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Feedback Thread for Cyrodiil Champions (Vengeance Campaign)

  • Kiira
    Kiira
    ✭✭
    Were you able to successfully get into large-scale battles? Yes, several. And though they were somewhat chaotic with the larger population caps - they were fun, engaging, and challenging.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)? 100% yes. Anyone who didn't notice a large improvement with latency and skill lag probably doesn't pvp very often. There was a huge improvement in latency even in giant battles.

    What you think of the simplified abilities?
    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? No. However on Monday when the campaign started my QUE bugged out at 20 after waiting through a 200 person line. I didn't bother waiting again even though the wait was far quicker than usual.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    Do you have any general feedback

    - the campaign allowed for far more enjoyment for many reasons. Loads less lag. Better latency. Funner fights. Less wasting time chasing healing stacked cheesy ball groups with broken sets. Nice to repair damage on keeps and take resources without watching 12 pugs die from 1 youtube bomb build. Ect. The campaign felt more fluid instead of straight broken. There could have definitely been a little more thought and balancing to skills - otherwise this was far better than Cyrodiil I've played the last 11 years.
  • infrno187
    infrno187
    ✭✭
    Were you able to successfully get into large-scale battles?

    I was able to get into large scale battles that were much larger and longer than normal in Gray Host. I didn’t disconnect at all, but I came close at a couple of large fights. The fights were amazing and reminded me of what PVP was like at launch.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Performance was markedly improved
    considering the scale and duration of the fights. It was lots of fun and the balance and performance was excellent. As a long time player, this was as good a PVP experience as I’ve seen in years.

    What you think of the simplified abilities?

    The simplified abilities are very nice and improve performance and ease of access to PvP. The changes made skills that were previously deemed “useless”, viable again. However, a bit of variability with weapon lines and guild lines could help provide some needed variability in builds. Otherwise, it was great!


    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?

    No, not once and the lack of “combat bug” and ability to mount almost immediately was excellent!

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    I loved it and hope that some changes are made to it, but I hope it becomes permanent. People will *** and moan about it, but I remember what the game was like at launch and what it has become is nothing like the original experience. Proc sets, massive AOE’s, unkillable builds, exploiting over powered sets originally intended for PVE (etc etc) was not a thing. The game pretty much started to go down hill as far as PVP is concerned after the first batch of sets after launch came out. Then CP tipped the scales. Being able to use sets that have been altered for PVP seems to be an ESO specific, self inflicted wound.

    Do you have any general feedback?

    Make some mild changes to Vengeance for stam builds and weapon/guild skill lines, otherwise, it’s excellent!
  • Marronsuisse
    Marronsuisse
    ✭✭✭✭
    • Were you able to successfully get into large-scale battles?
    Yes, many.
    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    It felt the same as usual for me: playable, but varying degrees of input delay, sometimes 1-3 seconds, some skills just not firing, doors not opening. But considering how many players were present, having just the usual amount of lag is pretty impressive. (I should add, I still had fun even with the lag. I'm used to it, lol.)
    • What you think of the simplified abilities?
    I think PvP-specific skills are good in theory. But the current offerings are not that great. There are some things missing from my kit like no execute, and I hit like a wet noodle. But everyone else does too, at least.
    • What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    It's fun being part of the huge battles, but once I'm on my own or doing smaller scale stuff, my character feels too weak to do anything useful or fun. Nevertheless I'd love to see continued tests to tweak things because I think it's a decent starting place, and we really need the higher population cap.
    • Do you have any general feedback?
    I do love the zerg fights, especially the three faction ones. But I like the variety Cyrodiil normally offers, from huge zerg-on-zerg fights, to smaller scale fights, to random duels, to falling back on PvE when nothing else is going on. With the current combat balance it feels like the only thing I could do effectively is be a body in a zerg.

    In smaller fights you can get a better idea of your individual impact, or lack thereof. With even numbers, like 1v1 or 2v2, people just tickle each other until someone shows up as a tiebreaker. Everyone is too tanky and no one is hitting hard enough individually. And I'm getting destroyed by NPC guards, when I can normally solo RSS with ease. Can't imagine slogging through a delve like this for the buff.

    In theory I like the more even playing field with flat stats and no sets, so it's easier for anyone to join. But it all feels a bit too flat right now. I think I'd be happy if we landed somewhere between here and the no-CP, no-proc Ravenwatch. That campaign was fun when people actually showed up during Mayhem.

    ETA: Back in regular Cyrodiil and my first impression is that I enjoy the combat more... but somehow it feels like a party ended. I miss Vengeance already, even with it being an unbalanced, unfinished test. It was so lively.
    Edited by Marronsuisse on April 1, 2025 4:11PM
  • reazea
    reazea
    ✭✭✭✭✭
    I've been a lab rat for PvP tests enough already. So I'll keep my feedback to a minimum because I don't think any feedback I've ever given was taken into account. That's why I uninstalled the PTS.

    If ZOS ever mandates a version of the vengeance mode for Cyrodiil ya'll are going to lose the last of what little remains of the PvP community. There is no skill gap and basically no PvP with vengeance mode. It's just whichever zerg is bigger wins. I could go on with a detailed response, but it seems a waste of time after having left so much feedback on other issues in the past. (think jabs animation feedback by nearly everyone has been totally ignored)

    Just don't ever mandate vengeance mode please. It's boring and mindless. It's not competitive in any way. It's a totally different game played on the same map.



    Edited by reazea on March 30, 2025 8:48PM
  • Legoless
    Legoless
    ✭✭✭✭
    Didn't like the abilities or the slow mount speed. My game crashed during a large-scale battle.
  • Pepegrillos
    Pepegrillos
    ✭✭✭✭✭
    Were you able to successfully get into large-scale battles?

    I did. Everything from field fights to tri-faction keep defenses.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    I experienced no server lag and the combat felt responsive. The combat of some classes was fun I'd say, at least for a bit. However, I wonder if it's too simple to be enjoyable in the long run.

    What you think of the simplified abilities?

    I didn't hate simple abilities. In the case of the Arcanist, the simplification was quite fun. In the case of the Sorcerer, by contrast, it was rather miserable. I think the simple abilities we had would benefit from simplified weapon abilities, or simplified abilities from other skill lines. Those additions might add some variety and supplement the tool kit of specific classes/playstyles.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    I liked it and I hope you build on it in ways that maintain its massiveness, its ease of access, its simple character, and the absence of server lag.

    Do you have any general feedback?

    I don't think you've ever had a better entry to pvp for new players than Vengeance. Here are some of the reasons why:
    Even field: old and new players have the same "sets" (none), the same standard abilities, and the same stats.

    There are no predators in the field besides the zerg, and any one player can be a part of a zerg. There are no one-shot gankers, ball groups, troll tanks, bombers, or "1vxer" veterans dunking on inexperienced and new players. Although each of these are playstyles enabled by the current iteration of the game, I think it's rather clear that they were not missed.

    I've tried endlessly over the years to get pvp players from other MMORPGs to try out ESO. None of them stuck around after trying Cyrodiil in whichever version its current iteration was when they joined. Having the CP and gear grind ahead of you while getting dunked on in one or two swings by veterans is a terrible experience. In a scene where there are other MMORPGs with lower barriers of entry to PvP and learning curves that are not as steep, trying to retain new players in Cyro and ESO's pvp has been, in my experience, almost impossible.
  • minnowfaun
    minnowfaun
    ✭✭✭
    Were you able to successfully get into large-scale battles?
    Yes.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    No, they felt worse. Skills didn’t fire. FPS got real low so everything was jerky, and the skills would fire way after I pressed the buttons.

    What you think of the simplified abilities?

    The simplified abilities take away the ability to “play it my way. “ - I can't play my way. I rely a lot on vampire invis. It's not an option. Yes, I know it's a 'test.' I have my doubts though.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    No.
    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)? See Below.
    Do you have any general feedback? See Below.

    Day 1
    PCEU Appros Midnight CET
    The Bad

    • Lag has actually increased for me. I suspect some others too as I saw a bunch of players frozen mid-air in the middle of a zerg. There are times when it's a slide show but no loading screens. I don't have these problems even with ball groups.
    • The red tinge and blood rain is visually distracting. Similarly unpleasant to necrom green and red. I did see some nice pics of night time in cyro and that looked good. But the time I played, around midnight CET it was more of a distraction.
    • Gameplay - essentially whichever faction has the bigger numbers gets all the stuff. So much like battlegrounds the actually "game" is picking the faction with the most players. I'm not a fan of this.
    • Biggest disappointment - I can't play my way. I rely a lot on vampire invis. It's not an option. Yes, I know it's a 'test.' I have my doubts though.
    • Lots of glitches, some people's guild names were visible.

    The Good
    • The stuck in combat bug is gone. That's awesome.
    • I'm able to kill more enemies with skill as they're not buffed to high heaven.
    • I'd like to say no ball groups is an upside but the massive zerg kind of limits that. So I'll say the lack of massive stacked buffs is kinda nice.
    • I'll try again tomorrow and see if anything changes.

    Vengeance Day 2
    PCEU about Midnight CET

    The dealbreaker
    – it’s not a slide show but the frames do not blend smoothly. Unfortunately, there’s enough visual jerking of the frames that it’s triggering motion sickness and making me nauseous. This happens in the big zerg battles. This makes it unplayable for me.

    The Bad
    • Lag and slow frame rate was worse than Day 1 and simply the worst I have ever had. Never, even in ball groups has it been this bad. Today, skills were failing to fire at times and the bar failed to switch. Took several attempts to get through doors. Also range weapons were not hitting as far as they usually do. I looked up the stats and the distance is the same – making range play from forts impossible.
    • The red tinge and blood rain is visually distracting and has not improved since yesterday.
    • Gameplay – I was only able to get a few battles where I was able to do something, and they were small scale. Otherwise, it was mind-numbingly boring. Follow the zerg and leach, leach, leach. Siege limit always maxed. You can barely get one fix on a door. Still the same thing, faction with the most players online wins. Boring. No skills needed. Sad.
    • Biggest disappointment – is still the biggest disappointment. I can't play my way. I rely a lot on vampire invis. It's not an option. Yes, I know it's a 'test.' I have my doubts though.
    • Lots of glitches still, some people's guild names were visible. In a couple of towns the guards glitched out in a corner and they couldn’t be killed.

    The Good


    • The stuck in combat bug is still gone. That's awesome.
    • When I get into the small fights it’s really nice to have a chance to kill ppl. I feel more of a balance there. But small fights are few and far between.


    Vengence Day 3 til End PCEU and Occasional PCNA
    Bad

    • More of the same with the low fps but not as bad as day 2 because there were way less people. Same on NA and EU.
    • Latency with doors, trying to get in or out.
    • Can’t play my style.
    • Who ever has the most members online wins the most stuff. So the only “challenges” is to pic the alliance with the highest pop. Very boring after a while. In large zergs often you couldn’t even siege because it was over the limit. Maybe you could get on repair kit fix on the door.

    Good
    • No stuck in combat bug
    • Being able to kill people because they weren’t sitting in a stack of 15 HoT
    • I ran the scroll 2 times in vengeance. Crossing Cyro at a snail’s pace is not fun.
    • My second run with the scroll was pretty interesting. In real cyro I rely exclusively on my speed and my alliance line shield to get me home safely with the scroll. In vengeance I had neither. A couple of players to whom I should be killed on sight hounded me the whole way. For the first time in my life, I turned to fight with the scroll on my back. One of them I killed and I managed to keep the other off me until more support arrived. It's very heartening to see that without the stacks of heals from their balls they can in fact be killed.

    Tl;dr – It’s nice to not have the stuck in combat bug and to be able to kill people because they’re not sitting in stacks of heals. Unfortunately, it’s boring with simplified skills, and faction with the most players win design. Also, I can’t play it my way which is what TESO is supposed to be all about. Also really weird that players who didn't have lag and fps problems before had them worse than when there were ball groups.


    Edited by minnowfaun on March 31, 2025 2:01AM
  • GingerNorth
    GingerNorth
    Soul Shriven
    Were you able to successfully get into large-scale battles?
    Yes, I was able to engage in several large-scale battles.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    Overall, it was amazing! Combat was fairly responsive most of the time, though in extremely large battles, I did experience occasional stuttering. It took a little time to adjust, but once I did, the experience was a lot of fun.

    What you think of the simplified abilities?
    At first, I wasn’t a fan, but once I adjusted, I really enjoyed it. It felt like I was returning to what my character class was designed to do, which made for a more engaging experience. It also encouraged me to work more closely with my group, adding a layer of challenge that I found really rewarding. Interestingly, when I switched back to my usual characters for questing, I appreciated their custom builds even more.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
    A few times, when there were too many players on screen, I would randomly get a loading screen. However, it never fully kicked me from the game. Unfortunately, I didn’t log the exact times, but I experienced this issue on three separate occasions during the campaign.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    I really enjoyed this experience! It made PvP feel more strategic and encouraged collaboration, which was great to see. Cyrodiil hasn’t always been accessible for everyone, and certain playstyles (like ball groups/ganking) have discouraged many players from participating. This campaign felt like a fresh take that allowed more players to contribute meaningfully. I think every day I played, I was saying how much I enjoyed it. I’ve spent a lot of time building up my character and amour to play in Cyrodiil, and I don’t mind a bit that I didn’t get to use any of it during this campaign.

    I hope Champions/Vengeance becomes a permanent feature or at least an option for those who enjoy this playstyle. It felt fair, challenging, and engaging. Many players seemed to thrive in this environment; it was encouraging to see a lot of players being able to hold their own on a level playing field, and when more "advanced" players struggled in these scenarios and voiced complaints, it highlighted an interesting shift in the balance of play.

    Do you have any general feedback?
    If this becomes a permanent feature, one thing I’d love to see improved is the riding speed; it felt a bit slow, which impacted the pacing of travel across the map.

    Great work on Vengeance! The skybox was stunning, the test itself was really well done, and it was heartwarming to see so many players participating and enjoying the experience.
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    -Were you able to successfully get into large-scale battles?

    Yes, I had hundreds of players fighting alongside me for epic gameplay around keeps and resources or bridges.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Yes there was no lag at all virtually. The combat felt very responsive and especially enjoyable, i particularly loved the new take on Templar and hope the changes to Sunfire and Power of the Light crossover into live gameplay.

    What you think of the simplified abilities?
    Initially I hated them. But as I began to realize they were new versions I explored and feel that they lent templar a very easy experience we could use spear to knock back or unstable core to stun and so each can occupy a specific combat need for a person to tailor their play style. I loved the direct damage they dealt, very easy to understand and quickly get into combat to test.


    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    account name
    character name
    What happened to trigger the corruption (leave Cyrodiil mid battle, lost connection, got booted, etc)?
    Time of day this occurred
    screenshots and video

    No corruption.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    It was extremely fun to play and a delightful experience. I wish we had this on live. I just wish we could have also had paired down werewolf too. 😊

    Do you have any general feedback?

    Latency/lag, pvp balance, and combat functions seem to be excellent in this version of Cyro and I would love to see it implemented in all PVP areas some day. Wonderful job ZOS 👍☺️ this is the best change you have made in the history of the game.
  • Thea
    Thea
    Soul Shriven
    Were you able to successfully get into large-scale battles?
    Yes, many.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    From a tech standpoint, I encountered a loading screen once, and that was it. Towards the end there was a bit of a lag with taking a potion, but other than that it was pretty responsive.

    What you think of the simplified abilities?
    It was frustrating to learn at first, but by the end of the test I was actually really happy with my character's performance and how balanced everything felt. I loved that you had to play your class, and by the end it felt like every class had a role - hearing the DK chains pulling people into a killbox; seeing the warden trees while sieging a door - it felt like every class had something to do. I played on my templar and necro and found it easy to find my niche for both fighting and defense.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    I was confused at first with how no proc, no CP, no buffs, no anything would work. By mid-way through I was actually really happy with how much fun anyone could have playing. I'm an experienced PvPer, but I could go rolling in with people who were much better than I am at PvP in general, as well as people who were trying it out for the first time. You don't need gear, you don't need crazy CP, you just need to know your skills and learn the strategy so it became about the Three Banners War and not about the set procs of doom. Combat felt FUN. No hulks, no bombs, no ball groups.

    I'll also say - playing for AD, by the end of the campaign, faction morale was super high. Chat was overwhelmingly positive and helpful, and there were a lot of familiar names so it felt very much like a community. By the end a lot of people were lamenting Cyro going back because it's so easy to have fun on this mode.

    Also only having one campaign meant the fights were HUGE. It was exciting to see so many AD rolling over a hill or standing on a flag (which would normally be bomb-bait!) I took a bunch of screenshots, I've never seen so many people in one place before, it was a lot of fun. I think the reason for the fun is because of the performance, the number of people, and that the more frustrating elements (ball groups, hulks, bombers) were not present.

    Do you have any general feedback?
    I think this was a significant risk - knowing how strongly people feel about PvP and the constraints re: servers. But I think this went really well. It's the most fun I've had in Cyro in a long time, and the most fun I've had in game in a bit too. I'm sure there's room to balance abilities/items and server performance, but if the servers were to be whittled down to Grey Host and Vengeance, I wouldn't be mad.
  • Icy
    Icy
    ✭✭✭✭
    • Were you able to successfully get into large-scale battles?
      Absolutely - all the time at least 100x100x100 battles (possibly more)
    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
      Latency/frames/ping all mostly fine. Very large battles frames would drop from 120 (locked) to 40-50-ish but still fine. Combat responsive.
    • What you think of the simplified abilities?
      Fine? Sorc only had 2 ultis because of no pets. I didn't mind no dots. However not all classes had a heal-other-players ability which I think is needed.
    • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
      No corruption and once I had a total game freeze where even the sound bugged out. Had to end task and relog back in. Got my AP when I logged in and was able to re-queue.

      Only 2 crashes during the campaign, only 2 serious. Whole game froze, sound glitched and had to end-task to close the game and restart the client

      Other crash dropped me to the login screen and I had to wait a few minutes for the message "you are already logged in" to clear.

      Occasionally during large combats siege noise would stutter and glitch as well.
    • What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
      It was so much fun! If this was going to be an option in future I did think that everyone was just a little too tanky? 50k health rather than 70 might have made combat feel more significant.

      A Vengeance campaign every so often would be a wild amount of fun. Console players I talked to really wanted to participate.
    • Do you have any general feedback?
      I saw multiple people in zone chat being confused as to what was happening. A message on entrance to Cyrodiil explaining what was happening would have been good (much like the "your character is about to be alliance locked" message)

      The streamlined siege/camp/repair was fantastic. Everyone setting camps was great.

      For the love of Sheogorath, pls, I beg, more mount speed, if you're thinking of running later Vengeance campaigns (and a faster sprint, even if the stam cost is higher)

      Thanks for a fun week in Cyrodiil!
    _____________________________________________________________________________________________________
    Greetings, Outlanders from -Icy (@IcyIC)
    twitch.tv/IcyIC | youtube.com/HulloItsIcy
    ESO Stream Team (not ZOS_Icy on the forums)
    _____________________________________________________________________________________________________
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Life at @ 240ms in ping is king game.

    Vengeance:
    My skills worked.

    Live in BG:
    My skills don't work.

    - Remove all auto target from pets. Only go when commanded. Limit range of pet to 12m.

    - Remove the free range from battlespirit.

    - Remove shield stacking from pvp. Limit max total shield to 50% hp.

    - Remove major and minor. Limit buffs and debuffs to 5 each. Next one just overwrites previous.

    - Class passives need a complete overhaul.

    - Self healing is too strong.

    - Block passives are too strong.

    - Armor passives need to be reworked.

    - Resource scaling shouldn't effect damage. Only weapon. With spell only affecting healing.

    - High ping players need increase time in their dodge iframe.

    - Siege needs to do more damage to players.

    - More dots and delay need to be changed to channels.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    Were you able to successfully get into large-scale battles?
    Absolutely. The largest I've seen in years.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    Felt better than solo PvE. Doors worked most of the time. Potions always went off. Keeps unflagged quickly. Combat ended shortly after killing opponents or dying. Overall combat was a little too cut-n-dry and highly predictable. But in terms of raw 'game feel' it was great. I never stressed about trying things that might not work due to lag.

    What you think of the simplified abilities?
    I actually liked them. It didn't take forever to figure out what each skill did. I did miss the option of passives for class skills, armor, and weapons that make each loadout function differently though.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    I'm not sure if this is a bug due to the new patch or just from this test but I noticed it was very difficult to swap my outfit index or to disable my outfit. It would work in the menu but then revert once I started moving unless I fiddled with the choices and then waited for a few seconds.

    account name
    Sluggy

    character name
    Multiple characters

    What happened to trigger the corruption (leave Cyrodiil mid battle, lost connection, got booted, etc)?
    Changed to no outfit (cause playing nekkid was kinda funny) and when I returned to Tamriel my default outfit was
    restored. It then became difficult to adjust which outfit to use. Again, I'm not sure if this even is related to Vengeance.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    Performance: It's good to see performance like that and this has convinced me that there really are solutions to solving it once and for all. I'd be interested to know if it was really due to removal of things or because something else was changed such as hard-coding all of the skills (hence the reason for the rushed nature of it).

    Accessibility: Being able to jump in and play on any character with any setup immediately after just quickly reviewing the skills was absolutely fantastic. I get that a large draw of ESO's combat is the theory crafting, but at the same time that is a massive gate to open for anyone that is just getting started and still quite a lot of work for people that have been around for a long time. Perhaps some compromise can be reached in the future?

    Combat: As far as combat itself goes I don't care to give too much feedback since this obviously was such a watered-down situation. But there are three things that stood out to me:
    1. Sustain: It felt exactly perfect (I mostly played DK though, maybe others were different). I had just enough recovery and max stats to keep it up for a while but eventually had to stop to refuel. Even in large fights this still added a bit of strategy in an otherwise pretty simple situation. I never felt like I was gassed out forever but I also never felt like I could just keep the peddle to the metal and and not pay attention.
    2. Healing: Not having access to HoTs and having to rely on burst heals that were pretty strong felt very good. It meant that you actually had to strategize mid-fight to decide when you wanted to heal versus when you wanted to attack. It also meant that you could really make a difference in a large fight just by paying attention and helping allies in a tough spot. This really allows people that have good awareness to shine. I absolutely think that the game needs to lean this direction for PvP because it would solve so many of the issues we currently see today.
    3. Combat Entropy: I've made many posts in the last few years touching on this. Normally, fights can go on forever because they can be reset at any time. This was not the case in Vengeance. A large part of this was likely due to the above-mentioned points about sustain and healing. In a 1v1 I never saw a single fight that lasted more than thirty seconds and most were usually ten to fifteen. That feels just about perfect for me. You had to find a way to outpace your opponent and it would often come down to deciding when you would spend a GCD and resources on a heal versus another attack. If you did this smarter than your opponent then you'd usually win. When fighting out numbered, like a 1v2 or 1v3 then you really had your work cut out and usually if you weren't significantly better than your opponents you would eventually gas out and die. Fighting more than that basically meant instant death simply because your healing couldn't keep pace with their damage. This is fine. It's really how it should be.


    I really hope that this test will demonstrate whatever it is that management needs to green-light more work being done. Because this clearly is just the beginning. But I look forward to future updates.

    Edited by Sluggy on March 31, 2025 5:21AM
  • Howda
    Howda
    ✭✭✭
    ZOS_Kevin wrote: »
    • Were you able to successfully get into large-scale battles?

      - Yes
    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

      - Yes
    • What you think of the simplified abilities?

      They give some class identity, but some classes are missing the old one. I wouldn't want that as end solution.
    • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.

      - No
    • What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

      - Could be a separate feature or event campaign. Nevertheless I would like to see more tests and frequency so we can finally switch from constant server overloading from all the heals overtime and nerfing godlike ball groups.
    • Do you have any general feedback?

      - I can see Vengeance being a separate PvX mode. Like Blackreach mines control or fights for Dwemer tech in the future where the cavern system is PvX and affects overland trading caravan system of some sorts. I would like to see Vengeance implemented for some kind of large scale war event mode in old zones that can revive the game.

    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Kikazaru
    Kikazaru
    ✭✭✭✭✭
    Pros: Big fights. Performance is better.

    Cons: As a solo player, boring combat, leaves little room to make any sort of impact outside of 1 v 1 fights.
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Were you able to successfully get into large-scale battles?

    Absolutely. I haven't seen so many people on screen since beta.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Performance was stellar. I'm one of the (few?) people who had no major issues in Cyrodiil before, but considering how many people were in the same campaign, I expected at least some negative performance impact. Quite the opposite, performance was actually much better even with many more players around.
    Combat was responsive and kinda fun, but healing was challenging most of the time because of "smart" targeting.

    What [do] you think of the simplified abilities?

    I want to note that this is basically where the game started - each ability doing one or two things - and over the years we've moved to a point where an ability seems weak if it doesn't deal a ton of damage, heals, grants 3 buffs and also shines your shoes. For a PvP environment, I think the original design of simple, clear and impactful abilities is much better, for performance as well as engaging counter-play.

    Ideally, we should still have access to all our abilities and morphs, no matter the class. Creating a variety of builds is simply part of the fun of an RPG, and shouldn't be completely sacrificed to create an even playing field. But if each ability only did 1-2 things like they used to? I'd be fine with that.
    Happy, even.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?

    Goodness, no. That sounds scary!

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    Not so initial anymore, but I loved it. I'm looking forward to new testing campaigns.

    Do you have any general feedback?

    I think the main negative feedback I have is probably the lack of catapult siege weapons. Siege weapons in general were skewed towards the attacker, which made defending keeps unusually difficult. When you only have oils to stem the zerg, there isn't much to be done.
    As for further tests - I understand people don't want to be "pushed" into PvP, but a more unique reward for participating in theses tests or even just an AP boost like during Whitestrake's Mayhem would be very much welcome.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • wabajaa
    wabajaa
    ✭✭
    Were you able to successfully get into large-scale battles?
    -- Yes

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    -- Yes, very smooth

    What you think of the simplified abilities?
    -- boring and lack of balance as some classes are stronger than others.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    -- No

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    -- I've been enjoying Vengeance for the past week, and I have to say—the performance is absolutely incredible. In all my time playing, I’ve never experienced such smooth gameplay. The battles feel fluid, the movement is crisp, and everything just clicks perfectly. It’s truly a joy to play.

    But… something feels off.

    If this isn’t just a test, then I have to ask myself—what’s next? Right now, I don’t feel motivated to farm gear. I’ve already got a solid PvE set—not the absolute best, but more than enough for any raid, dungeon, or trial. Even if ZOS introduces new sets, dungeons, or trials, I know I’ll check them out—but I don’t feel any real drive to grind for the new gear. Why? The stat gains from new sets won’t make a significant difference in PvE. And again Vengeance has no impact on PvP balance, so gearing up won’t change much there either.

    Because of this, I’m finding myself losing interest in farming new sets, which in turn makes me less excited about new content. The only thing that still holds my attention is housing and furniture collecting. That’s not how I want to feel about the game.

    I love Vengeance for its balance and performance, but I’ve noticed that larger groups almost always win, no matter how skilled an individual player is. And with the current system, there’s little diversity in builds—there’s no reason to experiment or chase new gear. It all starts to feel a bit stale.

    Maybe a good idea for the future would be replacing No-CP with Vengeance instead? It could bring a fresh balance while keeping things engaging.

    Do you have any general feedback?

    Yes.

    If Vengeance Campaign becomes a long-term solution, it will negatively impact the game’s ecosystem. One of ESO’s greatest strengths is its approach to gear progression—new DLCs and dungeons introduce fresh sets that expand build diversity rather than outright replacing older sets. This ensures that veteran players don’t feel forced to chase gear resets constantly, unlike in other MMORPGs like World of Warcraft, where power creep renders old gear obsolete.

    If Cyrodiil Champions removes the incentive to acquire new gear, fewer players will feel compelled to purchase DLCs or pursue new content, reducing overall engagement with the game. On the other hand, if new DLCs introduce significantly stronger sets to counterbalance this, it risks accelerating power creep, ultimately devaluing existing gear and discouraging long-term investment in builds.

    ESO’s current model—where new gear offers alternative playstyles rather than direct upgrades—is one of its strongest selling points. Maintaining that philosophy is crucial to keeping both PvE and PvP engaging without alienating players who have already invested in their gear sets.

    Another major issue is faction balance. Larger groups already have a natural advantage, and in a system where victory is primarily determined by numbers, strategy and individual skill become secondary. This can lead to one-sided campaigns where the faction with the most players consistently dominates, reducing overall engagement and enjoyment for smaller factions.

    Some other thoughts:
    The lagging issue in Cyrodiil has been a persistent problem for years, and a single large campaign exacerbates it. The core problem isn't just skill effects but the sheer number of players packed into one instance. Vengeance Cyrodiil seems to address the lagging issue, but it does so at the cost of build diversity.

    Why we can't:
    Split Cyrodiil into smaller maps where players can choose which zone to enter. Each smaller map could be a phase in the overall battle, with factions that comes with player caps, needing to win a map before unlocking the next one. This tiered progression could add a new layer of strategy and depth to PvP.
    Edited by wabajaa on March 31, 2025 8:51AM
  • wose
    wose
    ✭✭
    • Were you able to successfully get into large-scale battles?
      Yes
    • Did large-scale battles feel better latency-wise
      absolutely
    • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
      I did not experience any of it
    • What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
      It was good fun. Some things could have been tuned better, e.g. siege was hitting very low on keeps (and players with the increased base health pool). But overall a refreshing experience.
    • Do you have any general feedback?
      A tuned version - name it 2.0 - of this Vengeance ruleset would be a great permanent campaign IMO. I suggest having one proc/CP campaign and one Vengeance version 2.0 (it works equally well for under 50 players so alleviates any need for more than one)
  • aetherix8
    aetherix8
    ✭✭✭
    Were you able to successfully get into large-scale battles?

    Yes

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Latency ok for some truly massive battles, some issues sometimes (mostly when arriving at a defended keep, getting up on a wall to have a better look at the enemy zerg and at first the zerg will freeze then teleport to their new positions, after that the battle would run smoothly, happened multiple times). Mostly combat was fluid, skills fired and there was no combat bug which was really a relief.

    What you think of the simplified abilities?

    Oversimplified, my class (DK) felt crippled

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.

    No

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    I loved the ambience (sky, colors), it did fit very well with the crippled and far too slow gameplay (often I felt like I was trying to run and couldn’t, like in some bad dream lol). Someone on forums proposed to add this sky to regular Cyro during Volen spawns; I think it’s a great idea.

    It was refreshing to see so many players in Cyro and at the same time, bit upsetting to see PvP reduced to Zerg v Zerg. Just a handful of players did an effort to l2p this new setting for 1 week (myself not included, I was mostly zergsurfing).

    Do you have any general feedback?

    This campaign in its current state isn’t much fun: it lacks variety, it is too slow and makes too many players run in megazergs (so many excellent bombing opportunities, and yet not a single bomber available in this setting). It would need to be enriched to be successful: more speed and more skills (most notably the alliance war skills were not accessible in the alliance war context).
    We would also need all the sieges (meatbag and lancer were dearly missed).

    It could work perhaps if we got access to all our skill lines and siege. Leave all the sets out of it but give us skills that can make some builds viable (bombs! no counter to megazerg but to megazerg, boring).
    Overall, this cauchemardesque campaign was still much more pleasant to play than the full-blown proc-hell that we have right now. I’m looking forward to see if it can become an alternative campaign, more balanced, no-cheese and free from the never-ending cries over immortal ballgrps and broken sets.
    PC EU
  • Wallar333
    Wallar333
    ✭✭✭
    So once again here, in this thread. Vengeance was better and much more fun than normal cyro. Why ? Well from the bigger part because it made new players to be equal to endgame players in everything, except game experience, which led to WHOLE community to enjoy pvp.
    But even many veteran players likes this kind of cyro more, than normal one, and that is caused by:

    1. NO unbalanced crazy sets.
    2. NO crazy crosshealing/shielding
    3. NO ballgroups
    And also its sad to say it, by this pvp feels more balanced than normal one.

    Equality of players is much closer there, than its in normal cyro, which is just poisoned with few ballgroups just playing their own game. Crosshealing is almost absent there OR its too weak to even be recognized, its definitely not gamebreaking as it is in normal cyro where are all those heals even shielded by DMG shields, which is destroying any fun of pvp.

    I would vote to keep this campaign to let ppl actually have fun playing PVP. I would just change a few things. I would suggest to do it like this:

    1. Weapon, armor and race passives to be active
    2. Switch all UNLIMITED things for regular inventory stuff, so ppl would still have to craft/buy potions etc.
    3. Food buffs to be active
    4. Changing current max stats to 2/3
    5. Changing builds to provide their armor, enchants and trait bonuses, but keeping all SET bonuses BLOCKED
    6. Changing cyro test spells to regular class ones but WITHOUT class passives
    7. Alliance war skill lines to be active
    8. Keeping champion points BLOCKED for obvious reasons
    9. EDIT: Some classes are dependent on some weapon skills, so if it wont cause lags, it would be better to add those as well, for such classes. Those skills wont change pure fair gameplay i would like to achieve by making such campaign.
    10. Mundus stone bonuses to be active

    *To make it more clear, just make this campaign without set bonuses, class passives and world and guild skill lines. Also BLOCK CP points. The rest could stay the same as in normal cyro, with one thing to consider, reducing healing/shielding by another 15%, making it 70% instead of 55%.

    Also ome more thing to consider could be changing cyro joining not by actual alliance, but by which alliance would need more players, cos as some ppl stated, sometimes one alliance have 50+ more players making it too hard to play against such a mass in less numbers.

    This would make cyro much more fun, and much more balanced and tactical. Its just my suggestion, i can surely be changed for the better, someone can sure have a good idea how it could be possible to make it even better, while also such campaign would need to be tested, which im sure MANY community members would like to help with testing this, and making such campaign to live.

    Doing this, i also suggest to merge gray host and blackreach campaigns into ONE keeping it alliance locked. And also another thing to consider could be merging under lvl 50 campaign with vengeance, cos its in 95% time completely dead campaign, and even if not, then usually only veteran players are fighting there anyway. With just newly created characters with golded builds, which is nonsense to keep such campaign, ment for new players, no one would play it.
    This is actually also a problem in under 50 BGs, where i would also suggest to BLOCK set bonuses to prevent this, and let it be for actually new players to train there.

    Till now, whole PVP was 100% new player unfriendly, while it was also incredibly boring and just bad even for veteran players. This campaign could actually save this games PVP, making it accesible and FUN for the WHOLE community.

    Also as i mentioned in my thread, average player age is another thing why to make such campaign, cos average age is around 30yo, at least by what i was told from other community members, most ppl were between 25-35, so were almost a MMORPG dinosaurs :D . Mentioning this cos of possible time spent to actually play the game, which is average probably like 12 hours/week if even for this age category, making it VERRY hard to exp CP/skill lines and/or to drop usable sets. For such campaign, ppl would just have to get one golded build to play both PVE and PVP thanks to set bonus BLOCK, with only exception for weapons, cos of traits/enchants. So such a move could lure MANY more ppl into the game, cos every MMORPG endgame, is simply PVP, which is unacessible for new players, and unfun for veterans in current state.

    With this move, even ppl who try this game during free trials could actually try pvp, which would still be verry hard for them but PLAYABLE what we cant say about old cyro/pvp weve had till now. It would convince much more ppl to actually buy a game for both PVE/PVP contents (for now most ppl play just for PVE) and make games community to grow.

    Many ppl rather do some party in Auridon, than to ruin their fun and play PVP in endgame (exactly me haha). So MAYBE this could also change and party enjoyers could do some funny assembly directly in cyro, instead of Auridon :D . Bringing some new breath into the game. Would actually be funny to make some kind of festival there, im gonna be a drummer, would beat the dust out of my fungal drum :D:D .
    Edited by Wallar333 on April 1, 2025 10:08AM
  • cairnthul
    cairnthul
    Soul Shriven
    Were you able to successfully get into large-scale battles?
    Yes. Movement was slower which was a bit annoying but had no problems getting into the big battles.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    No performance issues whatsoever

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
    No

    What you think of the simplified abilities?
    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    Do you have any general feedback?

    I really thought I was going to hate this campaign, but it was actually fun.

    I think the main reason was the template system so there were no godlike builds. The lack of impossible to kill players or bomber builds made this a lot more enjoyable to play.

    As a down side you lose the ability (and theory crafting) to make cyrodil pvp builds, mixing skills and gear that you acquired for the single purpose of these builds.
    In my opinion, removing this altogether feels like a step in the wrong direction.

    I can see this being used as a starter campaign for new players (replacing the under lvl 50 campaign), or even casual pvpers.

    More complexity should be added to the template system with new skills and maybe a way of differentiating roles so that a player can excel at being a healer, dps or a tank.
  • Exeter411
    Exeter411
    ✭✭✭
    Were you able to successfully get into large-scale battles?

    All the time, both keep/outpost and open field encounters. It was awesome.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    I was amazed at how smoothly combat was even in the most intense fighting. Only encountered one instance where everything froze then disconnected ( I believe it was Tuesday or Wednesday afternoon) and it wasn't even that large a battle, maybe 15-20 on each side. Sunday afternoon there were occurences of visual cues from oils or enemy spells not showing up, and one intance of rubberbanding (I galloped at full speed through a group trying to force their way into a contested wall breech, got clear into the outpost onto the front flag, then banded back outside and died in the middle of the enemy. Hilarious.)

    The absence of the stuck-in-combat bug was really noticeable. And welcome.

    What you think of the simplified abilities?

    I initally missed the options from the weapon skill lines. but it was easy to adapt.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?

    No.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    Honestly, it was the most fun I've had in Cyrodil in years. Between the hyperkinetic jackrabbits popping out of stealth to one shot me, unkillable tanks shrugging off damage from a dozen players, and ball groups running over everyone in the field, my playtime Cyrodil had dropped off to almost nothing. Vengeance made PVP fun again, and I thoughly enjoyed playing it.

    Do you have any general feedback?

    The campaign was fun, and I play computer games for fun. I know there are players whose idea of fun involves theorycrafting PVP builds that turn their character into OP killing machines like the protagonist of an anime, but not all players want to put that much time and energy into a recreational pastime. To use an analogy, I enjoy wilderness hiking, but that doesn't mean I want to put in the time and training to be able to free climb El Captain. Some do, and that's okay. But if the only hiking options available are El Captain, I'll find something else to do.

    Vengeance showed me what PVP can be like, and I enjoyed it. From the complaints I heard in chat, some players hated it. How ZOS takes what was learned and applies it to balance those two player viewpoints will be whatever fits their vision of what ESO PVP should be. In the final analysis, this is a ZOS business decision.
  • DestroyerPewnack
    DestroyerPewnack
    ✭✭✭✭
    * Were you able to successfully get into large-scale battles?

    Yes.

    * Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    No latency issues. Combat felt terrible, but not because of latency issues. It was because of the limited and weak ability options.

    * What you think of the simplified abilities?

    Absolutely horrible. Might have been acceptable in other MMO's, but not in a game like ESO, with hundreds of sets and skills, and even more morphs. They felt very shallow, and rendered obsolete everything I learned over the years about covering different buffs and debuffs.

    * Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?

    No.

    * What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    Initial thoughts? It's different and new. Anything would have been fun, considering the years of no new PvP content. But a few hours in, it immediately became apparent how shallow and dumbed down the gameplay was.

    * Do you have any general feedback?

    In my humble opinion, this way of gathering feedback is counterproductive. You are getting feedback from people who do nothing but PvP, as well as feedback from people who have never (and will possibly never again) engage in PvP, with no apparent way to separate them. The feedback that should carry the most weight is the feedback from the people who will be affected directly by any changes you make.

    I am not telling you how to do your job, this is just a suggestion: Maybe you can create a team of players from Cyrodiil's leaderboard, from different platforms, (sort of like a representative focus group of the PvP community,) and get their feedback on Vengeance mode, as well as any changes you're planning to implement in the future? Even then, that doesn't mean you are bound to implement any feedback they give you. It just means that you will have a better picture of how the PvP community feels, and what they expect and would like to see. Just a thought.
  • Mizael
    Mizael
    ✭✭✭✭
    ZOS_Kevin wrote: »
    This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign). Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
    • Were you able to successfully get into large-scale battles?
    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    • What you think of the simplified abilities?
    • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
      • account name
      • character name
      • What happened to trigger the corruption (leave Cyrodiil mid battle, lost connection, got booted, etc)?
      • Time of day this occurred
      • screenshots and video
    • What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    • Do you have any general feedback?

    1) Yes, yes, yes and it was amazing
    2) Yes, before Vengence, especialy with ball groups, it made lag me so much. Now with Vengence I only saw a FPS decrese at 30ish, instead of usual 60
    3) I think they are great, but could use some more rebalance, but mostly not having sets was amazing, expect the fact that solo vs X was not possible anymore, the only downside for me.
    4) no
  • Getsugatenso
    Getsugatenso
    ✭✭✭
    I came to Eso because of the build and everything, this system can't keep me hooked on the game, I only participated in the test on the first day and never went back in, I hope it's just a test
  • Defatank
    Defatank
    ✭✭✭✭
    As a dedicated player of ESO from the first beta across all aspects of the game and keeping up with the game over 10 years I just wanted to offer my own two cents with the test wrapping up and provide answers to @ZOS_Kevin so to start I'll answer your questions first :)

    Were you able to successfully get into large-scale battles? Absolutely and pretty effortlessly too. It honestly felt like year 2 Cyrodiil with some of the largest scale battles I had ever experienced in any game ever.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?Again absolutely felt better and very responsive.

    What you think of the simplified abilities? Initially the simplified abilities made combat feel longer, but over time playing it became bland (needing a mix of abilities from different sources of skills and options) and combat with other players also became very easy to expect what they were going to do.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? I experienced zero issues with bugs or disconnects.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)? It was a good test bed, but that is it and really was its intended purpose, to test. I think we can comfortably say skills and/or sets are what is contributing to performance problems.

    Do you have any general feedback? Absolutely see below.

    Again as I stated I played ESO from the first beta and have been a huge advocate for the game and also very critical to the devs when I felt like they were taking the game in the wrong direction to the point of even quitting the game for a couple of years, but I still continued to keep up with where the game was going and would time to time pop in during chapter updates just to see how devs were correcting problems. I have played all aspects of ESO PvE, PvP, small scale, large scale, grouping, solo, trials etc etc etc over 10 years and again I have contributed a lot of feedback on all of these systems.

    I can honestly say it was very immediately noticed this campaign made drastic differences to the better for performance of the game in cyrodiil. I immediately was taken back to how cyrodiil use to be done and more specifically how it use to be before an incremental patch was pushed back in I believe Oct 2015 which took every single player down to 2fps. It was an absolute nightmare to say the least but prior to that cyrodiil was amazing with HUGE battles, smooth performance etc etc etc. If I recall correctly Paul Sage stated they made changes to how abilities registered with other players or something to that effect. Either way my point is this test immediately took me back to the moment before things got messed up years ago.

    With that being said I am pretty certain we can all agree now that the amount of players in cyrodiil is not a problem in fact ZOS has shown they can truly push some impressive numbers in cyrodiil with TONS of players and things run just fine. Our real problem here is the abilities / set items themselves in how they affect combat, how things are registered of what is going on and the load that is putting on the server. Of course this is much easier said and much easier to "identify" the problem than it is to "fix" the problem. I will say the "fix" is NOT to make Cyrodiil how its been over the past week. Yes its been fun, the huge battles have been amazing and it makes cyrodiil feel like an actual war with your faction being put right in front of you instead of it feeling like your in Monty Python running over the fields of Cyrodiil with your handful of companions in search of the holy grail. So the real "fix" here is to continue to give players all the flexibility of all their skills they have had over 10 years and more to come, but also give us the scale we seen over the past week with the performance we've had during the past week. If you manage that then yea Cyrodiil is going to thrive and grow, but again that is much much easier said than done. I wish the dev team nothing but the best of luck in achieving this and I look forward to what is coming in the future for the game :)

    Thank you,
    Defatank
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Two pain points to consider:

    Nightblade is doing the infinite fight reset thing again. Miserable to deal with in smaller engagements. Who could've foreseen that infinite sustain plus semi-spammable burst heal invisibility would be a terrible idea.

    DK chain pull spam from zergs is almost as miserable and anti-skill as Rushing Agony on live, rewarding brainless spam gameplay while pointlessly punishing anyone who dares leave the zerg, reinforcing the numbers count meta.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Overall, even though I went in pessimistic and skeptical, I did not hate it. It made me realize that I do not miss sets at all, but I do really miss my skill lines and skill bars. Smaller fights were fun, but large scale was a boring numbers count without powerful sieges like Meatbags to even the odds when it's smaller zerg vs bigger zerg.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • flamesofhannah
    flamesofhannah
    Soul Shriven
    Were you able to successfully get into large-scale battles?
    Yes, I could easily find large-scale battles.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    Yes, it all felt better and felt responsive. It was a lot more fun.

    What you think of the simplified abilities?
    I really liked it. I could focus more on what each ability did and how it mattered for my playstyle, rather than being overwhelmed with choice.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil ...
    No

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    - I liked the simplified choice of skills.
    - I loved the bigger population, it made Cyrodiil come alive!
    - I saw a lot more new people to pvp, even more than the recent mayhem event (12pm to 5pm, weekdays UK time on PC EU is when I normally play).
    - Seige's actually felt like they worked.
    - Having unlimited access to forward camps actually made more people use them! :open_mouth:

    Do you have any general feedback?
    - I suffer from RSI. The bar swapping and longer time spent moving on a horse, made my RSI worse.I would appreciate a one bar solution for any future considerations as I normally use the Oakensoul ring for all my pvp builds.
    - I hated how slow our horse speed was but I appreciate this was just for the test.
    - I genuinely missed avoiding bombers and dodging Dark Convergence.
    - I didn't miss Ball Groups.
  • bostonguitarkid
    Were you able to successfully get into large-scale battles?

    Yes. Multiple times in and around keeps and in the open field.


    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Yes. Combat was much more responsive and latency issues were non-existent


    What you think of the simplified abilities?

    I tried sorc, warden, and arc. I didn't like playing without passives and with completely pared down abilities. It felt like an extremely narrow set of what any character was able to do. There didn't feel like difference between a player who was 3000 CP and a level 10 player of the same class who just downloaded the game. The game needs more than 15 skills per player. Obviously the game requires more balance too but that wasn't the focus of the test.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.

    No

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    The game play was smooth but because of the lack of interesting skills/gear, it was not engaging.

    Do you have any general feedback?

    It would be helpful for the developers to share with the community the relative results/impressions the developers had comparing this test with others that have been performed. It may be interesting to do a similar test while keeping gear disabled, introducing some of the other skill lines, and re-introducing things like meatbags.

    This campaign sorely missed things like anti-personnel siege which was a helpful tool for smaller groups against larger groups.
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