New Class Suggestion -Daedric Warpriest-

AusarViled
AusarViled
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Hello, I have returned after a long break back to ESO, I noticed the last class was added three years ago. Hence I want to make a recommendation. The daedric warpriest is a hybrid class that would cover the role of DOT - Health - Tank | DOT - Magicka - healer. Main weapon: sword and shield or two handed sword.

The basic premise, is your class builds up a gage by hitting the opponent with martial weapons, bashing, blocking and interrupting hits. As you do so, you will please your daedra patron and be able to unleash a powerful magical effect. The idea is that this spec has 2 skills for each daedric prince, and 2-3 skills for weapons. This spec does not get access to weaving as a trade off.

●●●i will do the first and let others create the other princes so that others can have some fun creating a concept.

Viled
●starts as primary stamina, uses two handed

REAP: a charge attack executed by a successful ranged block, charge at enemy and deal a base of 2000 with a 1s cooldown. Morphed into magicka to deal 2000 oblivion damage after 1s tick. The charge is up to 5m and grants grants major sorcery for 8s.

SLAY: a execute that works bellow 15% hp. Killing an enemy with slay grants 200% shield based on your max health for 1s, which explodes doing 10% effective damage

TORMENT: a 60s dot that heals 10% of damage dealt. Deals 20K and returns mana cost if slay kills

CHOKE: functions similar to vampire steal health, but deals oblivion damage and is an aoe within 4m of a target.

Ultimate: Crown of Viled: you convert a targets HOT to DoT for 1 min, you heal 20% of the dot damage
  • Barovia87
    Barovia87
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    No offense, but we already have a Daedric-themed class (Sorcerer), and I'd MUCH rather see them finally add something unique like an Artificer (tons of established lore) or a Bard class next (which I think would be popular, and also has plenty of lore connecting magic and music).

    Since they have refused to add new races, apparently they're slowing down on new zones, and they refuse to allow flight or underwater exploration: I agree that regularly adding new classes is one of the only avenues they've realistically left themselves to expand into.
    Edited by Barovia87 on March 29, 2025 11:21PM
    "Anyone who can play a stringed instrument seems to me a wizard worthy of deep respect." - J.R.R. Tolkien, Letter 142 Dec. 1953
  • AusarViled
    AusarViled
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    Barovia87 wrote: »
    No offense, but we already have a Daedric-themed class (Sorcerer), and I'd MUCH rather see them finally add something unique like an Artificer (tons of established lore) or a Bard class next (which I think would be popular, and also has plenty of lore connecting magic and music).

    Since they have refused to add new races, apparently they're slowing down on new zones, and they refuse to allow flight or underwater exploration: I agree that regularly adding new classes is one of the only avenues they've realistically left themselves to expand into.

    I was unaware off that, that is *concerning* news for me. Last I played was around three years ago. I understand that they are likely working on ES6, so need the people there, or maybe they are afraid ESO would prevent people from buying ESO6?

    What is the communities theories?
  • TaSheen
    TaSheen
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    I think there's no possible way they can do flight or underwater on this engine. And I haven't seen any interest from them to try to shoehorn that sort of content in.

    There's some info from years back that indicates the engine just won't do that sort of thing. It's all youtube and I'm not going looking for it at this point, but I'm sure a search would turn it up (well.... don't expect this forum's search setup to find it - vanilla is NOT a really robust forum backend....)
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SwimsWithMemes
    SwimsWithMemes
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    AusarViled wrote: »
    Barovia87 wrote: »
    No offense, but we already have a Daedric-themed class (Sorcerer), and I'd MUCH rather see them finally add something unique like an Artificer (tons of established lore) or a Bard class next (which I think would be popular, and also has plenty of lore connecting magic and music).

    Since they have refused to add new races, apparently they're slowing down on new zones, and they refuse to allow flight or underwater exploration: I agree that regularly adding new classes is one of the only avenues they've realistically left themselves to expand into.

    I was unaware off that, that is *concerning* news for me. Last I played was around three years ago. I understand that they are likely working on ES6, so need the people there, or maybe they are afraid ESO would prevent people from buying ESO6?

    What is the communities theories?

    ESO and TES6 have, to our knowledge, no common staff. They are developed by different studios.


    I think it's the opposite of your theory - while ESO sells, and Skyrim sells, there is no need to accelerate the release TES6 for revenue and it can cook for as long as necessary. (Copium)
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Barovia87 wrote: »
    No offense, but we already have a Daedric-themed class (Sorcerer), and I'd MUCH rather see them finally add something unique like an Artificer (tons of established lore) or a Bard class next (which I think would be popular, and also has plenty of lore connecting magic and music).

    Since they have refused to add new races, apparently they're slowing down on new zones, and they refuse to allow flight or underwater exploration: I agree that regularly adding new classes is one of the only avenues they've realistically left themselves to expand into.

    Bard class in the way most think (which is usually DnD bard) doesn't and shouldn't exist in TES. There's not plenty of lore for it, and if people want to play a bard they can go to an inn and emote /lute. A "bard" in TES is just a sub-type of the thief archtype that uses speechcraft and illusion more, not playing music in combat.

    There also isn't any fitting races to add. Like the only bigger one we don't have is reachfolk, who are similar to the races of man we already have. The game even use bretons most of the time for the ones that appear. At most a few races could get sub-races, like argonians get naga and khajiit some limited furstocks. For the rest there isn't any physical difference, and maormer are too few, despised, and contradicting quests to be playable.

    As for the flight and swim, that is not some refusal, that's engine limitation. ESO's engine simply don't do above or below, everything is the same ground level. The closest we get to "underwater" is dungeons like the Graven Deep.

    IMO they should focus on updating old classes so they are more on par and useful with new ones (or more like only Arcanist) and give them better customisation, along with adding large and good skillines, instead of badly portrayed classes. When can my necromancer look like an actual Elder Scrolls necromancer and not some Halloween caricature? When can sorcerers get styles for their summons that actually changes them to different daedra that are not ones with awfully dated purple texture? and so on.
    [Lie] Of course! I don't even worship Daedra!
  • Malyore
    Malyore
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    I imagine a "bard" class in ESO would look like a mix between the harpist fight scene from Kung Fu Hustle, and the shouts from Skyrim. Tonal magic does wild things, but it's largely unexplored and lost with the dwemer from my knowledge.

    And I agree, I wouldn't want this in ESO. I'd rather they update classes and add more scribed skills. Scribing > new classes because players can continue with their characters they've worked for years on.
  • Malyore
    Malyore
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    Also for the flight mechanics, wasn't there a trial that turned you into a wisp? What was the movement like in this? I recall a lot of my guildmates who were older struggled to get a feel for it, but I think it made sense to control. But was this just a limited trick, or was there actual free vertical and horizontal multidirectional movement? I've only done it once and don't remember.
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