allochthons wrote: »I would go with an imperial nord Arcanist.
Arcs are surprisingly good beginner tanks, when you just have a few skills unlocked, with a class taunt, and an amazing shield ulti that unlocks pretty quickly. Add in Silver Leash until you get the class pull unlocked. I use the flail/beam combo even when tanking on my baby arcs, because the flail heals, and the beam does crazy damage even when low level.
I'd get a set of Order's Wrath (easily crafted with only a bit of research, or buy on guild traders), in a mix of weights (Heavy chest and legs, Medium feet, Light hands and waist). On weapons/jewelry, swap out something like Fortified Brass (craftable) when tanking, with something easy to farm like Mother's Sorrow (Deshaan) for DPS. Farm out the Oakensoul mythic ring for soloing (or maybe Pale Order if you don't like the 1-bar lifestyle), and use an easy-to-get monster like Engine Guardian or Tremorscale for tanking. Use 1 piece of medium on the monster, to even out your armor weights for faster leveling on them.
I use Innate Axiom 2 pieces for my 'monster' set when I'm below CP. It's 2-piece bonus is: Adds 3-129 Weapon and Spell Damage which is useful on low-level characters. Or maybe look for a sustain or max mag/stam 2-piece bonus.
Also, the Imperial City monster sets (like Nunatak) drop in below-CP levels. I think they're the only monster sets that do? None are great for tanking, but maybe worth a look.
That will get you through most overland content, and certainly tanking the base-game dungeons on normal. Vet you'll probably need to upgrade. I'll leave that advice to people better than I.
Feel free to ask specific questions. I'm not on the account right now where I have baby arc tanks, but I can give you the skill load-out I use when I'm below 50 if you would like it.
allochthons wrote: »That will get you through most overland content, and certainly tanking the base-game dungeons on normal. Vet you'll probably need to upgrade. I'll leave that advice to people better than I.
I totally agree. When tanking, I'd only try to do damage in vet dungeons in specific situations, unlikely to come up in pugs. And pugs would rarely give me the chance to change out the skills anyway, so ¯\_(ツ)_/¯My vet suggestion is to abandon doing DPS.
I guess there is some new system coming that may make this moot, but there is a lot of game to play between now and then and I plan to make a new character with my return.
I last played when Wardens were new.
I would like a tank. one that can solo the overworld independent of specific monster sets which i have few to none of or are mostly magicka based. I would also like to be able to pug dungeons and dlc dungeons up to vet both as i level up and after getting some gear. so i prefer decent damage with good self healing sustain that does not require specific sets to work.
I would like your recommendations starting with race and class and how to build it. I looked at the usual websites but i've alwasy been turned off by arrogant creators who name their builds and nearly all are assuming easy access to monster sets/crafting sets which i won't have and likely will never unless my old friends return.
thanks in advance.
Zodiarkslayer wrote: »
Consider this: If you turn up with a heavy armor setup in a normal base game dungeon, you will be so slow that by the time you'll arrive at the Boss, your team mates will already have killed it.
Zodiarkslayer wrote: »@Dixa I would recommend to rethink your view on tanking. Don't get me wrong, I love that you want to tank, but tanking has become an endgame role. Getting into it is a long way, if you ask me. Especially for someone who doesn't get help from a dedicated guild.
Consider this: If you turn up with a heavy armor setup in a normal base game dungeon, you will be so slow that by the time you'll arrive at the Boss, your team mates will already have killed it. You'll end up feeling quite useless, because classical tanks aren't needed in normal dungeons anymore. The power creep over the last 5 years was quite drastic. 4 DPS is usually the fastest way to clear normals. Which is why nearly everyone does it.
In some DLC dungeons you will have a need for a tank, but holding aggro and not dieing is usually enough for a clear.
Being a tank in overland is a roleplay decision. So, lets just discuss world bosses, then.
There is a big difference between WBs and DBs: you'll have to bring the damage. As a pure tank you might be able to survive alone, but you'll do so little damage that you'll go crazy in the attempt.
Damage is king. And survivability in World Boss fights is usually coming from constant overhealing, rather than high end mitigation.
So my final recommendation is: If you are serious about tanking, join a guild. They can help. Supply you with starter gear, teach you mechanics and share experience.
OK, maybe I misread your original post. You don't want to solo stuff or carry groups - a lot of 4-man content is actually soloable - but you just want to solo queue for dungeon pugs. Playing a tank will get you a pug the quickest alright, however I'm not sure they're the easiest ride (at least on vet), if you were looking for that. That dubious honor arguably belongs to healers, simply because until you hit a certain level of difficulty, healers are quite redundant altogether. That threshold is a bit lower for tanks, e.g. they are needed in (vet) dungeons, where a healer might only be truly needed for the hard mode, for example.I will be purely pugging and from these very boards and Reddit the best way to do this is as a tank - but not as a jerk dps signing up as a tank.