Major_Toughness wrote: »Hasn't been datamined which means this won't exist, at least on release.
I have many concerns about subclassing, and I am very negative about ZOS's approach to monetization (and I think they could actually make MORE money with a different approach), but this is not an aspect of subclassing that concerns me. Leveling skill lines doesn't take very long, and many players already have at least one toon of each class anyway.
If you pay to level the skill line, you'll miss out on experimenting with it to learn how it actually works and how to properly use it.
dk_dunkirk wrote: »If you pay to level the skill line, you'll miss out on experimenting with it to learn how it actually works and how to properly use it.
But in this case, a person has already leveled the skill line to 50 on at least one character, and presumably experimented with it already in that process.
dk_dunkirk wrote: »Major_Toughness wrote: »Hasn't been datamined which means this won't exist, at least on release.
I'd be sorely tempted to hand over 31,500 Crowns to be done with it in one go. Suit yourself if you think 1) I'm alone, 2) launch wouldn't be the best time to do this, and 3) they're going to leave this kind of money on the table.
SeaGtGruff wrote: »I don't know whether there are any plans to eventually add "already-maxed-out" class skill lines in the Crown Store, but the more immediate potential for monetization is in slots for the Armory Station. A lot of players will probably want to buy several slots for at least one character-- if not the maximum number of slots, and if not for most or all of their characters-- so they can quickly swap between different subclassed builds depending on the situations they find themselves in.
Note, some players have probably done that, anyway, before subclassing was even on the drawing board. But I imagine that now there will be more players wanting to maximize their use of the Armory Station.
dk_dunkirk wrote: »Alcast has a writeup about subclassing here: https://alcasthq.com/eso-how-to-prepare-for-subclassing/. He points out that you have to level a skill line to 50 on a class in order to unlock it for use in subclassing, then you have to re-level it to 50 as a subclass line, at half the normal rate of advancement. However, at least that subclass skill line is shared among your other characters.
When they announced this feature was going to be free for base game, I was surprised. Given previous history, I expected this to cost 1500 or 2000 Crowns per character. Now the monetization angle becomes clear. They'll offer instant subclass skill leveling in the Crown store, and the only question becomes will it be 1500 or 2000 Crowns, and will that be for all 3 skill lines as a class, or per individual skill line? My guess is 1500 per skill line.
licenturion wrote: »This is completely wrong.
On the PTS the unlock conditions are tied to the class master achievements (this is clearly stated in the PTS help section). You can also see the reward is 'Upgrade: Skill Line Ardent Flame'. Those achievements and unlocks are not present in the current live version.
So when the update goes live there are 2 possibities:
- (Best case) ZOS already granted you server side the achievements when you boot you character for all you level 50 class skills.
- (Not best case) You have to log in and log out with each alt character one time to sync the achievement progress with your class skill levels.
But under no circumstance do you have to level those skills again from zero at half speed if you already have alts that either have already progressed or maxed out the skill line. Those master achievement progress is account wide. The only info missing is the fact if this progress still counts if you deleted alts with maxed out skill lines in the past.
There are no 2 versions of the same class skills.
dk_dunkirk wrote: »Alcast has a writeup about subclassing here: https://alcasthq.com/eso-how-to-prepare-for-subclassing/. He points out that you have to level a skill line to 50 on a class in order to unlock it for use in subclassing, then you have to re-level it to 50 as a subclass line, at half the normal rate of advancement. However, at least that subclass skill line is shared among your other characters.
When they announced this feature was going to be free for base game, I was surprised. Given previous history, I expected this to cost 1500 or 2000 Crowns per character. Now the monetization angle becomes clear. They'll offer instant subclass skill leveling in the Crown store, and the only question becomes will it be 1500 or 2000 Crowns, and will that be for all 3 skill lines as a class, or per individual skill line? My guess is 1500 per skill line.
I've already got every class leveled to 50 in every skill line. So for me it would just be a matter of leveling the skill line on a new toon, right?
SeaGtGruff wrote: »I don't know whether there are any plans to eventually add "already-maxed-out" class skill lines in the Crown Store, but the more immediate potential for monetization is in slots for the Armory Station. A lot of players will probably want to buy several slots for at least one character-- if not the maximum number of slots, and if not for most or all of their characters-- so they can quickly swap between different subclassed builds depending on the situations they find themselves in.
Note, some players have probably done that, anyway, before subclassing was even on the drawing board. But I imagine that now there will be more players wanting to maximize their use of the Armory Station.
SeaGtGruff wrote: »I don't know whether there are any plans to eventually add "already-maxed-out" class skill lines in the Crown Store, but the more immediate potential for monetization is in slots for the Armory Station. A lot of players will probably want to buy several slots for at least one character-- if not the maximum number of slots, and if not for most or all of their characters-- so they can quickly swap between different subclassed builds depending on the situations they find themselves in.
Note, some players have probably done that, anyway, before subclassing was even on the drawing board. But I imagine that now there will be more players wanting to maximize their use of the Armory Station.
SeaGtGruff wrote: »I don't know whether there are any plans to eventually add "already-maxed-out" class skill lines in the Crown Store, but the more immediate potential for monetization is in slots for the Armory Station. A lot of players will probably want to buy several slots for at least one character-- if not the maximum number of slots, and if not for most or all of their characters-- so they can quickly swap between different subclassed builds depending on the situations they find themselves in.
Note, some players have probably done that, anyway, before subclassing was even on the drawing board. But I imagine that now there will be more players wanting to maximize their use of the Armory Station.
Possibly, but for that to actually work, they need to fix the armory system to work with different versions of scribed skills.
I have never bought an outfit slot token or armory slot token in 11 years and never will until the make it account-wide. This is just one example where egregious pricing most likely leads to less revenue, because people who might otherwise buy are just completely turned off by the outrageous of it.
allochthons wrote: »During the live stream (timestamped link: https://www.twitch.tv/videos/2429316140?t=00h42m18s,) Carrie Day, a systems designer who is specifically working on subclassing, clearly says that if you have a skill-line fully leveled on a character, it will be automatically unlocked for subclassing on other characters.
The subclass leveling only applies if you don't already have a skill line unlocked on any existing(*) character.
You also have to have at least 1 level 50 character.
* Deleted character's skill lines won't count.
h/t to licenturion for the timestamped link.
allochthons wrote: »During the live stream (timestamped link: https://www.twitch.tv/videos/2429316140?t=00h42m18s,) Carrie Day, a systems designer who is specifically working on subclassing, clearly says that if you have a skill-line fully leveled on a character, it will be automatically unlocked for subclassing on other characters.
The subclass leveling only applies if you don't already have a skill line unlocked on any existing character.
I am disputing Alcast and the others.dk_dunkirk wrote: »This seems to be in direct disagreement with the Alcast article and the previous commenters direct experience. Am I missing something? Are you disputing that you have to re-level the subclassed skills (one time) on other classes? (I watched the comment, but it's confusing.)
PrinceShroob wrote: »allochthons wrote: »During the live stream (timestamped link: https://www.twitch.tv/videos/2429316140?t=00h42m18s,) Carrie Day, a systems designer who is specifically working on subclassing, clearly says that if you have a skill-line fully leveled on a character, it will be automatically unlocked for subclassing on other characters.
The subclass leveling only applies if you don't already have a skill line unlocked on any existing character.
Unlocked, yes. Leveled, no.
I can assure you that, regardless of what the stream seemed to imply, as the system is implemented on PTS right now, your characters' skill line progress is irrelevant except insofar as unlocking the account-wide version of the subclass skill line to level.
My understanding is that, if you do not have a character of a certain class, you must perform a quest to unlock that class' skill lines for subclassing. However, as I have characters of every class, I was unable to see these quests. I also haven't heard any discussion of them. In hindsight, it's a bit odd that I'm not aware of any limitations--shouldn't subclassing into Necromancer, Arcanist, and Warden require that you have purchased those classes?
dk_dunkirk wrote: »Alcast has a writeup about subclassing here: https://alcasthq.com/eso-how-to-prepare-for-subclassing/. He points out that you have to level a skill line to 50 on a class in order to unlock it for use in subclassing, then you have to re-level it to 50 as a subclass line, at half the normal rate of advancement. However, at least that subclass skill line is shared among your other characters.
When they announced this feature was going to be free for base game, I was surprised. Given previous history, I expected this to cost 1500 or 2000 Crowns per character. Now the monetization angle becomes clear. They'll offer instant subclass skill leveling in the Crown store, and the only question becomes will it be 1500 or 2000 Crowns, and will that be for all 3 skill lines as a class, or per individual skill line? My guess is 1500 per skill line.
dk_dunkirk wrote: »allochthons wrote: »During the live stream (timestamped link: https://www.twitch.tv/videos/2429316140?t=00h42m18s,) Carrie Day, a systems designer who is specifically working on subclassing, clearly says that if you have a skill-line fully leveled on a character, it will be automatically unlocked for subclassing on other characters.
The subclass leveling only applies if you don't already have a skill line unlocked on any existing(*) character.
You also have to have at least 1 level 50 character.
* Deleted character's skill lines won't count.
h/t to licenturion for the timestamped link.
This seems to be in direct disagreement with the Alcast article and the previous commenters direct experience. Am I missing something? Are you disputing that you have to re-level the subclassed skills (one time) on other classes? (I watched the comment, but it's confusing.)
dk_dunkirk wrote: »I have many concerns about subclassing, and I am very negative about ZOS's approach to monetization (and I think they could actually make MORE money with a different approach), but this is not an aspect of subclassing that concerns me. Leveling skill lines doesn't take very long, and many players already have at least one toon of each class anyway.
To each his own. I think leveling the whole thing, including both morphs, takes forever, and I get utterly sick of running Spellscar doing it. (And that's WITH a full XP gear setup and running pots and scrolls.) And, again, as subclass skill lines, they'll take twice as long.