he thinks of himself. Vanus is not the problem. Mannimarco's own attitude is the problem. But he's going to keep blaming everyone else for his failure and keep trying to become a god anyway. Vanus seems an easy target for the blame due to repeatedly being involved in stopping him.
I don't think it makes it any deeper to add that he's obsessed with Vanus because they used to be in love to that..
Although, I suppose it does add complexity to Vanus. Since, right now, despite his haughty attitude, he's actually a really good guy.
I agree with your assessment of Mannimarco in essence, and I don't think his relationship with Galerion needs the addition of them being former lovers, but I do think it would add complexity to it if they had been. Whatever Mannimarco is now, if he and Galerion had a closer/more personal relationship in the past, it shows that Mannimarco at one point had the capacity, to some degree, to think of someone other than himself.
To me, to know he potentially once cared about at least one other person makes his later utter self-interest more interesting than if he has just always been that way.
Perhaps. I'm weighing that reason against his sense of self; that is, would he really care if anyone knew, or see them as much of a threat? I mean, the vestige may have beaten him once, but maybe from his perspective that was just luck and so forth.
I think he'd probably be someone who enjoyed secretly plotting his revenge and then to strike without warning.
That would actually be a fun concept for once: You're not trying to hunt down the evil antigonist, he comes for you. Of course I doubt that we'll see that happen.On another note, since you, I, and @JemadarofCaerSalis all think there was more to Mannimarco and Galerion's relationship than just friendship, can we declare it canon? Three is enough of a majority for that, right?
I know another 2 people who agree, so we're already 5. At least.
Vanus Galerion: "Just look at this place. How in Syrabane's name did you get the Ritemaster to unlock it for you?"
Mannimarco: "He rightly acknowledged our superior skill. It's only natural that he'd let us work here."
Vanus Galerion: "Well, it's quite a privilege."
Mannimarco: "Privilege? It's our right, Vanus. You mustn't be so humble all the time."
Vanus Galerion: "Oh, not this again …. Come, let's explore further!"
Vanus Galerion: "What have you done? This is just … repugnant."
Mannimarco: "Oh, Vanus, I would have thought you less judgmental. It's just a bit of puppetry. Nothing but arcane lift and spirit-handling."
Vanus Galerion: "That was a living thing, Mannimarco. You're edging close to a dangerous line. Too close."
Mannimarco: "You sound like the Ritemaster. The only lines are those you draw in your mind."
Vanus Galerion: "I'm not going to …. Please, just find a new avenue of research. All right?"
So I have not managed to look at drama theory now (I suspect what I'm searching for is in Aristotle's Poetics; I know it was mostly about the depiction of heroes, but I know it also had general parts on how to create tragedy in a plot, including what Schopenhauer called Fallhöhe, literally "height of fall", although I'm honestly not sure what the English term for that is, also, I last read it in the early 2000's, back in school, so...; and the other two central points to rouse emotions in the reader/viewer: fear and pity - which would match, in our discussion, Mannimarco's deeds and Galerion's suffering)... Yes, I know I'm overcomplicating things again
But: I have looked at the dialogue on Artaeum (because that's faster and easier and I just have to open UESP).
Vanus Galerion: "Just look at this place. How in Syrabane's name did you get the Ritemaster to unlock it for you?"
Mannimarco: "He rightly acknowledged our superior skill. It's only natural that he'd let us work here."
Vanus Galerion: "Well, it's quite a privilege."
Mannimarco: "Privilege? It's our right, Vanus. You mustn't be so humble all the time."
Vanus Galerion: "Oh, not this again …. Come, let's explore further!"
It's obvious that the central difference in mindset is that Mannimarco feels entitled to things because of his talent. But it also shows that he does not think of himself as a leader or so, but that he considers Galerion as just as talented as himself, and he wants him to grasp for what they (from his point of view) both deserve too. He wants to have him by his side, as an equal (and I think he truly had strong feelings for him, whether it be friendship or love, but failed to be empathic enough to think of Galerion's perspective - a bit like some people who want "the best" for their kid or their friend and don't see what the other person actually wants, which is flawed, but it doesn't mean they don't love them).
And honestly, I can fully see that something like this is what Mannimarco has in mind - now in a perverted, self-deluding way - when he finally steals Galerion's corpse. He's totally obsessed by this idea and wants it fulfilled.Vanus Galerion: "What have you done? This is just … repugnant."
Mannimarco: "Oh, Vanus, I would have thought you less judgmental. It's just a bit of puppetry. Nothing but arcane lift and spirit-handling."
Vanus Galerion: "That was a living thing, Mannimarco. You're edging close to a dangerous line. Too close."
Mannimarco: "You sound like the Ritemaster. The only lines are those you draw in your mind."
Vanus Galerion: "I'm not going to …. Please, just find a new avenue of research. All right?"
Galerion's torn between reporting the incident (because he knows it might not end well) and not wanting to betray his friend. Probably he's also afraid for what would happen to Mannimarco then.
And that's the tragedy: No matter how he decides, the outcome will be horrible. There might be some catastrophe if he lets Mannimarco continue his experiments, or if he reports him, he will lose his friend, maybe Mannimarco would even be killed, and that would leave him feeling guilt, too. Which is basically a textbook example for how to write a tragic situation: The "good one" can't do right, no matter how he chooses, it won't end well. And he's been thrown into that situation not by his own fault, but by circumstances he had no influence on.
[I like (and agree with) your analysis on their conversations. I also like that it reads as impactful as I recall it from experiencing it in game. Whatever the finer details of their relationship might be, this does show strong feelings.
[I like (and agree with) your analysis on their conversations. I also like that it reads as impactful as I recall it from experiencing it in game. Whatever the finer details of their relationship might be, this does show strong feelings.
It's interesting to look into the dynamics between them. I'd say It's clear that Mannimarco was the more leading/dominant one (maybe he's also a bit older, I don't know), but, while he tried to "lift" Galerion up with him (giving him more confidence and self-worth, encouraging him to be more daring, less humble, less obedient towards the Ritemaster and other authorities), he did not lecture or belittle him. He did seem to value him a lot, despite Galerion being emotionally much softer (and maybe also anxious) than himself. I think that's remarkable because he's shown as someone who values and seeks power so much - but at the same time he does not despise or deride his friend for being "weak".
I appreciate that the writers did this - while they could have made some simple story about adversaries or competitors from the very beginning (like there's that one evil student, and the moral one, and they always hated each other) - but no, they were close friends. It makes the whole thing more dramatic because you feel there was something precious that has been destroyed.
What's also interesting is the topic of trust. Mannimarco knows very well that what he's doing is forbidden, but he trusts his friend, he shares his progress and his plans instead of keeping everything secret. I'm sure from his viewpoint, he felt betrayed when Galerion finally reported him.
In any way, it shows that Mannimarco had, at least back then, not been cold-hearted (lacking some morals or being tempted by the forbidden, but not some emotionless sociopath). If everything would have just been about being powerful or a ruler or leader or something like that, he would probably have considered Galerion unnecessary baggage, just tried to get rid of him, and gone his own way in secret.
And to get back to the thread's topic: Something like this is what I want to see, not a cliché "born evil, always evil, only goal in life is being evil, for the sake of being evil" character.
Mannimarco might be older--his own claims of being Aldmer put his birth in the Merethic Era (according to UESP) but that has never been substantiated and might just be one of his boasts.
Cheers!"I developed a particular fondness for Galerion, ill-preserved though he may be."
On another note, since you, I, and @JemadarofCaerSalis all think there was more to Mannimarco and Galerion's relationship than just friendship, can we declare it canon? Three is enough of a majority for that, right?
ArchangelIsraphel wrote: »@Syldras I just got your tag! Thank you for alerting me to the discussion- I'm reading through the thread and already seeing a lot I want to comment on. I'll absolutely contribute once I've read through the rest of the posts!
ArchangelIsraphel wrote: »In other words, by telling me that you’ve created a plotline for my character where they “Never have to ask themselves if it’s right to stop them (the worm cult).” you’ve already sapped role-playing experience of an integral element.
ArchangelIsraphel wrote: »In other words, by telling me that you’ve created a plotline for my character where they “Never have to ask themselves if it’s right to stop them (the worm cult).” you’ve already sapped role-playing experience of an integral element.
Though I found the entirety of your post well-expressed and interesting, I wanted to highlight this part because it resonates very strongly with me.
Oftentimes in games (not just ESO and even some single-player titles) the most role-play I get out of it is by imagining conversations and motivations going on that are never expressly there. I had to work really hard to come up with a reason why my character was helping Hermaeus Mora, for example, because the way the quests worked was that I was all-in from the beginning.
I've done that with plenty of quest lines over the years, all the while wishing there was more in the game text and actions for my character to ponder.
ragnarok6644b14_ESO wrote: »I think for me it depends on what the "Evil" means. "Evil for evil's sake" or "They're unabashedly evil" means nothing. I've met some edgy people that claim they want to do things "For evil" or "because they are evil" but they are actually very nice, thoughtful people that just think being edgy is cool/are responding to the world around them.
I DO think there is a hateable category of evil things that exists that I would consider "evil" and that's essentially 2 things:
1) unreasoning selfishness (not just "I want this" but "I want this and will do anything to get it with no further thought required")
2) desiring the suffering of others who do not want to suffer
Unfortunately, while I think people who have one or both of those criteria are hateable, they do exist, and this means that categorically labeling them as "hateable" villains is not a take I've often seen. It's kinda spooky for ESO to claim that the new Worm Cult will be this - they're either making a risky claim, or don't understand what they're saying...
ArchangelIsraphel wrote: »ArchangelIsraphel wrote: »In other words, by telling me that you’ve created a plotline for my character where they “Never have to ask themselves if it’s right to stop them (the worm cult).” you’ve already sapped role-playing experience of an integral element.
Though I found the entirety of your post well-expressed and interesting, I wanted to highlight this part because it resonates very strongly with me.
Oftentimes in games (not just ESO and even some single-player titles) the most role-play I get out of it is by imagining conversations and motivations going on that are never expressly there. I had to work really hard to come up with a reason why my character was helping Hermaeus Mora, for example, because the way the quests worked was that I was all-in from the beginning.
I've done that with plenty of quest lines over the years, all the while wishing there was more in the game text and actions for my character to ponder.
This. This is me right here.
I'll actually spend quite a bit of time while I'm questing taking notes on the interactions I'm imagining between my character and the NPC's. I'll write out my characters thoughts, mentality concerning the situation, and short sections of emotional/physical reactions. Then I'll take those notes later and write whole scenes about them.
I find adding those nuances myself makes the game and its stories a whole lot more interesting to me, because I get to ask the difficult questions the game sometimes isn't asking at all.
Funny that you mention Hermaeus Mora, because that was a place where I really struggled with my altmer Templar specifically, until I realized his own desire for knowledge and tendencies towards recordkeeping presented a strong temptation for him. Then I had to ask myself how far he'd go for knowledge, whether his own curiosity could be a weakness that multiple Daedric princes might try to exploit. It ended up being really fun to explore his limitations, his concept of honor, and how he balances light and darkness inside of himself. And of course, most of that had to happen outside of the game itself.
But yes. I want the game to test me. Sadly the answers to a lot of questions are pretty clear-cut in many of the newer questlines, where as I felt the older ones gave my characters more to work with.
ArchangelIsraphel wrote: »However, they’re failing to consider any perspective other than the one they’ve decided to write the story from, which seems to be “Evil is Evil.”
But by whose definition are we deciding what “evil” means, and why is it being assumed that the player character is going to agree?
ArchangelIsraphel wrote: »I’m not saying a villain necessarily has to be redeemable. However, I do like it when a story shakes the foundations of my character’s beliefs and tests their mettle, when an interaction makes them look inward and ask themselves some uncomfortable questions.
Of course in the game he's at the congratulatory party with everyone and instead of being able to act angry, he had to be cool with Mora erasing everyone's memories. Yeesh. But now I'm just rambling my general dissatisfaction instead of talking to the point, which is that I want more role-playing in my role-playing games.
To be honest, I get the impression that many people aren't aware anymore that morals are a cultural thing, and as such vary very much from culture to culture and era to era.
By the way, I also have the impression that ESO was caring more for different cultural ideas, beliefs and morals in Tamriel's cultures in its earlier years than in later stories.
Although I generally have the impression that some of it isn't taken really seriously, think of the Bosmer religion, for example, and their taboo to eat plants. It's a huge sacrilege, in all seriousness it's a horrible thing from their point of view, according to their world view and belief. I get the feeling that in game, it's often treated more like a joke, like "Look how weird they are".
ArchangelIsraphel wrote: »We have all of these cultures within the TES series, some with very different ideas of what good and evil mean. However, it seems to me that the role the player character is meant to take on is always written from some over-arching modern sense of morality. In recent expansions, it's like they take every culture and bit of lore in TES, point out what would be “bad” about it by modern societal standards, and say “See that? That’s your enemy, that’s what you’re meant to defeat!”
ArchangelIsraphel wrote: »I find it to be a shame that the more serious side of them doesn't see more expression, especially since the more isolated, traditional tribes and their rituals can present some interesting moral conundrums to outsiders.
ArchangelIsraphel wrote: »Sometimes we do get quests that feature these rituals. I recall one, I believe it's in reapers march, which depicts the Meat Mandate. (I'll see if I can find it on the wiki) but most of these quests shows the bosmers practices as shocking, barbaric, or details negative consequences concerning them. We never get to see them practicing their rituals in ways that exemplify why they're meaningful to the bosmer. I'm not sure I can think of one instance where these beliefs are shown in a positive light, from the perspective of the bosmers that practice them. (Please correct me if I'm wrong) They're mostly presented as something awful the player is meant to put a stop to.
ArchangelIsraphel wrote: »I can already hear the distant rumble of people demanding to know how certain bosmer rituals can ever be depicted in a positive light. But get into a bosmer's head via roleplay, and it can be really interesting to explore the emotions concerned.
You'll get a private message about that
It's a pity we can't even really discuss it completely here, for example not with real-world historical tribal references, because it might scare someone. Some people here know that my intentions are purely educational (being a historian and such in that weird parallel reality where I'm not a Master Wizard of Great House Telvanni), but still.
ArchangelIsraphel wrote: »Of course in the game he's at the congratulatory party with everyone and instead of being able to act angry, he had to be cool with Mora erasing everyone's memories. Yeesh. But now I'm just rambling my general dissatisfaction instead of talking to the point, which is that I want more role-playing in my role-playing games.
I don't think it's rambling at all, I think sharing personal snippets of your characters story is pertinent to the subject. After all, the question is a matter of what we want out of the experience of questing and dialogue. Talking about how we each individually handle the stories and take them beyond the game gives the developers insight into how detailed our thinking process is. Especially when we aren't seeing it in the same clear cut, black and white, good and bad light they seem to be.
I also just really enjoy hearing about other peoples characters and how they interpreted the quest line, making it work for them. The image of your character at the end of the quest, needing to disguise his anger during a congratulatory celebration, paints a vivid picture of his inner world. Even though you had to work to find a way to make the quest line fit him, that tense moment of emotional turmoil has some really good character building behind it.
I also enjoyed how you involved Bastian. That's something I like to do to, with my companions, so I really love it when others incorporate them into their characters decision making process.
ArchangelIsraphel wrote: »Yes, actually, I've always felt that the Bosmer are treated as a bit of a side-show in ESO. Now don't get me wrong- I love my Bosmer humor (Weird jokes are 1000% in character for my bosmer) but I also find the culture fascinating because it's such a departure from what we usually see in fantasy. I get the impression that it tends to get treated as a joke because it flips the script on veganism, and veganism itself gets treated this way in the real world.
ArchangelIsraphel wrote: »Sometimes we do get quests that feature these rituals. I recall one, I believe it's in reapers march, which depicts the Meat Mandate. (I'll see if I can find it on the wiki) but most of these quests shows the bosmers practices as shocking, barbaric, or details negative consequences concerning them. We never get to see them practicing their rituals in ways that exemplify why they're meaningful to the bosmer. I'm not sure I can think of one instance where these beliefs are shown in a positive light, from the perspective of the bosmers that practice them. (Please correct me if I'm wrong) They're mostly presented as something awful the player is meant to put a stop to.
As a vegan myself, this is how the Bosmer dietary representation came across to me: just a big joke highlighting how silly veganism is perceived. It's akin to a quest in High Isle where a distraught Breton wants you to save his friend, turns out his friend is a pig, and it's played for laughs: would you look at this goof, treating animals with respect? It is possible I'm overly sensitive to the matter, but honestly such treatment really is a disrespect to the lore. The Bosmer have deep beliefs about the Green and we seldom get to see that represented.
There's a quest in Malabal Tor where you discover the fate of a village who was wiped out (it's one of the Indaenir series of quests) and you discover that, though an aggressive clan attacked and killed them all, they cleverly used the Meat Mandate to achieve the final victory. I thought it was a good insight into Bosmer culture that was treated seriously.