Think OP is referring to the fact that the developers have placed a .25s 75% unavoidable snare on all morphs of leap, where the target is snared regardless of their snare immunity. This breaks the rules of snare immunity.
They did this because they struggled with the targeting of the ability with moving targets - but the result is an extremely buggy snare that often locks your character out of functionality for moments at a time when you're the target of a leap, and does things like cancelling your roll mid dodge roll despite being CC & snare immune.
Its a frustrating mechanic that really should go.
This actually was on all gap closers. This phenomenon was called spambush or lotus spam. “Multiple Nighblades all spamming ambush to pseudo snare permanently.
It drives me nuts that there are so many similarly functioning skills that all have wildly different mechanics. How many different versions of "gap closer" or "stun" does this game need? Isn't that bad for the computer code? I do though think that your idea to make Leap function more like Streak would be really cool.I think the easiest way to fix it would be to just remove the target requirement. Just let us pick a location on the ground and leap there. No snare, no single-target, just let us decide if we want to try to lead a moving goal. The next best thing would be to make it work like other gap-closers where you do weird crap like float up stairs and around corners. Then you still wouldn't need the snare and the leap would actually go to the target.
xylena_lazarow wrote: »It drives me nuts that there are so many similarly functioning skills that all have wildly different mechanics. How many different versions of "gap closer" or "stun" does this game need? Isn't that bad for the computer code? I do though think that your idea to make Leap function more like Streak would be really cool.
Yeah like react said, it was added as a way to actually make the skill function at all. People were just casually walking away from it because it targets the loction in space they were at when you cast the skill... somestimes. When lag hits all kinds of weird crap happens with the skill. I've had delays of so long that I forgot I tried castig it and suddenly I fling myself fifty feet backward into a group of enemies that I was trying to run away from.
I think the easiest way to fix it would be to just remove the target requirement. Just let us pick a location on the ground and leap there. No snare, no single-target, just let us decide if we want to try to lead a moving goal. The next best thing would be to make it work like other gap-closers where you do weird crap like float up stairs and around corners. Then you still wouldn't need the snare and the leap would actually go to the target.
Think OP is referring to the fact that the developers have placed a .25s 75% unavoidable snare on all morphs of leap, where the target is snared regardless of their snare immunity. This breaks the rules of snare immunity.
They did this because they struggled with the targeting of the ability with moving targets - but the result is an extremely buggy snare that often locks your character out of functionality for moments at a time when you're the target of a leap, and does things like cancelling your roll mid dodge roll despite being CC & snare immune.
Its a frustrating mechanic that really should go.
It's an ultimate. If you can't even hit with an ultimate, how are you supposed to kill anyone?
The skill already hits like wet noodles and it's more of a defensive ability.
dark_hunterxmg wrote: »You mean like Incap, berserker strike, dawnbreaker etc.? Unless we should make those hold another player in place regardless of CC immunity for a guaranteed hit as well?
nobody use incap except from stealth
nobpdy use berserker
Dawnbreaker is aoe and i cant tell what purpose it serves other than procing Balorgh and the 3% damage done. It's the kind you pick when there is nothing good.
leap is 1 of the only 2 ranged counters dk has, and it's an ultimate. And since dk cant build like nb or sorc, it serves more like a oh-**** button that give the user some time to recover and reset.
We have enough useless abilities.
leap is 1 of the only 2 ranged counters dk has, and it's an ultimate. And since dk cant build like nb or sorc, it serves more like a oh-**** button that give the user some time to recover and reset.
We have enough useless abilities.
Joy_Division wrote: »I never understood why ZOS's gap closers had a hard time tracking moving targets. Pretty sure I was playing games on my Atari in which the programmers figured out how to make two different blocks of pixels collide.
They put the auto snare on any target of a gap-closer years ago and everyone hated it.