Combat delays...

Sarannah
Sarannah
✭✭✭✭✭
✭✭✭✭
Over time, more and more delays have been placed on combat actions. And these are really starting to annoy me!

1: When your weapon is sheathed and you cast a skill, it takes a full second for your character to unsheathe the weapon and finally use the pressed skill.

2: When you have your weapon out and you equip another weapon(or shield), you now have to go through the full sheathing and unsheathing of weapons delays. Which is two full seconds.

3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)

4: When in a specific skill animation and getting dazed/interrupted, after using breaking free the character often can't use that same interrupted skill for 2 to 3 seconds, while there is no reason why that skill shouldn't work. While any other skill DOES work in that same time window. (as a tank I experience this quite a lot)

Not sure if any of these are bugs or mechanics, but I am not happy about any of these delays happening.
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    1: When your weapon is sheathed and you cast a skill, it takes a full second for your character to unsheathe the weapon and finally use the pressed skill.
    I'm in the habit of unsheathing my weapon(s) prior to entering combat to avoid this. It's not something I think about, I just do it automatically. Tapping the left mouse button unsheathes without attacking. I assume that is also the case with a gamepad.
    2: When you have your weapon out and you equip another weapon(or shield), you now have to go through the full sheathing and unsheathing of weapons delays. Which is two full seconds.
    We can't change equipped weapons in combat, so how is this relevant to combat? I switch gear frequently in dungeons and trials though and don't think it takes 2 seconds, but I've never timed it. If you're referring to bar swapping, that should not happen and does not happen for me.
    3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)
    I tank using puncture and have never experienced anything like this. I experienced something like this this many years ago with inferno staff heavy attacks in Cyrodiil. I wonder if you're experiencing lag issues that result in this?
    4: When in a specific skill animation and getting dazed/interrupted, after using breaking free the character often can't use that same interrupted skill for 2 to 3 seconds, while there is no reason why that skill shouldn't work. While any other skill DOES work in that same time window. (as a tank I experience this quite a lot)
    This happens with at least some channelled abilities as a penalty to being interrupted. It is by design. The idea is that you need to be mindful when using them.

    Edited by Desiato on May 14, 2025 9:10PM
    spending a year dead for tax reasons
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    The delay to draw your weapons irritates me to no end.

    It was added some time in the past and wasn’t always this way. I can’t imagine why it would have been added and no explanation was ever given when it was brought up here on the forums.

    If you are in Cyrodiil actively using siege and get hit by enemy siege, you can actually die of burning before your character can use a healing spell if you forget to draw your weapons first. Mind-boggling.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SpiritofESO
    SpiritofESO
    ✭✭✭✭
    L2 or R2 or both together will instantly bring your weapon out. This is something you simply have to learn and use. It needs to become instantaneous muscle memory,

    If you forget to use that to "ready" your weapon and just press a skill button you will go through the whole unsheathe or sheathing animation, and, yes, that is annoying. Use the work-around.

    The dazed/interrupted state is not a bug, it is a feature of combat. One remedy for this is LEARN TO BLOCK!

    To avoid that annoying three or four second "slowly I turn, step by step, inch by inch" situation simply TURN YOUR CHARACTER yourself and THEN fire your attack.

    I'm going to go way, way out on the branch here :wink: and suggest that many people simply do not do PVP enough. By regularly doing PVP you will most definitely learn the importance of physical and spell resistance, the use of armor appropriate to the situation, how to block, how to dodge-roll, and all the other things I mentioned up above.

    Fighting server-controlled NPCs is actually not a test of skill, even if it is in a dungeon or trial, nor a way to hone your reflexes in combat. Everyday as I do one or two or three random dungeons I notice that most people have done no PVP according to their rank. The same people seem to have no understanding about how to interrupt an enemy (interrupt "red sparks" always!) or when a heavy attack (block "gold sparks" always!) is headed your way.

    These things are not matters of "fixing the game." They are actually matters of "learning the game."

    Although, I do understand that players rarely want to accept this advice.

    :smiley:
    Edited by SpiritofESO on May 15, 2025 2:54AM
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~
      "Adapt or Die"
  • Estin
    Estin
    ✭✭✭✭✭
    Tapping block completely skips the animation of drawing your weapons. It's a good idea to make this a habit . I really hope they don't "fix" this because it would be an absolute removal of QOL. I could swear that you were able to attack or cast skills without doing the drawing animation some 6 years ago, but it was "fixed" in a updated a few years ago.
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Yes, I know there are ways around some of these, but that is the annoying me part. We should not have to find workarounds for things that should just not be in the game. For things that make the game feel worse to play.

    Now I love the game as much as you guys do, maybe even more, but improvements to these types of things are necessary QoL in my opinion.
    Desiato wrote: »
    Sarannah wrote: »
    3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)
    I tank using puncture and have never experienced anything like this. I experienced something like this this many years ago with inferno staff heavy attacks in Cyrodiil. I wonder if you're experiencing lag issues that result in this.
    This only happens when the enemy is right in front of me, but wanders passed/through me. It mostly seems to happen when mobs run inside a very small melee range, maybe too close for the skill to work. This happens to me all the time, often when other players pull the mobs right before I am about to. My ping on PC EU is 49/66, and my ping on PC NA is 189/197. So it's not a lag issue.
    Edited by Sarannah on May 15, 2025 10:46AM
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    Yes, I know there are ways around some of these, but that is the annoying me part. We should not have to find workarounds for things that should just not be in the game. For things that make the game feel worse to play.

    Now I love the game as much as you guys do, maybe even more, but improvements to these types of things are necessary QoL in my opinion.
    Desiato wrote: »
    Sarannah wrote: »
    3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)
    I tank using puncture and have never experienced anything like this. I experienced something like this this many years ago with inferno staff heavy attacks in Cyrodiil. I wonder if you're experiencing lag issues that result in this.
    This only happens when the enemy is right in front of me, but wanders passed/through me. It mostly seems to happen when mobs run inside a very small melee range, maybe too close for the skill to work. This happens to me all the time, often when other players pull the mobs right before I am about to. My ping on PC EU is 49/66, and my ping on PC NA is 189/197. So it's not a lag issue.

    That’s the real head-scratcher, they used dev time and money to add something to the game that makes it harder to play and for absolutely zero gain.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
Sign In or Register to comment.