Software developer here, with 25 years of database experience. Players already have thousands of pieces of furniture stockpiled - in their bank, guild bank, character inventories, house storage, and placed in their houses. The database records containing the locations of all those items already exist: container ID, furnishing ID, quantity, and/or home ID, coordinates and orientation. Though I'm not familiar with the specific database schema used by ZOS, I'm unsure how the addition of a new container with no limit on quantity would adversely affect the database. Indeed it should *help* the database and server, because players wouldn't have to physically place "stored" furnishings in their homes. Incrementing a quantity number shouldn't incur any extra load on the database. Unless, perhaps (and this would seem a strange fear) ZOS is worried that if players have unlimited furnishing storage, they will en masse dump all 7000 types of furnishings into their vault, creating a huge number of additional database records that wouldn't otherwise exist. Realistically, very few players would swan dive into furniture stockpiling like that.https://forums.elderscrollsonline.com/en/discussion/comment/8294259/#Comment_8294259
This summarizes what was said in the stream about why they feel they can't do that. Breaking the database server doesn't sound like it would be a pleasant outcome.
That's good to know, but I already have the jubilee items: many, many of them. 20 characters times 7 writs per day = a lot of jubilee furnishings.btw you can purchase the new Jubilee and Jester furnishings whenever you want from the Holiday Achievement Furnisher in Elden Root, Mournhold, Wayrest, Vivec City, and Alinor
https://forums.elderscrollsonline.com/en/discussion/comment/8294259/#Comment_8294259
This summarizes what was said in the stream about why they feel they can't do that. Breaking the database server doesn't sound like it would be a pleasant outcome.
Dragonnord wrote: »
Boy I wish that was the case for me. I've got so many spare furnishings that I've had to split up stuff between two Houses as well as having stuff in my bank (bigger houses too, Doomchar and Strident Springs, both with 600 slots from ESO+). I only got Doomchar FOR storage because I suck at building from scratch, but being able to free up Strident Springs for actual decorating will be nice.SilverBride wrote: »
Boy I wish that was the case for me. I've got so many spare furnishings that I've had to split up stuff between two Houses as well as having stuff in my bank (bigger houses too, Doomchar and Strident Springs, both with 600 slots from ESO+). I only got Doomchar FOR storage because I suck at building from scratch, but being able to free up Strident Springs for actual decorating will be nice.SilverBride wrote: »
Pixiepumpkin wrote: »Dragonnord wrote: »
They also were not able to fix the mail bug until MS bought them out. I would guess an MS engineer helped to solve the issue.
They also said they were at a cap for animations. Again, MS engineers seemed to help solve that issue.
Thanks lol. I'm wondering if maybe things go well with the Vault if there's any way they might add more space to it in the future, if the database handles it well with the current limit.SilverBride wrote: »Boy I wish that was the case for me. I've got so many spare furnishings that I've had to split up stuff between two Houses as well as having stuff in my bank (bigger houses too, Doomchar and Strident Springs, both with 600 slots from ESO+). I only got Doomchar FOR storage because I suck at building from scratch, but being able to free up Strident Springs for actual decorating will be nice.SilverBride wrote: »
I hope the Furnishing Vault helps you to free up your Strident Springs house! I think the Furnishing Vault may more helpful than is obvious at first because it does stack furnishings that take up a slot each in a storage house.
I'm assuming they mean the mail bug where it wouldn't show up after someone sent you something or after buying something from a trader. Tho...it hasn't been fixed, I was getting it last night still. You get this message that you have undelivered mail because your inbox is full and the mail will pop when you make room...even if your inbox has plenty of free space or is even empty.Dragonnord wrote: »Pixiepumpkin wrote: »Dragonnord wrote: »
They also were not able to fix the mail bug until MS bought them out. I would guess an MS engineer helped to solve the issue.
They also said they were at a cap for animations. Again, MS engineers seemed to help solve that issue.
What mail bug?
If that is the way their database is designed, I hope they have a good reason for it. Having a table with hundreds of columns is almost always a BAD IDEA - especially if you have to periodically add new columns. Databases are optimized to index and process thousands (or millions) of ROWS, not COLUMNS.Rich explains the Vault
If I'm understanding correctly, it sounds like the database for the Craft Bag has a column for each mat hardwired into it, the columns exist whether you have any instance of that item in the Bag or not.
Yeah, I don't know anything about coding, so I'm not sure if my understanding is right or not or if I'm using correct phrasing. Someone with more experience than me will need to listen to Rich's explanation and say if I'm right or wrong.If that is the way their database is designed, I hope they have a good reason for it. Having a table with hundreds of columns is almost always a BAD IDEA - especially if you have to periodically add new columns. Databases are optimized to index and process thousands (or millions) of ROWS, not COLUMNS.Rich explains the Vault
If I'm understanding correctly, it sounds like the database for the Craft Bag has a column for each mat hardwired into it, the columns exist whether you have any instance of that item in the Bag or not.
A "properly" normalized table for a furnishing bag should need just a few columns: Account ID, Container ID, Furnishing ID, Quantity. That's about it.
SilverBride wrote: »
SilverBride wrote: »
I just have a guild bank full of lux furnishings and its not enough just for them
Pixiepumpkin wrote: »Dragonnord wrote: »
They also were not able to fix the mail bug until MS bought them out. I would guess an MS engineer helped to solve the issue.
They also said they were at a cap for animations. Again, MS engineers seemed to help solve that issue.
Now I assume the furniture vault will be an furniture like the storage chests, this has the major benefit for ZoS that they are not loaded until you enter an house you own. People already uses chests to store furniture and this expands on it.https://forums.elderscrollsonline.com/en/discussion/comment/8294259/#Comment_8294259
This summarizes what was said in the stream about why they feel they can't do that. Breaking the database server doesn't sound like it would be a pleasant outcome.
This is not a reasonable explanation. Consider that a player bank has 240/480 slots, and any item in the game can be put in or taken out (not just furniture). Does this break the game? Similarly, each character has it's own inventory. Does that break the game?
It sounds like for efficiency, the craft bag is designed a bit differently. Each player has one row in the craft bag, and there is a column for each crafting item. Designing a furniture bag in the same way would result in too many columns. I can buy this. But there is no reason the furniture bag data would have to be modeled in the exact same way.
Consider player collections and stickerbook. Fragments, achievement, etc. Sooooo many different items, and more added to the game all the time. And they manage to model this data.
It can be done.