JustLovely wrote: »And if it becomes mandatory, my days of playing ESO are over.
JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
MincMincMinc wrote: »JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
"I didnt like vengeance, therefore the majority didn't" Please, vengeance saw 3x the full pop lock for multiple days straight with no performance issues. Greyhost barely sustains pop lock a few days a week with catastrophic performance issues.
Best case scenario is zos has GH and vengeance, and requires new players to only play in vengeance until they hit a certain cp to be able to try GH. Old players can choose whether they want proc soup or a "dumbed down" pvp experience. With a running vengeance server they can test as they please and continue to work on what is enabled. Eventually vengeance would ideally have all the normal systems in place, but reworked for performance.
JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
"I didnt like vengeance, therefore the majority didn't" Please, vengeance saw 3x the full pop lock for multiple days straight with no performance issues. Greyhost barely sustains pop lock a few days a week with catastrophic performance issues.
Best case scenario is zos has GH and vengeance, and requires new players to only play in vengeance until they hit a certain cp to be able to try GH. Old players can choose whether they want proc soup or a "dumbed down" pvp experience. With a running vengeance server they can test as they please and continue to work on what is enabled. Eventually vengeance would ideally have all the normal systems in place, but reworked for performance.
I'm not basing my statement on only my opinion. I run in a guild raid daily for almost 8 years now. Nobody in the guild liked vengeance. Most people in other PvP guilds I've spoken to also did not like vengeance mode in any way. It was horribly bad and boring.
Your mischaracterization of my comment is inaccurate and inappropriate.
Additionally, there is virtually zero chance ZOS will support 2 entirely different game modes for PvP going forward. They will pick the one they see fit, and it will probably be the end of the original version of PvP us PvP mains log in to play.
MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
"I didnt like vengeance, therefore the majority didn't" Please, vengeance saw 3x the full pop lock for multiple days straight with no performance issues. Greyhost barely sustains pop lock a few days a week with catastrophic performance issues.
Best case scenario is zos has GH and vengeance, and requires new players to only play in vengeance until they hit a certain cp to be able to try GH. Old players can choose whether they want proc soup or a "dumbed down" pvp experience. With a running vengeance server they can test as they please and continue to work on what is enabled. Eventually vengeance would ideally have all the normal systems in place, but reworked for performance.
I'm not basing my statement on only my opinion. I run in a guild raid daily for almost 8 years now. Nobody in the guild liked vengeance. Most people in other PvP guilds I've spoken to also did not like vengeance mode in any way. It was horribly bad and boring.
Your mischaracterization of my comment is inaccurate and inappropriate.
Additionally, there is virtually zero chance ZOS will support 2 entirely different game modes for PvP going forward. They will pick the one they see fit, and it will probably be the end of the original version of PvP us PvP mains log in to play.
Ok, well I am in several raid guilds and they all said the opposite....... using anecdotal evidence as fact or statistics is silly.
The only evidence we have is zos claims we achieved 3x the cap and with a 200-300 player que on top of that. All attempts at getting zos to release the actual cap value have been shot down or removed which sucks for us making any comparisons. Judging by the abismal decline of MyM event participation it is safe to say there is a much larger demographic open to the concept of vengeance being flushed out further.
Yeah no pvper wants template pvp, but a clean slate vengeance persisting and being added to may keep the game alive. Otherwise the next option is probably GH with an even smaller player cap.....at some point it will just be a 30man bg.
JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
"I didnt like vengeance, therefore the majority didn't" Please, vengeance saw 3x the full pop lock for multiple days straight with no performance issues. Greyhost barely sustains pop lock a few days a week with catastrophic performance issues.
Best case scenario is zos has GH and vengeance, and requires new players to only play in vengeance until they hit a certain cp to be able to try GH. Old players can choose whether they want proc soup or a "dumbed down" pvp experience. With a running vengeance server they can test as they please and continue to work on what is enabled. Eventually vengeance would ideally have all the normal systems in place, but reworked for performance.
I'm not basing my statement on only my opinion. I run in a guild raid daily for almost 8 years now. Nobody in the guild liked vengeance. Most people in other PvP guilds I've spoken to also did not like vengeance mode in any way. It was horribly bad and boring.
Your mischaracterization of my comment is inaccurate and inappropriate.
Additionally, there is virtually zero chance ZOS will support 2 entirely different game modes for PvP going forward. They will pick the one they see fit, and it will probably be the end of the original version of PvP us PvP mains log in to play.
Ok, well I am in several raid guilds and they all said the opposite....... using anecdotal evidence as fact or statistics is silly.
The only evidence we have is zos claims we achieved 3x the cap and with a 200-300 player que on top of that. All attempts at getting zos to release the actual cap value have been shot down or removed which sucks for us making any comparisons. Judging by the abismal decline of MyM event participation it is safe to say there is a much larger demographic open to the concept of vengeance being flushed out further.
Yeah no pvper wants template pvp, but a clean slate vengeance persisting and being added to may keep the game alive. Otherwise the next option is probably GH with an even smaller player cap.....at some point it will just be a 30man bg.
Ok, now you're claiming to be in 3 PvP guilds. I've seen other posts from you claiming you don't play in GH anymore. So which is it?
Then you go on to use anecdotal evidence about MYM populations and say there was a 200-300 player que on the last couple days of the "test" when I know first hand that there was not a queue on PC NA for the last couple days of the "test". There was no queue at all the last couple days of the test on PC NA. I was there. You must be playing on console or PC EU because your description of what was happening is absolutely not what was happening on PC NA.
only because there where high player numbers in cyrodil doesnt mean it was acually liked by the PvP community.
vengence was played for the following reaons:
- verry high AP rewards
- something new that most checked out at least, but most got bored pretty quick
- Since it was almost purely about numbers and not "pvp skill" everybody had the feeling to be on the same lvl, so naturally it attracted a lot of ppl that are: let's called it...... "not pvp experienced"
i am sure that 95%+ of the actual pvp community didn't like it !!!
JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
"I didnt like vengeance, therefore the majority didn't" Please, vengeance saw 3x the full pop lock for multiple days straight with no performance issues. Greyhost barely sustains pop lock a few days a week with catastrophic performance issues.
Best case scenario is zos has GH and vengeance, and requires new players to only play in vengeance until they hit a certain cp to be able to try GH. Old players can choose whether they want proc soup or a "dumbed down" pvp experience. With a running vengeance server they can test as they please and continue to work on what is enabled. Eventually vengeance would ideally have all the normal systems in place, but reworked for performance.
I'm not basing my statement on only my opinion. I run in a guild raid daily for almost 8 years now. Nobody in the guild liked vengeance. Most people in other PvP guilds I've spoken to also did not like vengeance mode in any way. It was horribly bad and boring.
Your mischaracterization of my comment is inaccurate and inappropriate.
Additionally, there is virtually zero chance ZOS will support 2 entirely different game modes for PvP going forward. They will pick the one they see fit, and it will probably be the end of the original version of PvP us PvP mains log in to play.
MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »MincMincMinc wrote: »JustLovely wrote: »I hated vengence mode. And so did most PvP mains. That's why there wasn't even a queue during prime time on the weekend for the last two days of the "test". I'd rather never see vengeance mode again in any capacity. And if it becomes mandatory, my days of playing ESO are over.
However, this might not be a bad idea. Then ZOS can see first hand how fast people get bored with it and quit playing vengeance mode. The PvP mains won't stick around for it, and the PvE crowd won't ever play any version of PvP long term.
"I didnt like vengeance, therefore the majority didn't" Please, vengeance saw 3x the full pop lock for multiple days straight with no performance issues. Greyhost barely sustains pop lock a few days a week with catastrophic performance issues.
Best case scenario is zos has GH and vengeance, and requires new players to only play in vengeance until they hit a certain cp to be able to try GH. Old players can choose whether they want proc soup or a "dumbed down" pvp experience. With a running vengeance server they can test as they please and continue to work on what is enabled. Eventually vengeance would ideally have all the normal systems in place, but reworked for performance.
I'm not basing my statement on only my opinion. I run in a guild raid daily for almost 8 years now. Nobody in the guild liked vengeance. Most people in other PvP guilds I've spoken to also did not like vengeance mode in any way. It was horribly bad and boring.
Your mischaracterization of my comment is inaccurate and inappropriate.
Additionally, there is virtually zero chance ZOS will support 2 entirely different game modes for PvP going forward. They will pick the one they see fit, and it will probably be the end of the original version of PvP us PvP mains log in to play.
Ok, well I am in several raid guilds and they all said the opposite....... using anecdotal evidence as fact or statistics is silly.
The only evidence we have is zos claims we achieved 3x the cap and with a 200-300 player que on top of that. All attempts at getting zos to release the actual cap value have been shot down or removed which sucks for us making any comparisons. Judging by the abismal decline of MyM event participation it is safe to say there is a much larger demographic open to the concept of vengeance being flushed out further.
Yeah no pvper wants template pvp, but a clean slate vengeance persisting and being added to may keep the game alive. Otherwise the next option is probably GH with an even smaller player cap.....at some point it will just be a 30man bg.
Ok, now you're claiming to be in 3 PvP guilds. I've seen other posts from you claiming you don't play in GH anymore. So which is it?
Then you go on to use anecdotal evidence about MYM populations and say there was a 200-300 player que on the last couple days of the "test" when I know first hand that there was not a queue on PC NA for the last couple days of the "test". There was no queue at all the last couple days of the test on PC NA. I was there. You must be playing on console or PC EU because your description of what was happening is absolutely not what was happening on PC NA.
No I was pointing out how anecdotal evidence is useless. You cant prove or disprove it and any argument is pointless.
Not sure what you mean but when I played on PCNA during the tests I sat through a 200+ player que during primetime. Plenty of streams to comb through if you want to find que numbers.
Again the only fact is they 3x the population and actually brought new players in to experience pvp. For the longevity of the game that is the most important fact.
Pepegrillos wrote: »Vengeance in any capacity would be better for the overall health of ESO's PvP than anything we have now.
Pepegrillos wrote: »Vengeance in any capacity would be better for the overall health of ESO's PvP than anything we have now.
Couldn't disagree more. Vengeance mode is a totally different game. A mobile phone has enough computing power to play vengeance mode. It's that dumbed down from the Cyrodiil that we've been playing since release.