Major_Mangle wrote: »Sub 50 maybe
Ravenwatch no
As an actual Ravenwatch player, I vote yes. In fact I already posted a proposal like this yesterday https://forums.elderscrollsonline.com/en/discussion/comment/8286391/#Comment_8286391Major_Mangle wrote: »Sub 50 maybe
Ravenwatch no
As an actual Ravenwatch player, I vote yes. In fact I already posted a proposal like this yesterday https://forums.elderscrollsonline.com/en/discussion/comment/8286391/#Comment_8286391Major_Mangle wrote: »Sub 50 maybe
Ravenwatch no
If you want a no-cp proc-enabled campaign, I can sympathize with that. It is less broken than the main campaigns.
If you have a different reason to object... I'm curious to learn which.
Erickson9610 wrote: »The barrier to entry in regular Cyrodiil is high. The purpose of Under 50 and No CP is to let newer players (who don't have as many levels or Champion Points as others) begin to experience PvP.
The Vengeance test seems like the perfect starting point for players who want to begin learning ESO's PvP. A new player would get the feel for attacking/defending keeps, without needing to worry too much about what sets they wear or what abilities they have unlocked. When they feel ready to make their own build for Cyrodiil, they can start playing on a different campaign with everything enabled.
Yes, I know No Proc stuck around for a while and then went away. I think that Vengeance is so fundamentally different than No Proc that it would last longer. Plus, a lot of people have been trying ESO PvP for the first time during Vengeance — they may leave again when it goes back to normal without an option to play Vengeance.
I'd like an option to pick either Vengeance or normal Cyrodiil, at least. There are pros and cons to both.
MorallyBipolar wrote: »Erickson9610 wrote: »The barrier to entry in regular Cyrodiil is high. The purpose of Under 50 and No CP is to let newer players (who don't have as many levels or Champion Points as others) begin to experience PvP.
The Vengeance test seems like the perfect starting point for players who want to begin learning ESO's PvP. A new player would get the feel for attacking/defending keeps, without needing to worry too much about what sets they wear or what abilities they have unlocked. When they feel ready to make their own build for Cyrodiil, they can start playing on a different campaign with everything enabled.
Yes, I know No Proc stuck around for a while and then went away. I think that Vengeance is so fundamentally different than No Proc that it would last longer. Plus, a lot of people have been trying ESO PvP for the first time during Vengeance — they may leave again when it goes back to normal without an option to play Vengeance.
I'd like an option to pick either Vengeance or normal Cyrodiil, at least. There are pros and cons to both.
Couldn't disagree more. The vengeance system is so different from the original system that it's the opposite of preparation for the real deal. Players need to learn to build for PvP, so your suggestion would not help to prepare players for what, hopefully, will remain the main PvP campaign still using the original game mode.
I actually really like this idea—with just one small tweak. This suggestion assumes the test was successful and that ZoS will now shift focus toward developing PvP-specific versions of most skills and reworking how some item sets function. With that in mind…
It might be beneficial for ZoS, once they’re ready and have made some progress, to remove all campaigns except Greyhost and then reintroduce Vengeance. From there, they could push incremental updates to Vengeance, gradually adding in more skills and sets while gathering live data in real time. This approach would allow them to monitor ongoing trends without needing to fully shut down campaigns or wait for reset windows to conduct meaningful testing.
Testing in production is almost never ideal… but in this case, maybe it’s worth leaning into it.
Keep Greyhost open for the hardcore players who dropped out of Vengeance due to the stripped-down combat system (I know quite a few who left after just a day), while keeping Vengeance running as the more casual-friendly fallback for the majority who are enjoying the test.
Once the reworks to skills and proc sets are complete, Vengeance could then be transitioned into the original concept proposed by the OP. It’d make PvP far more accessible for new and returning players.
@ZOS_Kevin