Simple, can you run a campaign, with no proc sets?
Could you run a campaign like Vengeance, but with all the skills usable? Just that. (weapon skills, Guild skills, Class skills)
I'm and we're really tired of going into Cyrodill and only seeing ball groups. It's really boring, and for people new to PvP in this game, it's normal for them to run away to something else or another game.
SpiritKitten wrote: »There was a campaign like that and it's called ravenwatch. And they switched it back to having proc sets to match the battlegrounds because Ravenwatch population was almost non-existent.
And now ravenwatch is still a dead campaign, because the problem was not mainly the rules - some 2, 3 years ago ravenwatch used to be 'alive', somewhat balanced at least -, the problem is most likely the general population os ESO, and the part of it doing PvP. The new ravenwatch should just simply be terminated like the old, maybe replace by a vengeance-like campaign.
I used to be a Ravenwatch only player, too. Since procs were reactivated in there I've never returned. What's the point? It was the skillful PVP server but what I've learned about the community of PVP players that have come and gone over the years is that they're not interested in being good - they're interested in feeling like they are "the best" and crutching on proc sets provides that. Majority of PVP players don't know or care to know mastery over core combat mechanics. They chose Grey Host and allowed Ravenwatch to die. Now they're back trying to kill the Vengeance Cyrodiil Champions program. I've been PVPing for almost a decade now. I'm sick of these fake "hardcore PVP" players getting in the way of fun, fair and balanced PVP at every turn (even to the point where they advocate for laggy servers). They choose their egos and cheap, ephemeral satisfaction over the health and accessibility of their game mode. It's not more fun treating it like a special club. They farm players with proctrains (Ballgroups) then wonder why people don't want to play anymore - dismissing anyone who doesn't like it as a PVE main. This kind of mindset has left scars on Cyrodiil and, yes, the community is to blame in part for this. Sometimes the developers do listen to feedback - sometimes feedback is just outright detrimental. It's true that the developers haven't always made good decisions but with Vengeance at least they're trying, now. Cyrodiil has become valueless. Something, ANYTHING, needs to happen and I'd rather see a fun, playable Cyrodiil. It has been an excuse to queue out of Imperial City instead of using Sigils of Imperial Retreat, it has been justified as the solution to the Combat Bug to queue out of PVP during fights. Its all just a bunch if exploits to protect fragile egos. Things need to change.SpiritKitten wrote: »There was a campaign like that and it's called ravenwatch. And they switched it back to having proc sets to match the battlegrounds because Ravenwatch population was almost non-existent.
And now ravenwatch is still a dead campaign, because the problem was not mainly the rules - some 2, 3 years ago ravenwatch used to be 'alive', somewhat balanced at least -, the problem is most likely the general population os ESO, and the part of it doing PvP. The new ravenwatch should just simply be terminated like the old, maybe replace by a vengeance-like campaign.
Simple, can you run a campaign, with no proc sets?
Could you run a campaign like Vengeance, but with all the skills usable? Just that. (weapon skills, Guild skills, Class skills)
I'm and we're really tired of going into Cyrodill and only seeing ball groups. It's really boring, and for people new to PvP in this game, it's normal for them to run away to something else or another game.
AngryPenguin wrote: »Vengeance was awful PvP. It was fun for about 15 minutes, and I don't see how any version of vengeance will remain popular for any length of time. It's too different from the original PvP and way worse than several other options out there in the gaming world right now.
AngryPenguin wrote: »Vengeance was awful PvP. It was fun for about 15 minutes, and I don't see how any version of vengeance will remain popular for any length of time. It's too different from the original PvP and way worse than several other options out there in the gaming world right now.
I'd take the near lag-free PVP than the dogwater performance issue in Cyro right now any day, any time. Yes, gameplay is slower but my skills and potions are firing as they should. Plus, nothing will beat experiencing 300+ player tri-keep fights. I'm sure many others would say the same.
This might be the funniest sentence I've ever read on these forums. Yeah all 5 of them lol.colossalvoids wrote: »Meanwhile I'm most certain most Ravenwatch enjoyers are just laying in wait
xylena_lazarow wrote: »This might be the funniest sentence I've ever read on these forums. Yeah all 5 of them lol.colossalvoids wrote: »Meanwhile I'm most certain most Ravenwatch enjoyers are just laying in wait
Jokes aside yeah I'm waiting for Vengeance to come back too. Cyro at this point is just organized sweatlords letting their comp spreadsheets play the game for them, just so they can stomp whichever randoms are too clueless or diehard to avoid being stomped. The game was broken even without proc sets or cp, look at all the busted max stat MagSorc spam. Vengeance has succeeded so far where Ravenwatch failed.
Ravenwatch exists :
- no proc
- no cp
- no ballgroup
- no bomber
- no player.
Major_Mangle wrote: »The problem isn´t the concept of ballgroups or organized group-play, it´s an MMO after all and playing with others should be encouraged and rewarding. The problem is the lack of adequate counterplay to organized group play. For some strange reason ZOS rather rework PvP from the ground and up, than adjusting the few overperforming tools that´s been pointed out by the community for ages. On top of that ZOS also seems to like removing the few counterplay options that was available (Azureblight is the prime example of this, please revert this change ZOS).
I keep saying the same thing: what they should do at least is have 2 or 3 different campaigns, not like the current ones where there are literally 3 that are the same.
If you want to play with proc sets, face balls, and die 2,000 times, then you queue for Grayhost. But Blackreach, for example, should be non-procs or something that differentiates Grayhost.
Raven definitely died the day they implemented proc sets. Back when that campaign with non-proc sets was around, it had its audience, and a lot of people joined.
Major_Mangle wrote: »I keep saying the same thing: what they should do at least is have 2 or 3 different campaigns, not like the current ones where there are literally 3 that are the same.
If you want to play with proc sets, face balls, and die 2,000 times, then you queue for Grayhost. But Blackreach, for example, should be non-procs or something that differentiates Grayhost.
Raven definitely died the day they implemented proc sets. Back when that campaign with non-proc sets was around, it had its audience, and a lot of people joined.
Ravenwatch got killed because of the implementation of no-proc, not the other way around. PCEU Ravenwatch was on a regular basis filled before Greyhost before they made it no proc.
Major_Mangle wrote: »I keep saying the same thing: what they should do at least is have 2 or 3 different campaigns, not like the current ones where there are literally 3 that are the same.
If you want to play with proc sets, face balls, and die 2,000 times, then you queue for Grayhost. But Blackreach, for example, should be non-procs or something that differentiates Grayhost.
Raven definitely died the day they implemented proc sets. Back when that campaign with non-proc sets was around, it had its audience, and a lot of people joined.
Ravenwatch got killed because of the implementation of no-proc, not the other way around. PCEU Ravenwatch was on a regular basis filled before Greyhost before they made it no proc.
And why aren't people joining Raven now? Because they have procs enabled. I'm telling you, why would they join a no-CP campaign with procs enabled? They could have joined one with CP and procs enabled...
It doesn't make sense.
SpiritKitten wrote: »Simple, can you run a campaign, with no proc sets?
Could you run a campaign like Vengeance, but with all the skills usable? Just that. (weapon skills, Guild skills, Class skills)
I'm and we're really tired of going into Cyrodill and only seeing ball groups. It's really boring, and for people new to PvP in this game, it's normal for them to run away to something else or another game.
There was a campaign like that and it's called ravenwatch. And they switched it back to having proc sets to match the battlegrounds because Ravenwatch population was almost non-existent.
If only ZOS could think and satisfy everyone, they would do the following:
Not make three practically identical campaigns (Greyhost, Blackreach, and Ravenwatch)
-Grayhost (campaign with CP and proc sets activated) fun for group balls
-Blackreach (campaign with CP and NO proc sets) not fun for group balls, and fun for the vast majority of people
-Ravenwatch (campaign with NO CP and NO proc sets) not fun for group balls, and fun for the vast majority of people
Pin this comment because this is what people really want, whether you're new or veteran to this game. These guys have been doing PvP for 10 years, and yes, group balls are boring.
WaywardArgonian wrote: »If only ZOS could think and satisfy everyone, they would do the following:
Not make three practically identical campaigns (Greyhost, Blackreach, and Ravenwatch)
-Grayhost (campaign with CP and proc sets activated) fun for group balls
-Blackreach (campaign with CP and NO proc sets) not fun for group balls, and fun for the vast majority of people
-Ravenwatch (campaign with NO CP and NO proc sets) not fun for group balls, and fun for the vast majority of people
Pin this comment because this is what people really want, whether you're new or veteran to this game. These guys have been doing PvP for 10 years, and yes, group balls are boring.
This would not work because no-proc has already proven to be an unpopular ruleset among the wider playerbase and it doesn't get rid of ballgroups. Most ballgroups will simply go where the biggest populations are regardless of the ruleset, even if it's Vengeance.