I often see people on forums say that veteran PvE content and PvP only interest a tiny portion of the player base. But that raises a real question for me—how are people playing this game then?
Every new chapter or DLC, I usually finish in about 5–6 evenings at a relaxed pace. After that, I might go for some overland achievements, if I feel like it. Then the game turns back into a crafting writ simulator, with occasional raid progression and very rare dungeon runs. I honestly have no idea what else there is to do in this game.
Housing kept me entertained for a while, but after decorating a couple of homes, that was enough. So what’s next? I know thousands of people play this game daily, and only a small minority are clearing hard mode DLC dungeons.
The Account-Wide Achievements system gave me some insight—apparently, a lot of players just recolor all the POIs on the map to white for each of their characters. Some even do fishing and Black Market Mogul on multiple accounts.
Is that really true? Like… is repainting the map white actually endgame for many players?
What I’m getting at is this: the game badly needs new types of activities. The current Golden Pursuits event shows very clearly that it's nearly impossible to create interesting objectives, because most existing activities are either outdated or overly complex. In the end, it all turns into annoying grind.