spartaxoxo wrote: »MorallyBipolar wrote: »ImmortalCX wrote: »The_Meathead wrote: »ImmortalCX, please forgive my use of you to illustrate a point. It has absolutely nothing to do with you personally, but your sentiment is one I've seen time and again in various games regarding PvP and specifically sweeping changes to existing gearing, customization, and the use of Templates in them.
Whenever someone says, "Gosh, that might actually get me to play some PvP" it often means, "I hate PvP and have always hated PvP, and if you catered to my level of play and preference for an easier/simplified system, I would cheer it on, maybe try it once or twice, and never play again." It's panned out that way in every MMO I've played.
I am just estimating, but I probably had 500+ hours of PvP in WOW. I loved WOW Battlegrounds. You didn't need special gear, you could PUG in and play. There were better geared people, but you could still have an impact, and you didn't get one shotted.
I also have probably 3000+ hours into various first person shooters. And I am an avid Chess player.
ESO PvP is broken every time I have tried it. I mean, I get a kick out of it, but its *really* a bottom barrel PvP game. Cyrodil and IC are interesting for the scale and the fact that you can run PvE objectives there, that is about all that I find interesting. I have to go there on occasion for PVE objectives and events, but the gulf between a normal PVE build with yellow DLC gear and whatever the PVP players are running is immense.
If they could create an environment, where you farm some blue/purple drops in dungoen or at a vender, with a big flashing sign that says ***Wear this in PVP and you wont get stomped*** and if the game delivered on that promise, then I would add BGs into my daily rotation. PVP rewards in terms of transmute crystals are far superior so there is incentive to play it, but it is just plain bottom barrel PVP experience, from someone who has 25 years into PVP games.
You just have to trust that there are intelligent, experienced gamers who try ESO PVP and decide not to play because its bad. Not because skill issue or something else. The population is on life support because its a bad pvp game. Vengeance fixes lag and at least sorta levels the playing field. It gives a glimpse of what could be if they invested some brainpower into a complete redesign.
Template only PvP will be the downfall of ESO PvP if they make it the only option. The original Cyrodiil PvP was and could be again the best PvP in the history of MMO's.
I don't think this game has ever had truly popular PvP. They had to make Battlegrounds available for everyone decently quickly after release and this game was not doing well when PvP was a greater focus in the early years. I get that the people who like it, really like it. And I won't say it's a bad PvP game. But the way it works seems to cater to a fairly niche audience. I can't experience the Vengeance campaign because I'm on console, so no idea if that is any better of an experience. I just know that I enjoy PvP in other games but not as much here.
SaffronCitrusflower wrote: »You're speaking for yourself, not anyone else.
WaywardArgonian wrote: »Did people forget about the no-proc testing? They did that in early 2021 and it did not improve performance in any significant way.
Vengeance is a lot more rigorous than just removing procs: there are no sets, no passives, no CPs, no regular skills, no buff foods, no potions (apart from the standard ones); you are not able to put up more than one of each standard siege engine they gave to you, you cannot farm nodes, you cannot even use the outfit station, swap your mount or access your inventory, and you cannot do basic things such as levelling your alliance rank or player level until after you leave the campaign. The handful of class skills they designed for this campaign are very limited in how many players they apply to, and there is no smart-healing.
So in short, the number of calculations has been drastically reduced by removing all functionality from Cyrodiil apart from the bare minimum you need to still have a functional PVP environment. This is in order to set an actual baseline of where the game's performance is at without any of its secondary systems at work. To say they removed lag by just removing procs is incredibly far from the truth.
Major_Mangle wrote: »The feedback/comments around these tests gives me the same vibes to when they did the early no proc tests. A very vocal group praised how good it was, how there was no lag (because they thought it had to do with no procs being present), and that it should be implemented as a campaign (mainly people who didn´t PvP that much ironically). We all know what happened further down the line with dead/empty campaigns. It´s like people conveniently forget just to push an agenda. Not saying I´m without bias/preference but the selective memory of some people is astonishing.