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Could they balance for Pure Class by adding an additonal x% flat for each original class skill line?

moderatelyfatman
moderatelyfatman
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So a pure class gets a 2x percent damage buff for keeping their two other classes.
  • old_scopie1945
    old_scopie1945
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    For the good of the game they need to somehow balance pure classes to keep them viable. Lets be fair it is the right thing to do. At the moment it seems we are going down a very dark tunnel, we need a little reassurance. My poor ice mage lass is getting very worried at the moment.
    Edited by old_scopie1945 on April 23, 2025 10:26AM
  • Aylish
    Aylish
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    They could start with conditions to the passives like „this effect scales with the number of slotted class skill lines from [this skill line‘s original class]“.
    Maybe that‘s already enough to help pure classes.
  • AlterBlika
    AlterBlika
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    Giving out free damage is a very bad idea
  • GeneralGrundmann
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    After seeing some parses it really looks like it is necessary to get some "compensation/incentive" (normally I despise both these words) to be able to play 'pureclass' without feeling punished too much for doing so.

    Personally I don't expect to get 170k+ dps for playing only with skills from one class, but 170k+ dps shouldn't be possible at all.

    Perhaps we can settle around 120k dps for single class and 140k dps max for really sweaty multiclass builds?

    Some flat bonuses for playing single class seems like an elegant solution to me.
  • ZhuJiuyin
    ZhuJiuyin
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    We should have more passives like Sorc's Expert Mage: "Increases your Damage by X for each classes ability slotted." instead of just "With a X ability slotted" or unconditional "Increases your Crit against enemies you are flanking by 1487". This would reward pure classes and put some restrictions on subclassing. This prevents unlimited power increase and forces the player to choose a main class from the beginning, since you can't have two of the same subclassing.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Sarannah
    Sarannah
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    In general I do agree pure classes need something special. But ZOS should not do anything for pure classes based on the number of base class skillines chosen, as that might scare players away from using subclassing. It would be better to give pure classes something powerful only available with three class skillines:

    1: Extremely powerful ultimate, like 5 times more powerful than regular ultimates.
    2: A unique very powerful class transformation, only available to pure classes.
    3: Maybe an exp or gold drop bonus for pure classes.

    There are probably more options than these, but I can't think of them right now. But being pure class or subclassing, needs to be a fair choice.

    PS: I am also against using "with class abilities slotted" for either pasives or skills themselves, as that makes subclassing significantly weaker and less fun.
    Edited by Sarannah on April 23, 2025 4:09PM
  • DenverRalphy
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    It doesn't need to be anything special.

    Simply leave all the skills alone if the character has all 3 original skill trees.
  • old_scopie1945
    old_scopie1945
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    It doesn't need to be anything special.

    Simply leave all the skills alone if the character has all 3 original skill trees.

    Point taken, but I think we will be in the backseat where damage is concerned. I can't see pure skill builds ever competing with the excessive damage put out by subclass builds. That is if ZOS are not willing to make massive balancing changes between the two styles.
    Edited by old_scopie1945 on April 23, 2025 3:52PM
  • DenverRalphy
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    It doesn't need to be anything special.

    Simply leave all the skills alone if the character has all 3 original skill trees.

    Point taken, but I think we will be in the backseat where damage is concerned. I can't see pure skill builds ever competing with the excessive damage put out by subclass builds. That is if ZOS are not willing to make massive balancing changes between the two styles.

    Probably so. But then I'm not against subclassing providing the possibility to boosting character performance. I'm simply against pure classes taking a performance hit to accomodate the new system. Because a couple of my characters are precisely how I'd like them to continue playing, and I'd rather not have anything screw with that. I don't care if pure classes are inferior. I only care that they aren't inferior to their current state.
    Edited by DenverRalphy on April 23, 2025 4:33PM
  • s3dulo
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    I would like to see the nerfs removed from sorc and dk in particular. I really hate that classes are being pre-penalized because of subclassing. The patch note below bothered me:

    Based on a lot of the initial feedback we’ve seen, there were some very good cases about how walking this passive back to a pet-build hurt those who don't want to subclass. While we are still going to keep Daedric Summoning focused on what the name implies, we do realize we can still account for the fact not every ability in this skill line is about summoning. In this case, the passive will be slightly less dense than something like Magicka Flood while offering a potential advantage if you lean further into the skill line. This exact solution isn't something we can apply everywhere (largely because this split can lead to a significant amount of performance drain), but it is something that works in this case where we are gaining something both for players and the servers.

    How about change the name of skill line? Half of the skill line is not even about summoning Daedra. Call it Daedric Sorcery and let people continue playing it how they've enjoyed it for a long time.
  • Ragnarok0130
    Ragnarok0130
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    AlterBlika wrote: »
    Giving out free damage is a very bad idea

    What do you think the entire system of subclassing is?
  • old_scopie1945
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    s3dulo wrote: »
    I would like to see the nerfs removed from sorc and dk in particular. I really hate that classes are being pre-penalized because of subclassing. The patch note below bothered me:

    Based on a lot of the initial feedback we’ve seen, there were some very good cases about how walking this passive back to a pet-build hurt those who don't want to subclass. While we are still going to keep Daedric Summoning focused on what the name implies, we do realize we can still account for the fact not every ability in this skill line is about summoning. In this case, the passive will be slightly less dense than something like Magicka Flood while offering a potential advantage if you lean further into the skill line. This exact solution isn't something we can apply everywhere (largely because this split can lead to a significant amount of performance drain), but it is something that works in this case where we are gaining something both for players and the servers.

    How about change the name of skill line? Half of the skill line is not even about summoning Daedra. Call it Daedric Sorcery and let people continue playing it how they've enjoyed it for a long time.

    I agree, a very unsatisfying answer. Changing the name isn't so half baked as some people may think, the answer may be as simple as that. It may need thinking outside the box.
  • Elvenheart
    Elvenheart
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    s3dulo wrote: »
    I would like to see the nerfs removed from sorc and dk in particular. I really hate that classes are being pre-penalized because of subclassing. The patch note below bothered me:

    Based on a lot of the initial feedback we’ve seen, there were some very good cases about how walking this passive back to a pet-build hurt those who don't want to subclass. While we are still going to keep Daedric Summoning focused on what the name implies, we do realize we can still account for the fact not every ability in this skill line is about summoning. In this case, the passive will be slightly less dense than something like Magicka Flood while offering a potential advantage if you lean further into the skill line. This exact solution isn't something we can apply everywhere (largely because this split can lead to a significant amount of performance drain), but it is something that works in this case where we are gaining something both for players and the servers.

    How about change the name of skill line? Half of the skill line is not even about summoning Daedra. Call it Daedric Sorcery and let people continue playing it how they've enjoyed it for a long time.

    I agree, a very unsatisfying answer. Changing the name isn't so half baked as some people may think, the answer may be as simple as that. It may need thinking outside the box.

    Actually, changing the name to Daedric Sorcery makes a lot of sense! Until I’ve started the theorizing about what I might do with my no-pet sorcerers I never realized that the entire line is not simply summoning.
    Edited by Elvenheart on April 23, 2025 5:47PM
  • katanagirl1
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    I don’t understand why there isn’t a scaling factor applied to subclass skills compared to pure class skills. I just recently slotted Banner Bearer on an alt from scribing, and I get the fiery bonus but I have to take a hit to health, stamina and magicka recovery to do so. Not a small hit - it’s 33%. Why is that not extended to subclassing?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SxFurey
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    Just spitballing. Staying as a pure class let's you unlock the 6th skill on your ability bars.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    s3dulo wrote: »
    I would like to see the nerfs removed from sorc and dk in particular. I really hate that classes are being pre-penalized because of subclassing. The patch note below bothered me:

    Based on a lot of the initial feedback we’ve seen, there were some very good cases about how walking this passive back to a pet-build hurt those who don't want to subclass. While we are still going to keep Daedric Summoning focused on what the name implies, we do realize we can still account for the fact not every ability in this skill line is about summoning. In this case, the passive will be slightly less dense than something like Magicka Flood while offering a potential advantage if you lean further into the skill line. This exact solution isn't something we can apply everywhere (largely because this split can lead to a significant amount of performance drain), but it is something that works in this case where we are gaining something both for players and the servers.

    How about change the name of skill line? Half of the skill line is not even about summoning Daedra. Call it Daedric Sorcery and let people continue playing it how they've enjoyed it for a long time.

    it used to actually summon armor... back then it was 3/5 skills that actually summoned something... i kinda miss my launch sorc.. but at the same time my fashion is off the charts and i would hate being forced to wear shock white daedric heavy armor anytime i slotted a skill in the current state of ESO.

    actually Daedric Sorcery fits as a name pretty well.. +1 dude.
    I play every class in every situation. I love them all.
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