There was no illusion of choice when stamina and magicka mattered, and spell / weapon damage were separate. One had to make choices.
Break free and roll dodge are purely physical activities. One should never be able to choose between the two. This somewhat makes my point...that stam users while not having access to the spell damage or spell heal abilities...had their own benefits with a larger pool for roll/breakaway, not being silenced, etc.
You actually had to decide how much regen do I need vs. hvy attack vs potions, how much max stat do i need vs health, and crit vs pen vs raw dmg. - this was strategic and essentially each class had 2 classss... a stam version and magicka version. Now they don't. The hybridization dumbed down.
If subclassing is going to be the new thing, the hybridization of everything should not stay with it.
Avran_Sylt wrote: »There was no illusion of choice when stamina and magicka mattered, and spell / weapon damage were separate. One had to make choices.
Break free and roll dodge are purely physical activities. One should never be able to choose between the two. This somewhat makes my point...that stam users while not having access to the spell damage or spell heal abilities...had their own benefits with a larger pool for roll/breakaway, not being silenced, etc.
You actually had to decide how much regen do I need vs. hvy attack vs potions, how much max stat do i need vs health, and crit vs pen vs raw dmg. - this was strategic and essentially each class had 2 classss... a stam version and magicka version. Now they don't. The hybridization dumbed down.
If subclassing is going to be the new thing, the hybridization of everything should not stay with it.
I'm not against mechanical niches for things. But was there really that much mechanical difference between a stamina and a magicka build before hybridization? If there was, was it just a difference between melee and ranged?
Avran_Sylt wrote: »There was no illusion of choice when stamina and magicka mattered, and spell / weapon damage were separate. One had to make choices.
Break free and roll dodge are purely physical activities. One should never be able to choose between the two. This somewhat makes my point...that stam users while not having access to the spell damage or spell heal abilities...had their own benefits with a larger pool for roll/breakaway, not being silenced, etc.
You actually had to decide how much regen do I need vs. hvy attack vs potions, how much max stat do i need vs health, and crit vs pen vs raw dmg. - this was strategic and essentially each class had 2 classss... a stam version and magicka version. Now they don't. The hybridization dumbed down.
If subclassing is going to be the new thing, the hybridization of everything should not stay with it.
I'm not against mechanical niches for things. But was there really that much mechanical difference between a stamina and a magicka build before hybridization? If there was, was it just a difference between melee and ranged?
Is your question sincerely asking because you were not in ESO prior to hybridization, or a rhetorical question to suggest that you don't think there was a difference?
From my perspective, there was a huge difference. Several variables had to be always under consideration because max stamina effected Weapon damage and all Stamina abilities. The same variable existed for max magicka and magical abilities. The need for actual weapon and spell damage in addition to the max stat was needed. One might even think that max magicka or stamina should have been MORE important than maxing weapon or spell damage (as stam/mag functioned as a 'strength' stat vs only being a larger pool from which to use abilities. Physical Damage seemed to feel like it hit the hardest in general.
This effected pvp greatly because one couldn't simply stack health and mag/stam regen. In pve it was less of an issue - but survivability is at an all time high where one can have 5k+ weapon AND spell damage with health above 30-40k.
Surviveability in pve dumbs down the game, too. If there is a move to make the game more challenging with overland, delves, and public dungeons being more difficult - one might consider the dumbed down issue of overall survivability, too.
As a sidenote - health regen was also nerfed a bit (and for that matter should not be something that can be silenced with heal reduction curses). Health regen functioned as a constitution type of passive of character health, not just max life vs death.
The difference was not just a difference between melee and ranged. Stamina users without a bow for ranged hvy attack regen was an issue. Perhaps that is still an issue - although simplified because one can switch to a back bar and use a destruction or healing staff then switch back to their melee weapon. Large dynamic gameplay and character builds are the issue.
The main point is that hybridization basically opened up all skills to stamina users who it benefitted more. With subclassing, stamina builds are now being offered the stam morphs from all classes where less of an extant need for dumbing down with hybridization.
Avran_Sylt wrote: »Avran_Sylt wrote: »There was no illusion of choice when stamina and magicka mattered, and spell / weapon damage were separate. One had to make choices.
Break free and roll dodge are purely physical activities. One should never be able to choose between the two. This somewhat makes my point...that stam users while not having access to the spell damage or spell heal abilities...had their own benefits with a larger pool for roll/breakaway, not being silenced, etc.
You actually had to decide how much regen do I need vs. hvy attack vs potions, how much max stat do i need vs health, and crit vs pen vs raw dmg. - this was strategic and essentially each class had 2 classss... a stam version and magicka version. Now they don't. The hybridization dumbed down.
If subclassing is going to be the new thing, the hybridization of everything should not stay with it.
I'm not against mechanical niches for things. But was there really that much mechanical difference between a stamina and a magicka build before hybridization? If there was, was it just a difference between melee and ranged?
Is your question sincerely asking because you were not in ESO prior to hybridization, or a rhetorical question to suggest that you don't think there was a difference?
From my perspective, there was a huge difference. Several variables had to be always under consideration because max stamina effected Weapon damage and all Stamina abilities. The same variable existed for max magicka and magical abilities. The need for actual weapon and spell damage in addition to the max stat was needed. One might even think that max magicka or stamina should have been MORE important than maxing weapon or spell damage (as stam/mag functioned as a 'strength' stat vs only being a larger pool from which to use abilities. Physical Damage seemed to feel like it hit the hardest in general.
This effected pvp greatly because one couldn't simply stack health and mag/stam regen. In pve it was less of an issue - but survivability is at an all time high where one can have 5k+ weapon AND spell damage with health above 30-40k.
Surviveability in pve dumbs down the game, too. If there is a move to make the game more challenging with overland, delves, and public dungeons being more difficult - one might consider the dumbed down issue of overall survivability, too.
As a sidenote - health regen was also nerfed a bit (and for that matter should not be something that can be silenced with heal reduction curses). Health regen functioned as a constitution type of passive of character health, not just max life vs death.
The difference was not just a difference between melee and ranged. Stamina users without a bow for ranged hvy attack regen was an issue. Perhaps that is still an issue - although simplified because one can switch to a back bar and use a destruction or healing staff then switch back to their melee weapon. Large dynamic gameplay and character builds are the issue.
The main point is that hybridization basically opened up all skills to stamina users who it benefitted more. With subclassing, stamina builds are now being offered the stam morphs from all classes where less of an extant need for dumbing down with hybridization.
Question because my memory is hazy from back then. And I played PvE/VMA back then.
Far as I remember the "nuance" was for PvE DPS: Are you using Magicka? Stack Magicka/SP. If Stamina, then Stamina/WD. Same thing just with more restrictions. And with VMA just needed to add some heals depending on resource and sustain helped (EG: Vigor/Vicious Ophidian since I was StamNB)
As far as HP stacking in PvP, that's not really a hybridization issue. It's a Battle Spirit issue. All defensive abilities are effectively twice as beneficial over offensive abilities given offensive damage is halved. Which also means that an optimal attritionist build will typically want to be running lower resources in favor of regen in order to be able to more frequently use their defensive abilities that aren't halved on themselves.
Because of battle-spirit, defensive resources are twice as effective as offensive ones.
I guess another question I have for you is:
In your vision of distinguished ability costs, should an ultimate Magicka damage ability do the same damage as an ultimate Stamina damage ability?