licenturion wrote: »ESO plus members have to wait next year to play new chapter or pay for season pass.
For some reason ESO+ members seem to think they now have to get everything 100 percent for free as part of their subscription. This was not the case before either.
The value proposition of ESO+ is the same. You get a whole of extra's like crafting bag, all previous chapters, all DLC (including the new dungeons if you don't have the season/chapter pass), dye system, extra bank space, extra transmutes, shorter timers, extra gold+XP, 2 companions, deals. They also are adding the furniture bag as a new feature.
And you get all that stuff basically 100 percent refunded in crowns to spend on stuff. So how exactly would they make money to pay those 100 of people making new content, do playtests, keep servers running and pay for bandwidth.
I do agree with others that they also should make the zone buyable separately for people that are not interested in dungeons. They now have to buy 4 items they don't need. This would also be a fix for the people that have ESO+ to pay a bit less.
But it is clear that they acknowledged a lot of people actually want to buy to own stuff and not be forced into a subscription. They said it a few times during the main event and post show 'you own this stuff, this is yours without subscription' . They also had to put out multiple clarifications about the Fallen Banner dungeons because a lot of players were very unhappy about this. So I am pretty happy that they will always see ESO+ as some additional optional service with some perks and not something that is mandatory to play stuff or get early access. So that is a big win for a lot of players who hate subscriptions.
Mathius_Mordred wrote: »[snip] if you don't want to pay it don't, it will all be available next year as part of ESO+. It's about the same price as Gold Road was last year but for significantly more content, a massive class system rework and a server wide community event, it's going to be epic, and is probably the only American item I will be purchasing this year. This is still a business with a lot of good people working for it to continually improve our gaming experience and keep ESO up to date and competitive, this all costs enormous amounts of money to do, [snip] This is less than I would pay by far to take my family to the cinema for a two hour movie but it will give you year long content and some nice bonus content, sigh.
licenturion wrote: »ESO plus members have to wait next year to play new chapter or pay for season pass.
For some reason ESO+ members seem to think they now have to get everything 100 percent for free as part of their subscription. This was not the case before either.
The value proposition of ESO+ is the same. You get a whole of extra's like crafting bag, all previous chapters, all DLC (including the new dungeons if you don't have the season/chapter pass), dye system, extra bank space, extra transmutes, shorter timers, extra gold+XP, 2 companions, deals. They also are adding the furniture bag as a new feature.
And you get all that stuff basically 100 percent refunded in crowns to spend on stuff. So how exactly would they make money to pay those 100 of people making new content, do playtests, keep servers running and pay for bandwidth.
I do agree with others that they also should make the zone buyable separately for people that are not interested in dungeons. They now have to buy 4 items they don't need. This would also be a fix for the people that have ESO+ to pay a bit less.
But it is clear that they acknowledged a lot of people actually want to buy to own stuff and not be forced into a subscription. They said it a few times during the main event and post show 'you own this stuff, this is yours without subscription' . They also had to put out multiple clarifications about the Fallen Banner dungeons because a lot of players were very unhappy about this. So I am pretty happy that they will always see ESO+ as some additional optional service with some perks and not something that is mandatory to play stuff or get early access. So that is a big win for a lot of players who hate subscriptions.
M'aiq the Liar wrote:Some like to buy the whole meal. Others want to pay for what is on their plate. M'aiq just prefers to eat.
PapaTankers wrote: »Oh yes. Poor zenimax. Howèver are going to make their money?
Think you might have forgotten crown store with gambling crates, 100+ euro houses, eso +, box price of game and expansions.
Can you quote me the revenue made last year? Only people yall are feeding are executives.
licenturion wrote: »ESO plus members have to wait next year to play new chapter or pay for season pass.
For some reason ESO+ members seem to think they now have to get everything 100 percent for free as part of their subscription. This was not the case before either.
The value proposition of ESO+ is the same. You get a whole of extra's like crafting bag, all previous chapters, all DLC (including the new dungeons if you don't have the season/chapter pass), dye system, extra bank space, extra transmutes, shorter timers, extra gold+XP, 2 companions, deals. They also are adding the furniture bag as a new feature.
And you get all that stuff basically 100 percent refunded in crowns to spend on stuff. So how exactly would they make money to pay those 100 of people making new content, do playtests, keep servers running and pay for bandwidth.
I do agree with others that they also should make the zone buyable separately for people that are not interested in dungeons. They now have to buy 4 items they don't need. This would also be a fix for the people that have ESO+ to pay a bit less.
But it is clear that they acknowledged a lot of people actually want to buy to own stuff and not be forced into a subscription. They said it a few times during the main event and post show 'you own this stuff, this is yours without subscription' . They also had to put out multiple clarifications about the Fallen Banner dungeons because a lot of players were very unhappy about this. So I am pretty happy that they will always see ESO+ as some additional optional service with some perks and not something that is mandatory to play stuff or get early access. So that is a big win for a lot of players who hate subscriptions.
ESO+ was explicitly introduced as a subcription that includes all DLC. Ever since, ZOS keeps shifting the definition of what it considers DLC, and for some reason people keep defending this..
SerafinaWaterstar wrote: »It is not a huge increase in cost from the chapter to the pass - do you not think those working deserved to get paid for their work?
licenturion wrote: »For some reason ESO+ members seem to think they now have to get everything 100 percent for free as part of their subscription. This was not the case before either.
scrappy1342 wrote: »LonePirate wrote: »In the US, the Season Pass upgrade is the same price as the Chapter upgrade from prior years. The trade off of a unique new system for four dungeons and a second zone makes it a better value than prior years. If you are in another country and the price difference between the two is large, perhaps due to the tariffs mess, then it may not be a good value. To me, the Season Pass upgrade price is a good deal.
it's showing $50 for me for the season pass in the US. chapters were always $40.
celner4_ESO wrote: »So not only are we asked to partake in the season pass which so far IS going to be less content for a 50$ purchase than Chapters were, ESO+ subscription does not include the season pass??? Not even Destiny 2 tries to weasel in a premium Sub fee to enjoy extra gameplay features while still charging for what used to be large DLC releases (now bungie has reverted to the same thing as ESO is doing, minus the sub fee, and players of D2 thus far have been very vocal about hating it save for the heavily moderated reddit pages). If we were getting the same or more content, then I'd not be unhappy at all. But knowing that we are NOT getting the same amount of content as we were with Chapters which were already lackluster for several reasons (ZOS or their higher ups being completely unwilling to hire more in order to keep up with bugs and upgrade/improve the game in significant ways to keep current players interested and bring old players back while still releasing full sized chapter DLC's), but this 100% is not the case. IF we were getting more for our purchase (in graphical improvements, bug fixing for that ungodly laundry list of bugs, server upgrades/improvements, QoL features and player requested features, all this separate from content which should already be there and be good) we'd have seen the required investment back into the game in order to do this while maintaining the normal Chapter releases, which so far has NOT happened.
Sufficed to say my mom and I are extremely disappointed in the direction of the game and its current value proposition. I am NOT at all convinced that the extra perks (likely being FOMO related TOO) will make up for the loss in content with the normal Chapter updates not happening anymore for the Foreseeable future save for maybe 1 that was already on deck..? PLEASE PLEASE PLEASE ZOS ask for more funding to invest back into the product and actually give us something worth investing into. WHY would you copy the monetization and content creation model of Destiny 2?? I played that game all the way up to The Witch Queen and we got the same promises of bigger and better content which was a blatant lie by their leadership. They've lost more than half of their active player base because of the changes and it's still dropping (always trust the graph) which forced a response from Bungie leadership to "try" and do better for future content releases since it was not as promised.
WHY wouldn't you want to emulate Grinding Gear Games live service model instead?? Where the players are getting an amazing value proposition which has garnered the company insane support through their MTX store from the players who want to invest into the game because they know what they're getting is plentiful and worth the investment. I know why, because passion and vision for the product are not with the current leadership. Portfolio value and profit is what's with the current leadership. I don't understand how this is allowed to happen when it's so obvious this only hurts customer trust and the product. This game has such potential and it's so far squandered because of the lack of passion and vision in the current leadership to make it great, the lack of investment to execute that vision, with profit/revenue being priority #1. Any great product out there like say PoE1 & PoE2 has such success because profit and revenue follow after the prioritization of the PRODUCT.
This truly aches my heart because I want the game to be what I know it can be. Not because I want to hate the game, and not because I want to hurt the staff. I loved the game!! I wish so badly it would receive the love it deserved. And the current state with the change to Season Pass's and ESO+ not including those seasons shows the level of greed we are dealing with when they ALREADY will be making us less overall content because of this change (BEACUSE they refuse to hire more to be able to do the graphical updates and improvements WHILE maintaining the Big DLC chapter releases) and it baffles me that ESO's leadership think they can get away with completely screwing the customer.
LonePirate wrote: »scrappy1342 wrote: »LonePirate wrote: »In the US, the Season Pass upgrade is the same price as the Chapter upgrade from prior years. The trade off of a unique new system for four dungeons and a second zone makes it a better value than prior years. If you are in another country and the price difference between the two is large, perhaps due to the tariffs mess, then it may not be a good value. To me, the Season Pass upgrade price is a good deal.
it's showing $50 for me for the season pass in the US. chapters were always $40.
That is not true. I checked my credit card statement for my Gold Road Upgrade purchase back in January 2024. It was the exact same price with taxes (a little over $53) as the price I paid yesterday with taxes for the Season Pass. Your price claim about the two being different is not correct.
LonePirate wrote: »scrappy1342 wrote: »LonePirate wrote: »In the US, the Season Pass upgrade is the same price as the Chapter upgrade from prior years. The trade off of a unique new system for four dungeons and a second zone makes it a better value than prior years. If you are in another country and the price difference between the two is large, perhaps due to the tariffs mess, then it may not be a good value. To me, the Season Pass upgrade price is a good deal.
it's showing $50 for me for the season pass in the US. chapters were always $40.
That is not true. I checked my credit card statement for my Gold Road Upgrade purchase back in January 2024. It was the exact same price with taxes (a little over $53) as the price I paid yesterday with taxes for the Season Pass. Your price claim about the two being different is not correct.
The monetization is one of the worst parts of this game. They made a big deal on the stream about how their team has gotten bigger, yet the content over the years has been getting smaller. This game is a cash cow for them. They pump crown store cosmetics, houses, and spend the absolute minimum amount of time possible balancing classes and fixing bugs.
I’m really excited to play around with subclassing but they need to stop trying to suck more money out of the players when it’s clear the product isn’t worth what they’re asking.
LonePirate wrote: »As far as I am aware...this year pass which is starting 6 months late doesn't include any of that and it’s priced almost doubled that of a singular chapter upgrade.
In the US, the Season Pass upgrade is the same price as the Chapter upgrade from prior years. The trade off of a unique new system for four dungeons and a second zone makes it a better value than prior years. If you are in another country and the price difference between the two is large, perhaps due to the tariffs mess, then it may not be a good value. To me, the Season Pass upgrade price is a good deal.