Major_Toughness wrote: »Score and winning or losing campaign means absolutely nothing, getting fun fights is the only thing that matters.
I thought I'd do a poll on the importance of population (im)balance in Cyrodiil. Personally I really do not like it when one faction is totally dominant, but before getting around to 'what to do about it', I thought I'd better try to get some numbers. For all I know 'nightcapping' and PvDoor are actually really popular!
Major_Toughness wrote: »Score and winning or losing campaign means absolutely nothing, getting fun fights is the only thing that matters.
I like to play for the underdog too, but when it's 10 randoms vs 50 zergers including a ball group... I go to a back resource or outpost and nobody responds for an hour, then the 50 show up to zerg me down... no fun fights here.Major_Toughness wrote: »Score and winning or losing campaign means absolutely nothing, getting fun fights is the only thing that matters.
SeaGtGruff wrote: »I don't see how this is a problem that ZOS can magically fix.
Major_Toughness wrote: »Score and winning or losing campaign means absolutely nothing, getting fun fights is the only thing that matters.
My concern is the campaign rules and individual rewards are actually work against a situation where fun fights are common. The way I see it, if people were only interested in fun fights, the factions would be numerically balanced also when not at capacity. But no, it is not at all uncommon to find one faction owning the whole map after off-peak hours. So whoever is doing that is evidently motivated by something other than 'fun fights'. IMHO whatever that is needs a counterbalance.
xylena_lazarow wrote: »I like to play for the underdog too, but when it's 10 randoms vs 50 zergers including a ball group... I go to a back resource or outpost and nobody responds for an hour, then the 50 show up to zerg me down... no fun fights here.Major_Toughness wrote: »Score and winning or losing campaign means absolutely nothing, getting fun fights is the only thing that matters.
Major_Toughness wrote: »xylena_lazarow wrote: »I like to play for the underdog too, but when it's 10 randoms vs 50 zergers including a ball group... I go to a back resource or outpost and nobody responds for an hour, then the 50 show up to zerg me down... no fun fights here.Major_Toughness wrote: »Score and winning or losing campaign means absolutely nothing, getting fun fights is the only thing that matters.
No ball group plays with a friendly zerg, especially against so little enemies.
Now there may be a guild or friends but not every group is a ball group.
Major_Toughness wrote: »A vast majority of players on all sides are not motivated by "just having fun fights". People are still playing to win the campaign 11 years later and I can't remember any campaign result whether we won or lost. It does baffle me.