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I'd Still Pay For An Unarmed Class/WeaponSkills

  • Carlos93
    Carlos93
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    The solution is so simple, it's funny.

    Adds active and passive combat skills to the race or species skill line.

    For example:

    Argonians deploy their claws and do a lot of damage in melee attacks.

    The Nords have the ability "Ysgramor's Fury", this ability enhances the Nords' melee attacks.

    The Altmer have the ability "Elemental Magic", the player can launch destruction magic attacks against the enemy.
  • Heydan_Seegil
    Heydan_Seegil
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    It is weird that we have zero Hand-to-Hand or Unarmed Weapons in the game given that there are references to it at the start of the Main Quest for the Altmeri Dominion as well as two emotes for Elder Scrolls Tai Chi.

    I tried running my toon today just tossing magic without a weapon and it looked cool having no weapon in hand, but it isn't viable.
  • Kalthea
    Kalthea
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    I'm hoping they choose to add more weapon options, and I'm all for the option of an Unarmed skill line. Unarmed would be a great time for them to reintroduce throwing weapons back into the game as well, not just solely Unarmed! Perhaps a Mythic item as well as someone suggested earlier, just anything new to add to the weapon's section.

    That being said, I can understand the mountain that is adding a new weapon type to the game, considering the sheer number of skins they would need to compensate for.

    (But that's also more reason to add unarmed, because you wouldn't need to make any skins!)
    May your crops be sun-blessed, sweet soul.
  • Yudo
    Yudo
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    I wouldn't mind Unarmed spell casting though unsure what would be the equivalent of weapon, rarity, trait and glyph for it. Perhaps some form of equipment on hands after all.
    Edited by Yudo on April 17, 2025 9:36AM
  • StarOfElyon
    StarOfElyon
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    I want this too but I think there should be "cuffs", bracelets, or something that fill the weapon slots. They should also be hideable.
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