It's an unusual choice, but the game model is still very close to the real world thing, that's what I mean. They could have freely designed a statue of some human, or maybe not even a human, but they chose to just copy this. It's even weirder with this urn...
Counter argument: It's amazing and a really good idea that they do things like that.
Human artistic expression across time and cultures is amazingly varied. More than artists, trained and used to their own visual language and style, can realistically achieve, under real-world constraints and pressure. Better to adapt and copy existing examples than to fall back by default to what they're used to and what seems "right" or "beautiful" to them.
Now, that urn isn't very visually distinctive. But it comes from a real tradition with its own formal language, and as such, is grounded in reality. Reusing it is a very effective way of creating a realistic and specific item in a comparatively short time.
Added bonus, adapting real-world items appreciates the various cultures these items come from. People won't suddenly start looking for Philippine art after seeing that urn, but it does work the other way 'round - if you know where an item comes from, it's a cool effect to see it represented and transported into a fictional world.
Yes, Elder scroll is set in an kind of renaissance setting with some technology like sawmills and printing more advanced.ESO, and Tamriel as a whole, was never just "medieval". (Also, if we wanted to stay medieval, where are my cannons?!?)
One problem is that Tamriel as a whole has no consistent visual style across games.
TES5:Skyrim follows a Nordic aesthetic rather closely. With a lot of ahistorical clichés, but it has a consistent theme.
TES4:Oblivion, on the other hand, is all over the place - pseudo-Romanesque-ish armour, kinda-medieval vibes, Renaissance or Baroque clothing and clutter, with various other stuff randomly thrown in.
TES3:Morrowind doesn't have a clear real-life counterpart at all, except for "somewhen in history, but bugs and resin".
Only the older main games are "classical" fantasy, but then - they are old.
That works in a single-player game in a restricted area. In ESO, you can hop all over the place, and bring your Nord pelts to Murkmire or the Alik'r. And run in "Brazilian" carnival costumes through an active war zone in winter. (The costumes are a bit bright-coloured, but the general form isn't really out of place, imho. They just belong to a parade or a religious or communal festival, not everyday life. But you can't enforce that in a game like this.)
After the initial release, ESO has done little to create consistency out of this chaos, even before overly flashy Clown Store items. And yes, they're clearly not interested in maintaining a visual identity except oversized hip plates.
But Tamriel was never just pseudo-medieval like so much of classical fantasy. (We've not even mentioned the heavy steampunk elements yet.) On the contrary, it shouldn't be.
With the exception of Morrowind (and Redguard, but that's very old as well), the single-player games all took place in very European-inspired corners of Tamriel. But there are so many more, and in some cases, ESO has done a great job at breaking up those fantasy clichés and bringing other influences into the world - be it the Mayaztec-inspired Argonians, the Middle East, kinda-Southeast Asia-ish with some Khajiit stuff, and so on.
But even the European visuals are not just pseudo-medieval. (And many "medieval" European clichés are actually early modern.) The Renaissance spans both medieval and post-medieval times, BTW, and fits quite well for a lot of Cyrodiilic stuff. Especially because that is about aesthetics, not a clear advancement. Ancient Greeks theoretically had all of the technology to tailor their clothing in a Napoleonic style, they just didn't come up with it.
In the end, it's about vibes, flair, how things feel. Wide-brimmed hats don't feel out of place for me, but then, I don't consume a lot of media with the "American Western" style. If you associate them primarily with John Wayne, it's probably more of an issue. But that's often a personal association, or media cliché, and can vary from one person to another.
Finedaible wrote: »They have abandoned immersion immersion since gambling crates became a thing, lol. I think it just boils down to the art/marketing teams having to create assets to sell which cater to a wide, casual audience really. Even the last few chapters have abandoned the adult, grounded fantasy style that Elder Scrolls prided itself on.
It's all about the money in the end.
I read that Hermes the Ancient Greek god wore a petasos, which is a wide brimmed hat. There were convincing pictures and images from jars that the ancient Greeks invented the cowboy hat.
They don't bother me. Mostly I wear the werewolf hunter hat.
My favourite mount is a flashy mount that gets struck by lightning when it rears. It's on the other server so I don't annoy people with it very often.
I didn't realise it was affecting the rumble on other players' controllers. Sorry.

I'm not quite sure where you get the "flushing" there. It's a chair with a chamber pot.
Which is absolutely time-appropriate for like at least the 16th century.
Also, flushing isn't actually high-tec.
At this point, I'm sorry to say, it's not about ESO's aesthetics any more. It's just that you seem to have a very narrow idea about what time period and region the game is "allowed" to draw inspiration from - and that never applied to Tamriel at all -, and also a somewhat narrow conception of the real-life material culture of those eras.
