Vengeance campaign is NOT faction locked. Has this been a problem to you in any way?

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xylena_lazarow
xylena_lazarow
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Edited by xylena_lazarow on March 27, 2025 4:09PM
PC/NA || Cyro/BGs || RIP ground oils

Vengeance campaign is NOT faction locked. Has this been a problem to you in any way? 49 votes

Yes, the lack of faction locks has been a problem on Vengeance.
2%
Aces-High-82 1 vote
No, being unlocked has not been a problem.
97%
KikazaruJoy_DivisionIzanagi.Xiiib16_ESOMasterSpatulaDagoth_RacBergisMacBrideEstinRomoXarcMalkorgaWolfkeksRaddlemanNumber7ReactTheSpunkyLobsterSyrusthevirus187TrinotopswoseJ18696xylena_lazarowKamchuk 48 votes
  • Kamchuk
    Kamchuk
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    No, being unlocked has not been a problem.
    The test is to get as many people in the campaign as possible and stress test the system. Many of my EP colleagues have migrated to the other factions to test their other Class builds. This is all about making the game better than what we have now.
  • valenwood_vegan
    valenwood_vegan
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    No, being unlocked has not been a problem.
    Nope, though I'm mostly AD at heart, I enjoyed faction hopping and bringing in some other classes I don't normally play, and low levels, in addition to my regular characters. Has been a good time.
    Edited by valenwood_vegan on March 27, 2025 4:22PM
  • SeaGtGruff
    SeaGtGruff
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    I choose "Other-- I don't know whether it's been a problem or not."

    I'm not sure how scoring works in this short test campaign, so faction locking may be completely irrelevant in this case.

    On the other hand, I've seen some lopsided populations between the 3 factions. For instance, last night when I was on PCNA the DC faction had 1 bar, the AD faction had 2 bars, and the EP faction had 3 bars. One of the arguments that players who do not want any faction locking on any campaigns like to trot out is that when there is no faction locking the players who want a non-boring PvP experience like to jump over onto the least-populated faction so they can engage in more fun and challenging PvP rather than simply swarming over everyone. Apparently that hasn't been happening very much, if at all, which would seem to suggest that that argument is mostly a fictitious scenario which almost never actually happens. It might be that players are doing the opposite-- jumping over from "a losing faction" to "the winning faction," possibly because being in a losing faction which is completely overrun by larger numbers and that can't seem to gain any traction on the map is a lot more boring than being in the winning faction which is able to overrun most or all of the map. In fact, that last possibility would seem to fit the threads we see in these forums, where players complain about faction XYZ owning the map and making things thoroughly unfun for the other two factions. Winning would seem to be more fun for most PvPers than losing is.

    I'm also wondering if there is an ulterior motive to the poll-- an effort to convince ZOS that they should remove faction locking from the popular faction-locked Greyhost campaign.
    I've fought mudcrabs more fearsome than me!
  • Rohamad_Ali
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    Without a score who can tell if it is a problem?
  • MincMincMinc
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    No, being unlocked has not been a problem.
    Faction lock only matters if there is something at stake. Campaign rewards have not had any significance in almost a decade now.

    Really wish they did, so pvp had more player involvement from new players and pve players. The player dilution helps keep the map balanced and combat moving.

    If anything the server structure could ease the problems with faction lock by going to 7 day campaigns only. So it isnt a big deal if you want to play with friends one week or another group the next week. 7 Day campaigns also drive player login more because of the leader-board resets that zos could strategically time on like a friday night just before the weekend.
    Edited by MincMincMinc on March 27, 2025 6:07PM
  • xylena_lazarow
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    No, being unlocked has not been a problem.
    Without a score who can tell if it is a problem?
    Malicious trolling has often been cited as one reason it could be a problem independent of the score. There is a daily campaign score, though I'm not sure how many people are invested in it. Some players are still pretty invested in map strats and zone generaling, and would probably be able to tell.
    PC/NA || Cyro/BGs || RIP ground oils
  • Joy_Division
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    No, being unlocked has not been a problem.
    SeaGtGruff wrote: »
    I choose "Other-- I don't know whether it's been a problem or not."

    I'm not sure how scoring works in this short test campaign, so faction locking may be completely irrelevant in this case.

    On the other hand, I've seen some lopsided populations between the 3 factions. For instance, last night when I was on PCNA the DC faction had 1 bar, the AD faction had 2 bars, and the EP faction had 3 bars. One of the arguments that players who do not want any faction locking on any campaigns like to trot out is that when there is no faction locking the players who want a non-boring PvP experience like to jump over onto the least-populated faction so they can engage in more fun and challenging PvP rather than simply swarming over everyone. Apparently that hasn't been happening very much, if at all, which would seem to suggest that that argument is mostly a fictitious scenario which almost never actually happens. It might be that players are doing the opposite-- jumping over from "a losing faction" to "the winning faction," possibly because being in a losing faction which is completely overrun by larger numbers and that can't seem to gain any traction on the map is a lot more boring than being in the winning faction which is able to overrun most or all of the map. In fact, that last possibility would seem to fit the threads we see in these forums, where players complain about faction XYZ owning the map and making things thoroughly unfun for the other two factions. Winning would seem to be more fun for most PvPers than losing is.

    I'm also wondering if there is an ulterior motive to the poll-- an effort to convince ZOS that they should remove faction locking from the popular faction-locked Greyhost campaign.

    We do hop onto lower pop facrions. But we are in a minority (which we are constantlyreminded of), so it's not going to change the bars.
  • Adamus
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    There’s no score, not an argument to get rid of faction locks. If players didn’t like faction locked camps, gray host wouldn’t be the most populated campaign
    Adamus
    Army of the Pact (AP) - GM | NA-PC
  • xylena_lazarow
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    No, being unlocked has not been a problem.
    I haven't seen AD taking map play this seriously in years, at least not during the day NA hours I'm able to play. Most months, the score only exists for a few days, before whichever off hours PvDoor zerg jumps out to a 10k lead and kills it.
    PC/NA || Cyro/BGs || RIP ground oils
  • wose
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    No, being unlocked has not been a problem.
    Adamus wrote: »
    If players didn’t like faction locked camps, gray host wouldn’t be the most populated campaign
    It is most populated simply because it is where the PvP guilds go. Because there's still a notion of alliance fealty in the core concept of a PvP guild. Though, nothing would keep them from running in Blackreach instead.
  • Urzigurumash
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    Yeah what about spies tho! The enemies can never figure out whether we're going to Nik or Sej without hopping in our chat.

    Answer here in code so they don't understand!
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Dracosin369
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    As soon as you do away with faction lock, i'm just hopping on the character of the faction with the most people and running the map.
  • said no one ever
    said no one ever
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    No, being unlocked has not been a problem.

    hasnt been a problem for me. thus far i have 5 healers with barrier as i have leveled them upo to support level 6. works great as far as i am concerned.
    Character is what one demonstrates when they do the right thing even when it isnt convenient and no one is looking and when you aren't being forced to do it.
  • alikat808
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    No, being unlocked has not been a problem.
    I don’t think it is an issue. The impact of spais is negligible in this environment. The only issue is if someone goes to an opposing side and takes the scroll or something then swaps back to the original side. Even if there is no score, we are all playing like there is.
  • xylena_lazarow
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    No, being unlocked has not been a problem.
    Just to be clear, I'm not trying to or expecting to change anyone's mind. This is the first time the unlocked campaign has been the most populated since they added the lock mechanic, so it's worth seeing how it plays out in practice, even if it's not a perfect test due to the lack of an ongoing score to fight over.
    Edited by xylena_lazarow on March 27, 2025 9:13PM
    PC/NA || Cyro/BGs || RIP ground oils
  • kiwi_tea
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    Malicious trolling has often been cited as one reason it could be a problem independent of the score. There is a daily campaign score, though I'm not sure how many people are invested in it. Some players are still pretty invested in map strats and zone generaling, and would probably be able to tell.

    I'm generally a single faction AvA player who tries to work the map without getting trapped in PVDoor zerging. I would guess, based on others I know, that nobody cares about the faction war during Vengeance, and that they won't care until the dust settles a bit.

    I expect people will still care, though. I'll be pretty sad if we ever lose faction lock. BR is so much worse than GH for bad and anti-competitive behaviour, and while anti-faction lock people always say that's strictly down to the dead campaign vibe, the lack of faction lock absolutely makes it worse. If we get the kind of performance where I can main a large populated campaign on high ping, getting faction lock back is something I personally look forward to.

    I didn't vote, fwiw, because I don't think it's a question we can even adequately ask or answer right now about Vengeance.
    Edited by kiwi_tea on March 27, 2025 10:40PM
  • YandereGirlfriend
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    No, being unlocked has not been a problem.
    On un-locked campaigns: players definitely bangwagon to the winning sides when given the option to do so. Because most players, especially casual players, like winning (which is more psychological than anything these days given the irrelevance of campaign rewards) more than they actually like the act of PvP'ing. It is unfortunate but it is also the simple reality of the situation.

    So it ultimately ends up being a, "rich get richer, poor gets poorer" cycle that impedes population balance rather than the virtuous population self-balancing that is often touted as a reason to un-lock.

    This dynamic would be even worse in a hypothetical Vengeance campaign where numbers >>> everything and where the tools to fight outnumbered at any sort of scale are basically nonexistent. 100 players get repeatedly rolled by 200 players and sooner or later some of that 100 is going to start playing on the side with 200, many more than those flipping in the opposite direction seeking parity or challenge.

    All that being said, I don't think that it's mattered much for the purposes of this test because there's nothing to contest with the lack of a meaningful campaign score.
  • Turtle_Bot
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    No, being unlocked has not been a problem.
    The vengeance campaign not being locked has been a blessing for me.

    It has allowed/allowing me to test all classes for this test, not just the few that happen to be on the faction I'm locked to.

    That being said, on the topic of faction locks in general, I wouldn't mind a shorter 24 or 48 hour faction lock over the current 30 day lock to address a lot of the common complaints about toxic behaviour (faction hopping for scrolls/hammer, spies, trolling, etc.) that have been many peoples reasons for wanting a faction lock in the first place, while still allowing players more flexibility to play with more of their friends who happen to be on different alliances during a particular campaign.


    Also, as @Joy_Division said, the reason it seems like players never switch to the losing faction(s) is because those who do look for harder or outnumbered fights are much fewer in numbers than those who just want the free (PvDoor) ride to end of campaign rewards. This doesn't mean such players don't exist, but it does mean that it is much harder to see it happening on something as simplistic and inaccurate as the in-game population bars in the alliance war menu.

    Another reason is that typically in regular PvP, unless players are switching over as a group of say 4 or more, there's no point in switching at all anymore, since by switching to the lower pop factions, you either get literally impossible fights (1v50+) or no fights at all, with no in-between. So by staying on the most populated faction, it's more likely to get those 1v5/2v10 fights that many of these players look for (i.e. hard but not impossible fights), while not having to deal with the 1v50+ that the pop locked faction typically brings as soon as a resource flags anywhere on the map.
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