Maintenance for the week of September 22:
· [IN PROGRESS] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

[General] Some ideas for group activities

Sha'ghor
Sha'ghor
TESO already has functioning systems for tracking player activity and rewarding them. Why can't positive experience be used to find groups and Undaunted?

*** Part 1. Strengthening the interaction of authorities, guilds and the Undaunted

The new quest-giver in the Undaunted Enclave is the argonian Counts-Horns-and-Hooves. He issues orders on behalf of royal and guild chefs, alchemists, and enchanters to collect rare ingredients in DLC dungeons. Collecting valuable items requires accounting. The BG has a system of medal points and medals for activity. Let there be a similar system for dungeons.

Dungeon points are used to evaluate the quality of work of groups that obtain the ingredients he needs (i.e. in the zones where he sends them on a quest or in all zones).
For daily quests, he issues a new currency, DKP (dungeon keeper points), for which you can buy his goods.

Encourages clearing out all mobs in dungeons: he sends an additional reward to your mail with a random set item or rare crafting ingredients.
Encourages training new Undaunted (when unlocking someone in the group's Veteran, HM, or Trifecta achievement): all party members receive a DKP wallet, a dungeon crafting motif page, and Perfect Roe via mail.
Encourages mentoring: if a party member accepted and completed a unique dungeon quest without leaving the group, the other players receive a DKP wallet and Diminished Aetherial Dust via mail.

Sells styles, motifs, emotes, transmutation altars, and incantations (Undaunted unique sets?) for DKP
Sells rare crafting ingredients for DKP
Sells dungeon boss leads for transmutation stones

*** Part 2. Hard work = good work
For example, for completing dungeons, points are awarded in two categories:
R - role match points
MR - professional role match points

Points are awarded after each completed battle, taking into account the player's role. For example:
If role = tank
+R if incoming damage >60% of all incoming damage in the party;
+R if incoming damage >80% of all incoming damage in the party;
+R if >70% of mob heavy attacks were blocked;
+R if >90% of mob heavy attacks were blocked;
+R if >50% of mobs were provoked by the tank at the time of death (provided that provocation is possible);
+MR if >95% of mob heavy attacks were received by the tank or dodged;
+MR if >95% of mob heavy attacks were blocked;
+MR if in the battle >60% of mobs with ranged attacks died at a distance of <7 m from another mob;
+MR if in combat >50% of mobs with ranged attacks died at a distance of <7 m from two other mobs;
+MR for imposing various major negative effects;

If role = healer
+R if outgoing heal >60% of total outgoing heal in party;
+R if outgoing heal >80% of total outgoing heal in party;
+R for each instance where healing yourself or a party member from <25% to >50% health took less then 3 seconds;
+MR if >80% of combat time all party members had >25% mana and stamina;
+MR for applying various major buffs;
+MR for healing targets with 100% health;

If role = DD
+R if outgoing damage >20% of outgoing damage of the group;
+R if outgoing damage >x4 minimum outgoing damage in the group (tank or healer);
+MR if outgoing damage >30% of outgoing damage of the group;
+MR if outgoing damage >x7 minimum outgoing damage in the group (from tank or healer);

For any role
+R for each light attack;
+R for each heavy attack;
+R for using synergies;
+R for applying status effects;
+MR if no one died (more points for the boss fight);
+MR if the time to complete the zone did not exceed the required speedrun;
+MR if the fight was in hard mode;
+MR if the trifecta conditions are met;
+MR for spending super ability points;

Total R role compliance points after completing a dungeon are converted into bonus experience points.

Total MR role professional compliance points after completing a dungeon are converted into DKP immediately, and also increase the player's rating in the general system (escaped players do not receive anything; reconnected players receive the part they earned).

MR rating is calculated only when using group search and taking into account the selected roles: separately for those who queued solo, in an incomplete group and in a full group.
Once a week, the rating is summarized, players receive a reward by mail.

*** Part 3. Results and discussions
  • The introduction of such a system will allow rewarding players for more correct compliance with the selected role. If the fight is not finished, the rewards for it will not be calculated.
  • It becomes more profitable for leveling and farming players to clear the zone and correctly complete each fight than to run to the final boss ignoring everything.
  • Gives players an incentive to help others with quests in Selene's Web, Vaults of Madness, Storm Island and Volenfell (etherium dust compensates for the consumption of experience scrolls).
  • Gives players an incentive to help with training new players (Perfect Roe compensates for the cost of quality food).
  • Completing veteran dungeons will bring more benefits to experience and rating due to longer fights.
  • Strong groups will gain advantages due to the difficult conditions of veteran runs.
  • Different ratings by roles will increase the availability of rewards for rare roles (real tanks and healers).
  • Different ratings by groups will increase the attractiveness of different ways of socialization.
  • An alternative to the vows of the Undaunted pledges with more relevant rewards.
  • At the first stage of implementation, it will not require much work on the graphical interface.
  • Increased appeal of exploring new dungeons (by subscription or purchase in the Crown Store)
Edited by Sha'ghor on April 27, 2025 10:11AM
  • kevkj
    kevkj
    ✭✭✭✭✭
    I like the idea, though these point rewards specifically would encourage non optimal gameplay at times.
    Sha'ghor wrote: »
    Points are awarded after each completed battle, taking into account the player's role. For example:
    If role = tank
    +R if >70% of mob heavy attacks were blocked;
    +R if >90% of mob heavy attacks were blocked;

    If role = healer
    +R for each instance where healing yourself or a party member from <25% to >50% health took less then 3 seconds;
    +MR if >80% of combat time all party members had >25% mana and stamina;

    Also don't think the points need to be a new currency, rather for every multiple of points you would get awarded undaunted keys and then expand the existing key vendors with your suggested offerings.

    Will there also be a 50 DKP penalty for non tanks who initiate fights?
    Edited by kevkj on April 9, 2025 8:15PM
  • Sha'ghor
    Sha'ghor
    kevkj wrote: »
    I like the idea, though these point rewards specifically would encourage non optimal gameplay at times.
    From personal experience, it seemed to me that the developers want more blocking of heavy attacks than dodging them. If this is not the case, it will be enough to add or replace these lines. What is important here is that a normal tank receives a decent reward.

    The tasks for the healer may need to be supplemented with such conditions.
    kevkj wrote: »
    Also don't think the points need to be a new currency, rather for every multiple of points you would get awarded undaunted keys and then expand the existing key vendors with your suggested offerings.

    Will there also be a 50 DKP penalty for non tanks who initiate fights?
    Right now, the Undaunted keys are a very hard and expensive currency. It's like if in the real world, with the current prices, the smallest bill was $1000. They either need to change or a new currency needs to be introduced.

    I thought long and hard about simple and reliable ways to distinguish non-tank attacks, but I rejected such criteria. For example, in Sewers 2, hardmode must be activated by a timely zombie attack, which is easier to carry out for a DD or a healer while the tank is holding the boss. If you penalize for this, the proposed system will punish diligent players.
Sign In or Register to comment.