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[SUGGESTION] Clockwork Factotum Personality

Pixiepumpkin
Pixiepumpkin
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Good day friends and denizens of Tamriel. Today I would like an item to be created by the team at Zenimax Online Studios. A "Clockwork Factotum Personality".

I envision this item to be an extracted personality (animation and sound) from the current Clockwork Factotum Polymorph that currently resides in game as a trial reward, or from the silver polymorph version sold in the crown store.
In the image below, I took a number of screenshots with my Clockwork Factotum Polymorph and compiled them into an aesthetic image to help illustrate what the personality animations would look like.
t3jqsljlzi12.png


EDIT: I am creating this one because it was requested by ZOS to be made new, vs bumping an old one per their reply at the bottom of that post.
https://forums.elderscrollsonline.com/en/discussion/646874/mechanical-factotum-personality#latest



Edited by Pixiepumpkin on June 26, 2025 10:04AM
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • LunaFlora
    LunaFlora
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    Yes that would be awesome to have the personality separately available from the Factotum polymorphs.

    (i use plural because there's also the silver Factotum in the Crown Store/Baandari Peddlar Crates which looks to the be one you're using in your screenshots. the Asylum Sanctorium polymorph is Clockwork Curator. )
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Ragnarok0130
    Ragnarok0130
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    TBH, it wouldn't make any sense for a biological character to have the movement and sound of the clockwork polymorph without the visual portion.

    Even if the personality was to be added it should be an in game reward for a piece of content related to the Clockwork City much like the rare trial award polymorph. We shouldn't encourage ZoS' overpriced predatory crown store strategy any more than absolutely necessary.
  • LunaFlora
    LunaFlora
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    TBH, it wouldn't make any sense for a biological character to have the movement and sound of the clockwork polymorph without the visual portion.

    Even if the personality was to be added it should be an in game reward for a piece of content related to the Clockwork City much like the rare trial award polymorph. We shouldn't encourage ZoS' overpriced predatory crown store strategy any more than absolutely necessary.

    there are multiple outfit styles that would fit the personality like Apostle and Arkthzand Armory
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • tomofhyrule
    tomofhyrule
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    I’m all for more personalities, but this one is honestly a little too niche for automata instead of actual people. Sure, it’d fit if you were RPing a clockwork or Dwemer construct, but the Elder Scrolls universe does not have human-looking Fallout synths.

    I do think they should just add the other animations from the Crown Store silver factotum to the vAS+2 one though. Why does the earnable (or purchaseable from others if you have RNG like mine…) one not have as many features as the Crown Store one?
    Don’t answer that…

    Still, just give the bronze one the rest of the silver one’s animations.
  • Pixiepumpkin
    Pixiepumpkin
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    TBH, it wouldn't make any sense for a biological character to have the movement and sound of the clockwork polymorph without the visual portion.

    Even if the personality was to be added it should be an in game reward for a piece of content related to the Clockwork City much like the rare trial award polymorph. We shouldn't encourage ZoS' overpriced predatory crown store strategy any more than absolutely necessary.

    The apostle armor set has mechanical limbs (elbows, joints wrists, ankles, etc). Its very much intended to be a factotum as represented in game.


    This is the Apostle Set.
    Note the ankles.
    k1ne2n1edx48.png

    Note the knees.
    iwga7iplpwzh.png

    Note the elbows and wrists.
    wg0twydl519e.png

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Maitsukas
    Maitsukas
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    Obligatory Fallout 4 meme:
    skqkcemzfm8m.jpg

    But oddly enough, there is an Argonian NPC (Chal-Meesei) in the Gonfalon Bay Fighters Guild that utilized one of the Factotum's idle animations at times. Though I think it's been patched for now.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Pixiepumpkin
    Pixiepumpkin
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    Maitsukas wrote: »
    Obligatory Fallout 4 meme:
    skqkcemzfm8m.jpg

    But oddly enough, there is an Argonian NPC (Chal-Meesei) in the Gonfalon Bay Fighters Guild that utilized one of the Factotum's idle animations at times. Though I think it's been patched for now.

    Love me some Brotherhood of Steel.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
    Pixiepumpkin
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    This would have been a good week to sell a Clockwork Factotum Personality in the crown store. Would have easily made 35 bucks from me.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Jaimeh
    Jaimeh
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    That would be an immediate 'ZOS take my money!' reaction from me, and I don't often say that about Crown store items. The animations are already there, and although I don't know if it would be easy to implement them to player characters, there are personalities that are pretty complicated from a movement perspective (like the beast one), so hopefully they'd be able to do it. Anyway, it's an awesome idea, OP--there's also a long-standing crown store wishlist thread, maybe you could add it there as well for more dev visibility.
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