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Subclassing and class names

Aztrias
Aztrias
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It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
https://pillarsofeternity.fandom.com/wiki/Subclasses

say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

a few more examples

Sorcerer+Arcanist = Warlock
Necromancer+Sorcerer = Conjurer

and so forth.
Welcome Moon-and-Star to this place where destiny is made

https://forums.elderscrollsonline.com/en/discussion/498360/r-i-p-pc-eu/p1
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  • Wereswan
    Wereswan
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    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.
  • Urzigurumash
    Urzigurumash
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    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    In terms of Skill Lines, I think it's 1330. But for Class Combos it's only 56, I think.

    So 56 names if I'm right.

    Someone else said Warden + Necro = Mummy, add it to the list
    Edited by Urzigurumash on April 19, 2025 9:39PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    So that's 4, only 52 left.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Pixiepumpkin
    Pixiepumpkin
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    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    There are 36 class combinations per class
    252 total.

    The 6000 or whatever is individual abiltiies combinations.

    So, its still a long list, but 252 could be doable.

    Now if subclassing was restricted to one class line (as it should be) then there would only be 36 names necessary.


    fwrbe1z5sau7.png




    Edited by Pixiepumpkin on April 19, 2025 10:21PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Wereswan
    Wereswan
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    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    In terms of Skill Lines, I think it's 1330. But for Class Combos it's only 56, I think.

    So 56 names if I'm right.

    Someone else said Warden + Necro = Mummy, add it to the list

    For one-subclass combinations, there are 7 "parent" classes with 3 different ways you can drop one skill line (A+B, A+C, B+C) and 18 possible out-of-class skill lines you can choose as a replacement, for a total of 378 possible combinations. For two-subclass combinations, there are again 3 possible choices for each "parent" class (retain A, B, or C,) 18 possible choices for your second skill line, and 15 choices for your third, for a total of 5,670 possible combinations. That's 6,038 distinct possibilities.

    One added complication is that there are some thematic distinctions to consider here: a Templar 2/Sorceror 1 that takes, say, Storm Calling isn't the same as a Templar 2/Sorceror 1 that takes Daedric Summoning.
  • MasterSpatula
    MasterSpatula
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    Eh, it doesn't mean anything, but it's kina a fun game.

    Templar + Arcanist could be a Luxomancer, a.k.a. a Beamy Boi.

    Sorc + Warden with a side of Necro could be a Beastmaster or a Menagerist.

    DK + Templar is obviously a Pyromancer.

    Arcanist + Necro could be a Bookworm.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SilverIce58
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    All this talk of subclassing and new class names from new skill lines combos reminds me of ArcheAge for some reason. That game had multiple skill lines and had a different name for each combination of lines that would create their class. But also that game had eleven skill lines and 220 unique classes. So technically if ZOS wanted to do that they could, it'd just be a lot of different names to add. Maybe they could take names from the NPC classes, of which there's over 50 (I want to say 56, but might have miscounted) different names.
    https://en.uesp.net/wiki/Online:Classes
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Red_Feather
    Red_Feather
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    I remember another game doing that and it was kind of neat. I think it was Archeage? Would it be worth the trouble? Only if someone at ZoS finds it fun to come up with names!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    This should be necessary, if someone were to ask you what class you are and you say Necromancer but only using a single Necromancer skill line then you're not really a Necromancer are you.

    Having unique class names based on the skill lines your using would remedy this, now having a name for every possible combo would be a nightmare, a solution would be to make it so its just based on class combinations as opposed to skill combinations, that would be significantly less work.

  • Urzigurumash
    Urzigurumash
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    Wereswan wrote: »
    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    In terms of Skill Lines, I think it's 1330. But for Class Combos it's only 56, I think.

    So 56 names if I'm right.

    Someone else said Warden + Necro = Mummy, add it to the list

    For one-subclass combinations, there are 7 "parent" classes with 3 different ways you can drop one skill line (A+B, A+C, B+C) and 18 possible out-of-class skill lines you can choose as a replacement, for a total of 378 possible combinations. For two-subclass combinations, there are again 3 possible choices for each "parent" class (retain A, B, or C,) 18 possible choices for your second skill line, and 15 choices for your third, for a total of 5,670 possible combinations. That's 6,038 distinct possibilities.

    One added complication is that there are some thematic distinctions to consider here: a Templar 2/Sorceror 1 that takes, say, Storm Calling isn't the same as a Templar 2/Sorceror 1 that takes Daedric Summoning.

    Ok I think the extra 5000ish then is from considering the order like you did, 1st line, 2nd line, etc. If you disregard that is my 1330 right? I.e. a FlameCompanionsHerald = HeraldFlameCompanions.

    My 56 was from new non-ordered combos of Class Names rather than Skill Lines. SorcPlarDK = DKSorcPlar.

    Edited by Urzigurumash on April 20, 2025 3:39AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    @TX12001rwb17_ESO yeah thats where I got the 56 from, see post above.

    Totally crazy if that also happens to be the number of NPC Classes as @SilverIce58 said??
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Wereswan
    Wereswan
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    Wereswan wrote: »
    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    In terms of Skill Lines, I think it's 1330. But for Class Combos it's only 56, I think.

    So 56 names if I'm right.

    Someone else said Warden + Necro = Mummy, add it to the list

    For one-subclass combinations, there are 7 "parent" classes with 3 different ways you can drop one skill line (A+B, A+C, B+C) and 18 possible out-of-class skill lines you can choose as a replacement, for a total of 378 possible combinations. For two-subclass combinations, there are again 3 possible choices for each "parent" class (retain A, B, or C,) 18 possible choices for your second skill line, and 15 choices for your third, for a total of 5,670 possible combinations. That's 6,038 distinct possibilities.

    One added complication is that there are some thematic distinctions to consider here: a Templar 2/Sorceror 1 that takes, say, Storm Calling isn't the same as a Templar 2/Sorceror 1 that takes Daedric Summoning.

    Ok I think the extra 5000ish then is from considering the order like you did, 1st line, 2nd line, etc. If you disregard that is my 1330 right? I.e. a FlameCompanionsHerald = HeraldFlameCompanions.

    My 56 was from new non-ordered combos of Class Names rather than Skill Lines. SorcPlarDK = DKSorcPlar.

    You mean if you disregarded specific class lines? Then it would be 7 parent classes with 6 potential one-skill subclasses (42) and 7 parent classes, 6 first skill subclasses, and 5 second skill subclasses (210) for a total of 252. That can probably be cut down further if we're considering a 2 Sorc/1 Templar as being the same broad group as a 2 Templar/1 Sorc (although I'd argue that "more Sorc than Templar" and "more Templar than Sorc" are distinct.)

    Edit to add: there would be more duplication in the two-class lines, because that number would include Arc/Necro/NB, Necro/Arc/NB, and NB/Arc/Necro as three possible combinations, so 70 of those.
    Edited by Wereswan on April 20, 2025 6:44AM
  • Wereswan
    Wereswan
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    Wereswan wrote: »
    Wereswan wrote: »
    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    In terms of Skill Lines, I think it's 1330. But for Class Combos it's only 56, I think.

    So 56 names if I'm right.

    Someone else said Warden + Necro = Mummy, add it to the list

    For one-subclass combinations, there are 7 "parent" classes with 3 different ways you can drop one skill line (A+B, A+C, B+C) and 18 possible out-of-class skill lines you can choose as a replacement, for a total of 378 possible combinations. For two-subclass combinations, there are again 3 possible choices for each "parent" class (retain A, B, or C,) 18 possible choices for your second skill line, and 15 choices for your third, for a total of 5,670 possible combinations. That's 6,038 distinct possibilities.

    One added complication is that there are some thematic distinctions to consider here: a Templar 2/Sorceror 1 that takes, say, Storm Calling isn't the same as a Templar 2/Sorceror 1 that takes Daedric Summoning.

    Ok I think the extra 5000ish then is from considering the order like you did, 1st line, 2nd line, etc. If you disregard that is my 1330 right? I.e. a FlameCompanionsHerald = HeraldFlameCompanions.

    My 56 was from new non-ordered combos of Class Names rather than Skill Lines. SorcPlarDK = DKSorcPlar.

    You mean if you disregarded specific class lines? Then it would be 7 parent classes with 6 potential one-skill subclasses (42) and 7 parent classes, 6 first skill subclasses, and 5 second skill subclasses (210) for a total of 252. That can probably be cut down further if we're considering a 2 Sorc/1 Templar as being the same broad group as a 2 Templar/1 Sorc (although I'd argue that "more Sorc than Templar" and "more Templar than Sorc" are distinct.)

    Edit to add: there would be more duplication in the two-class lines, because that number would include Arc/Necro/NB, Necro/Arc/NB, and NB/Arc/Necro as three possible combinations, so 70 of those.

    Edit 2: it also means that 5,670 number is three times too high, and the number of possible three-class line combinations is actually 1,890.
  • randconfig
    randconfig
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    Wereswan wrote: »
    Aztrias wrote: »
    It would be cool if you subclasse you get a different class name instead of the base class one, like how it is in Pillars Eternity 2
    https://pillarsofeternity.fandom.com/wiki/Subclasses

    say if you are Templar and you swap one of your skill lines for Storm Calling(Destruction) your class name could change to Crusader https://en.uesp.net/wiki/Morrowind:Classes#Crusader

    a few more examples

    Sorcerer+Arcanist = Warlock
    Necromancer+Sorcerer = Conjurer

    and so forth.

    There's over 6,000 possible combinations. That's going to be a pretty long list of names.

    7 classes
    3 skill lines each
    = 21 total skill lines to choose from

    Each time we can choose a combination of 3 out of the total 21 skill lines:

    Total combinations = C
    Number of options to choose from = n
    Number to choose for each combination = r

    C = n! / ((n-r)! * r!)

    C = 21! / ((21-3)! * 3!)

    C = 21! / (18! * 3!)

    C = 21! / 18! * 3!

    C =
    21 * 20 * 19 * 18 * 17 * 16 * 15 * 14 * 13 * 12 * 11 * 10 * 9 * 8 * 7 * 6 * 5 * 4 * 3 * 2 * 1
    18 * 17 * 16 * 15 * 14 * 13 * 12 * 11 * 10 * 9 * 8 * 7 * 6 * 5 * 4 * 3 * 2 * 1 * 3 * 2 * 1

    Cancel out some things to get...

    C =
    21 * 20 * 19
    3 * 2 * 1

    C =
    7,980
    6

    And we find...

    C = 1,330

    So we get 1,330 possible unique combinations of skill lines, not 6,000. Still that's a lot of names to come up with haha.

    Edited by randconfig on April 20, 2025 8:05AM
  • SeaGtGruff
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    There are 36 class combinations per class
    252 total.

    Not really. Your illustration assumes that combination A+B+C (where A, B, and C are three specific classes) is different than combination A+C+B, but functionally they're the same as each other. So that gives us 21 combinations for a given class:

    A+A+B, A+A+C, A+A+D, A+A+E, A+A+F, A+A+G
    A+B+C, A+B+D, A+B+E, A+B+F, A+B+G
    A+C+D, A+C+E, A+C+F, A+C+G
    A+D+E, A+D+F, A+D+G
    A+E+F, A+E+G
    A+F+G

    We could also argue that A+B+C is functionally the same as B+A+C and C+A+B, but they're different for two reasons-- the first class determines which class gear sets the character can wear, as well as which other subclasses the character can change to. So that gives us 147 possible subclasses in all.
    I've fought mudcrabs more fearsome than me!
  • Tandor
    Tandor
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    Not much chance of agreeing on a list of names when there isn't even any agreement on how many names would be needed...
  • randconfig
    randconfig
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    SeaGtGruff wrote: »
    There are 36 class combinations per class
    252 total.

    Not really. Your illustration assumes that combination A+B+C (where A, B, and C are three specific classes) is different than combination A+C+B, but functionally they're the same as each other. So that gives us 21 combinations for a given class:

    A+A+B, A+A+C, A+A+D, A+A+E, A+A+F, A+A+G
    A+B+C, A+B+D, A+B+E, A+B+F, A+B+G
    A+C+D, A+C+E, A+C+F, A+C+G
    A+D+E, A+D+F, A+D+G
    A+E+F, A+E+G
    A+F+G

    We could also argue that A+B+C is functionally the same as B+A+C and C+A+B, but they're different for two reasons-- the first class determines which class gear sets the character can wear, as well as which other subclasses the character can change to. So that gives us 147 possible subclasses in all.

    Since it's been a while since I've done any complicated math stuff, I thought I might be wrong after seeing there's still no consensus on how many combinations are possible, so I asked ChatGPT to solve a similar scenario to get:

    x73qnjv3nzfu.png
  • Urzigurumash
    Urzigurumash
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    @Wereswan Forget Parent Class. If we can choose 2 or 3 options out of 7, how many combinations do we get? That's what my 56 was.

    Anyhow looking at the list of NPC classes is neat for ideas. I see Armamancer, that's a good one, few options:

    Aedric Spear, Assassination (Merciless Resolve), Ardent Flame (Chains), Bone Tyrant (Scythe).. probably some others..
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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